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Sony buys a company that makes Kinect-like depth sensors
Sony has purchased SoftKinetic, a Belgian startup that's most famous for creating image sensors that can digitally capture objects in 3D. The firm specializes in time of flight, a camera technology that you'll be familiar with if you've ever used the Xbox's Kinect camera. If you've got long memory, you'll recall that SoftKinetic provided the necessary technology to make Just Dance work on the PlayStation, as well as 3D scanners for MakerBot. Now, it's going to become a wholly-owned subsidiary of the Japanese conglomerate, giving the firm a useful knowledge boost in an area that's growing increasingly important. After all, since Sony is developing PlayStation VR, smart glasses and produces the camera sensors for much of the mobile industry, that know-how is likely to be in plenty of products in the not-too-distant future.
Meta's augmented reality glasses are almost ready for developers
With all the attention Meta has been giving its $3,000 smart glasses prototype, you'd be forgiven if you thought the company and let its original Kickstarter design fall to the wayside. Forgiven, but wrong. Last May, the firm asked developers to help it build the world's most advanced augmented reality solution, promising developer kits for roughly half the price of Google's glass. Now that unit is almost ready to ship out -- we dropped by the company's booth at Augmented Reality Expo to see how it's shaped up.
This is what it's like to operate an arcade claw machine using just gestures (video)
We knew gesture cameras will be making their way to computers and mobile devices this year, but seeing one on the classic claw crane was a pleasant surprise for us. This IDF tech demo was courtesy of a Guangzhou company called The Best Sync, and according to Intel VP Doug Fisher, it only took three days to develop this project using Intel's RealSense technology -- as represented here by the Creative Interactive Gesture Camera (co-developed by SoftKinetic). The gestures were simple: move your hand in one of the four directions to position the claw, and clench your fist to drop it on the dolls. The joystick replacement didn't make the game any easier, but it seemed like everyone still had fun with it. Well, at least this author did, as you can see in our video after the break.
SoftKinetic's 3D scanning solution aims to popularize MakerBot's printers
SoftKinetic, the 3D gesture middleware provider for Intel and Ubisoft's Just Dance 2014 for the PS4, is once again catching our attention by announcing its strategic partnership with MakerBot at CES. These two companies will work on optimizing the former's time-of-flight depth camera technology for 3D scanning, which will hopefully help popularize MakerBot's 3D printers. While we didn't get to see objects being printed live at the show, SoftKinetic's CMO Eric Krzeslo surprised us by how quickly he could scan a person's face using his depth camera. The data was then sent to Volumental's impressive cloud service, which returned a printer-ready render in a matter of minutes. See for yourself in our video after the break. SoftKinetic also announced that NVIDIA's Tegra Note 7 platform comes with the former's gesture recognition middleware, as well as support for its DepthSense 3D Time-of-Flight USB camera. This means OEMs or developers will be able to quickly implement short-range ("as close as 6 inches away") gesture control on NVIDIA's tablet reference design. At this rate, it shouldn't be long before we can control our tablets from afar -- it's just too much effort to reach over one's bowl of noodles to poke the screen.
SoftKinetic and TabletKiosk collaborate on 3D interface for tablets
Perhaps in light of Intel's goal of integrating 3D cameras into its devices by the end of 2014, SoftKinetic has partnered with TabletKiosk to bring what it calls the first-ever 3D interface to enterprise tablets. That chunky slab you see above is based on the Sahara Slate PC i500, but with the SoftKinetic DepthSense 3D camera set inside its lower bezel. As seen in our earlier hands-on with 3D-integrated laptops, the little cam can recognize faces and gestures from as close as 15 centimeters away thanks to a Time-of-Flight (ToF) depth sensor, so there's no need for lots of room. Of course, this is just a prototype, and we'll likely only see this in business implementations in the near future. That's a good thing, though, as it looks like it belongs more in a shopping mall than on your kitchen counter. For more on the device, have a peek at the press release after the break.
SoftKinetic teases embedded 3D depth camera, coming to Intel devices next year (hands-on)
At Intel's Computex keynote earlier today, the chip maker teased that it expects embedded 3D depth cameras to arrive on devices in the second half of 2014. Luckily, we got an exclusive early taste of the technology shortly after the event, courtesy of SoftKinetic. This Belgian company not only licenses its close-range gesture tracking middleware to Intel, but it also manufactures time-of-flight 3D depth cameras -- including Creative's upcoming Senz3D -- in partnership with South Korea-based Namuga. Read on to see how we coped with this futuristic piece of kit, plus we have a video ready for your amusement. %Gallery-190272%
SoftKinetic brings DepthSense range sensor to GDC, hopes to put it in your next TV
Microsoft's Kinect may have put depth sensors in the eye of the common consumer, but they aren't the only outfit in the game -- Belgian startup SoftKinetic has their own twist on the distance sensing setup. The literally named "DepthSense" range sensor uses infrared time-of-flight technology, which according to representatives, allows it to not only accurately calculate depth-sensitivity in dark, cramped spaces, but more importantly offers a shallower operating distance than its competition. We dropped by SoftKinetic's GDC booth to see exactly how cramped we could get. It turns out the sensor can accurately read individual fingers between four to fourteen feet (1.5 - 4.5 meters), we had no trouble using it to pinch our way through a few levels of a mouse-emulated session of Angry Birds. The developer hardware we saw on the show floor was admittedly on the bulky side, but if all goes to plan, SoftKinetic says we'll see OEMs stuff the tech into laptops and ARM-powered TVs in the near future. In the meantime, though, gesture-crazy consumers can look forward to a slimmer version of this rig in stores sometime this holiday season. Hit the break for a quick demo of the friendly sensor in action. %Gallery-150189% Dante Cesa contributed to this post.
SoftKinetic releases free, Kinect-compatible 'iisu' dev kit
What's an "iisu," you ask? It's an acronym for "The Interface Is You," of course! It's also the name of SoftKinetic's "3D gesture recognition" software development kit, available now for "qualified developers" to license for free. The iisu SDK is said to work with "all major 3D depth-sensing devices," which we're told includes support for Microsoft's Kinect. The free version of iisu is strictly a "non-commercial" SDK, though a full, commercial version can be purchased. The dev kit offers tools for building both games and applications, and includes Unity 3D and Flash support. Interested parties can get the ball rolling by applying for a free license on SoftKinetic's application page. Between SoftKinetic's SDK and those from Evoluce, PrimeSense and even Microsoft itself, there will soon be, like, so many SDKs available for Kinect. We're gonna start stretching right now in preparation for the eventual results.