Solipskier

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  • IGF nomination doesn't guarantee success, says Solipskier dev

    by 
    David Hinkle
    David Hinkle
    03.07.2012

    Michael Boxleiter may not be a familiar name, but you've most likely played Solipskier -- at least we hope you have. Boxleiter was one of ten indie developers talking during The Indie Soapbox Session at GDC 2012, a freeform, large-group therapy session for indies to talk about what's on their mind.Boxleiter vented on the Independent Games Festival -- getting into the IGF isn't indicative of becoming a successful developer, he warned. "I believed this myth of IGF makes you, IGF creates the future and makes you into a superstar," he said of the time he first got into game development, years ago. "It's not important -- at least, not very. It's a media junket for you." He says that hard work, putting in the hours every day and making sacrifices is what makes the best game possible."Nobody gives a shit about the IGF," he told a packed house of developers, enthusiasts and reporters alike. It wasn't a statement meant to hurt anyone's feelings, but rather curb expectations that getting into the IGF "makes you." Boxleiter would know, having been chosen for the IGF last year.Microsoft, Sony and Nintendo aren't going to suddenly take interest in your project if you get into the IGF, he said.One particular anecdote about Nintendo icon and legendary game designer Shigeru Miyamoto delighted the audience. Apparently, after Boxleiter's own game was nominated, he saw Miyamoto wandering the halls of GDC and approached the Nintendo legend with a pitch document. Miyamoto then promptly signed his John Hancock and walked away."The IGF should not be as big a deal as it is." While it gets you some press and it's "cool" to see the announcement, he said, in the end it's just an awards show. "It's just hard, hard work. And if you do it, you can all show that amazing thing you have inside you that you want to show to people. You're just going to have to work your ass off."

  • Indie iPhone games marked down to 99 cents for Child's Play

    by 
    JC Fletcher
    JC Fletcher
    12.21.2010

    The latest indie gaming charity drive allows you to simultaneously be stingy and charitable: six popular iPhone games have been discounted to 99 cents each through December 31, with one third of that lowered price (after Apple's cut) going to Child's Play. The games in the Indie iPhone Holiday Sale include Canabalt, Solipskier, Spider: The Secret of Bryce Manor, Osmos, Drop7, and Eliss, all of which we can safely say are required for your iPhone to work properly. And unlike other charity game bundles, which allow you to pay what you want, these are locked at 99 cents, so you can't feel guilty for not paying more. Well, you can, but you won't be able to do anything about it.

  • Editorial: Solipskier is ruining my life

    by 
    Paul Miller
    Paul Miller
    09.20.2010

    I have a problem, and that problem is Solipskier. Actually, it's a problem in two parts: Part A: Solipskier being an excellent game, taking perfect advantage of the iPhone's touch input and high resolution screen to execute its own particular brand of digital crack. Part B: A certain Nemesis X who plays Solipskier and keeps beating my high score. The combination of a game that encourages you to try just one more time to boost your score and a smug nemesis who screencaps his own terrifying exploits and emails them to you when you're trying really hard to be a productive member of society is just too much for my soul -- not to mention my Solip-skiing thumb -- to handle. There's really not much to the game itself. You simply draw slopes for your skier, attempting to guide the little beheadphoned guy through yellow gates and blue gates, away from red gates, and over orange jumps. It's really all in the execution, which is thrilling, and I was pretty proud of myself when I broke 4 million points the first time. My mistake was in telling Nemesis X. NX: *Smirk* PM: What? NX: *Smirky smirk smirk* PM: What? What's your score? NX: 46 million PM: ... NX: *Smirk* That was the initial exchange, at least as I remember it. Of course, 46 million was hardly even scratching the surface. In fact, one of the problems with Solipskier is knowing how far we've really progressed down the rabbit hole. This might even call for a new branch of mathematics: Solipskier theoretics. "Given a certain exponential score increase over x days, what are the theoretical limits of that player's score over xsquared days?" You also have to begin to flex the English language somewhat to accommodate for Solipskier-related frustrations and triumphs. "Argh, I just red-lined a 179 mil!" "I think I just buzzed the tower with my rainbow cape because my multiplier is still at 100+." Of course, Solipskier ergonomics will become a multimillion dollar industry over time as the best brains of our generation will try and discern the superiority of iPhone or iPad play. Complicated wind tunnel models will be built and destroyed in an effort to figure out the optimum body position to maintain maximum mobility for the maximum duration (a good Solipskier run can ratchet into the tens of minutes). Spandex-clad creatine addicts will make whole exercise tapes dedicated to thumb, forefinger, and forearm agility. When I see this, all I see is red. Eventually, as our society descends into madness, we'll have whole branches of medicine dedicated to treating Solipskier-caused thumb and eyesight injuries (I currently have to keep my thumb mostly straight so it doesn't cramp up, the diabolical NX alternates fingers), and "I was playing Solipskier" will supplant canine-blame as the number one excuse heard at school for poor performance. Subway systems will have to be re-imagined to accommodate passengers caught in a Solipskier trance (I suggest holding the train at the stop until the Solipskier player breaks a multiplier or, heaven forbid, red-lines a 179 mil). Sadly, I think my despair is actually heightened in my few moments of sanity. I step back, take a deep breath, and realize that Solipskier is just one of hundreds of games that are lurking out there, ready to devour my free time and my iPhone's battery life. In fact, I start laughing nervously every time someone mentions Angry Birds. I know that if my thumb accidentally slips and buys it from the App Store totally against my will one day, I won't see my friends or family for a month. Now if you'll excuse me, I have to Photoshop a Solipskier screencap into some absurd score that will ruin NX's week and buy me some time to beat his latest missive. Solipskier is currently playable in browser via Flash, or as a $2.99 iPhone / iPad Universal App. An Android version is forthcoming.

  • TUAW's Daily App: Solipskier

    by 
    Mike Schramm
    Mike Schramm
    08.12.2010

    Solipskier is kind of a mix of the growing line drawing genre and the classic Line Rider game. A little headphone wearing skier (at least he wears headphones as long as he can keep them on) travels along a snow ridge that you actually draw with your finger as you play the game; he speeds up or slows down based on the slope that you trace out with your finger. The gameplay is simple to pick up, but it turns out to be pretty deep. You can draw quick ramps to make him jump, or you can draw sliding slopes that really send the guy moving along through all of the gates, tunnels, and jumps that get placed in your path. There's a really great pick-up-and-play vibe to the title, and it's fun enough to keep you coming back again and again. If you don't believe me, give it a shot online right now for free. If you enjoy it enough to spend the money, you can grab a universal version on the App Store for just US $2.99.