sky-crawlers-innocent-aces

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  • Hands-on: The Sky Crawlers

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2009

    Finally! XSEED is bringing the long-awaited Sky Crawlers to American shores. We've been eying this game for quite some time, and having gotten some hands-on time, we'd have to say it was (almost) worth the wait. Sky Crawlers expands upon the thought-provoking Mamoru Oshii film, exploring a world that perpetuates war for the entertainment (and comfort) of its docile citizens. With Namco's esteemed Ace Combat team at the helm, quality seems assured.The controls are both the game's strongest and weakest aspect. Project Aces takes advantage of the Wii Remote to simulate the feel of having cockpit controls. The Wii Remote and Nunchuk are meant to represent the throttle and the thrust -- to some success. The idea is certainly innovative, but for those unaccustomed to plane simulators, the learning curve can be quite high. There are, however, some concessions made to make the experience a bit more accommodating for newcomers.%Gallery-18921%

  • Namco's Ace Combat team bringing 'Sky Crawlers' to Wii

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.20.2008

    According to Game|Life and Dengeki Online, Namco Bandai is bringing Ghost in the Shell director Mamoru Oshii's latest film, "The Sky Crawlers," to the Wii in the form of a flight combat sim. The genre (not to mention Namco's Ace Combat team) makes for a perfect fit given the movie's focus on a group of fighter pilots, albeit in an alternate setting. Though it won't be measured in Japan until fall, the success of Sky Crawlers: Innocent Aces will likely hinge on how well the controls are implemented -- the Wiimote functions as the throttle and the nunchuck acts as the control stick -- and how popular the film ends up being. At least the game will let us skip all the existential chatter, right?