something-for-everyone

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  • Meet Blink Bundle, a new 'developer-focused' bundle site

    by 
    Mike Suszek
    Mike Suszek
    02.03.2014

    Thanks to the onslaught of cost-effective game bundles courtesy of the folks at Indie Royale, Humble Bundle and Bundle Stars, players have plenty of options to pass the time at a low price. Blink Bundle is now entering that space by appeasing game developers interested in adding their games to discounted collections: CEO Jim Yildirim told Joystiq via email that Blink offers the "highest dev cut out of any of the major bundles." Blink Bundle is currently offering a "Something for Everyone Bundle," which includes Steam games Gnomoria, Sideway New York, Archon Classic and Light of Altair in addition to an as-yet-unknown bonus game for a minimum payment of $1.99. Those that pay $4.99 or more for the bundle also receive Blockland, Eldritch, Lilly Looking Through, Mutant Mudds Deluxe, Influx and Hero of the Kingdom, as well as another unnamed bonus game. The two bonus games will "unlock" on Thursday, at which point both price tiers will increase by $1. The bundle will be available until Thursday, February 13. [Image: Blink Bundle]

  • The Daily Grind: Should MMOs have something for everyone?

    by 
    Bree Royce
    Bree Royce
    07.09.2012

    Triple-A MMOs in the days of yore always seemed to have one goal: to be everything to everyone, to provide a little something for every imaginable player and rope in as many people from as many gaming styles as possible. Even if a game wasn't explicitly a sandbox, it still tossed in crafting, dungeoning, exploration, PvP, or zones that blatantly pandered to players of different nationalities. Nowadays we have a lot more choices, and modern games seem more willing to embrace niche design. Star Wars: The Old Republic is story, story, story. The Secret World focuses heavily on puzzle gameplay. Outside of AAA titles, the shift is even more brazen: Glitch eschews combat in favor of economy, while Darkfall features open PvP as the centerpiece of its world. It's not that these games have nothing else; it's only that they do one particular thing really well and aren't necessarily trying to hide it. They wouldn't turn down players with opposing playstyles, but they're not exactly working overtime to lure them in, either. So what do you think? Should MMOs keep aspiring to provide something for everyone, or should they just try to do one thing well? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!