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  • Infinity Blade, Plants vs. Zombies among International Mobile Gaming Awards winners

    by 
    Randy Nelson
    Randy Nelson
    02.18.2011

    The seventh annual International Mobile Gaming Awards ceremony has concluded at the Mobile World Congress in Barcelona, Spain, and two US-developed titles came away with special honors. Infinity Blade from Epic Games garnered an award for Excellence in Design (we'd have also given it Supreme Overall Awesomeness) while PopCap's Plants vs. Zombies was picked as Best Casual Game. European winners included Perfect Cell by France's Mobigame (People's Choice Award); FDG's Beyond Ynth (Excellence in Gameplay, Grand Prix Award) and Snowboard Hero by Fishlabs (Excellence in Gameplay, Operators' Choice) from Germany; the UK-made Papa Sangre by Somethin' Else (Most innovative Game); and AR invaders by Israel-based dev Soulbit (Best Real World Game). Mobile games will get their next chance to shine at GDC 2011, during both the IGF Awards and Game Developers Choice Awards on March 2.

  • Layar Player lets AR loose on iPhone apps

    by 
    Christopher Trout
    Christopher Trout
    01.29.2011

    Layar's been the go-to platform for augmented reality on Android since 2009, bringing you the useful, the creepy, and the just plain weird -- and now it's unleashing the beast on iOS, again (it's already available as a dedicated app). The Netherlands-based company just launched Layar Player, a free tool that allows anyone -- with a little developer know-how -- to create their very own AR iPhone app. Accompanying the announcement are three brand new Layar Player-enabled apps: the Bing-sponsored Snowboard Hero, which incorporates a special AR mode for collecting points; a contractor locator called Layer Trade; and VerbeterdeBuurt, an app that acts as an AR community bulletin board. The company's press release touts the "democratization of augmented reality," and while we can get behind their AR-for-alll message, we've already seen Layar used in ways that give us the willies. Don't get us wrong, we're still excited about the endless AR possibilities, but we're hoping, at least for now, that iPhone app developers can keep the AR monsters at bay.