simultronics

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  • Star Wars Galaxies lead designer passes away

    by 
    Shawn Schuster
    Shawn Schuster
    07.11.2014

    Massively is saddened by the news that veteran MMO designer Ben Hanson has passed away, according to a recent tweet by friend and fellow designer Raph Koster. Koster and Hanson worked together on Star Wars Galaxies's Jump to Lightspeed expansion, on which Hanson was the lead content designer. In addition to working at SOE, Hanson worked with Simutronics, Origin, ArenaNet, and Digital Anvil during his long career. Our deepest condolences go out to Ben Hanson's family and friends.

  • The Game Archaeologist plays with MUDs: The games

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2011

    Fair citizens of Massivelyville, believe me, I've heard your voices. After two weeks of giving an overview of MUDs and MU*s, not to mention talking to Dr. Bartle about the genre, I think I've held off talking about specific games long enough. No need for heads to explode on my watch! One of the reasons I stalled for time is that I was gathering as much information on the most popular and beloved MUDs of the past few decades. From the perspective of someone who is but a mewling infant when it comes to these games, it's a considerable task akin to asking someone to sum up all of the World War II movies out there. The selection field is big -- that's all I'm saying. So after polling a number of friends and hearing what you've had to say in the comments section, I've culled the list to six games that seem to pop up over and over again. Not only are each of these MUDs a wealth of history, but they're all going strong even in the futuristic year of 2011. If you've never played a game in this genre, then consider these a good place to start, and if you have, hopefully this will be an exciting stroll down memory lane. Watch out for the boojums and grues!

  • Gathryn incorporates new engine technology

    by 
    Shawn Schuster
    Shawn Schuster
    12.03.2008

    The World of Gatheryn, an MMO which, despite its name, is not about mining nodes and chopping wood, has just announced its implementation of the Simultronics HeroEngine for this upcoming Victorian-age MMO.In a statement by Joseph Walters, Lead Designer and Chief Executive Officer of MindFuse Games, we get an explanation of why these "off-site" engines are becoming so popular for smaller MMO developers like MindFuse, "The engine enables our team to spend time creating the experience instead of recreating the already-proven type of server side MMOG technology that Simutronics has built so effectively."Be sure to check out more information on the Gatheryn MMO, as well as what this Simultronics HeroEngine has to offer.