Space

The latest news and reporting on space exploration and discovery.

Latest

  • Space Oddity: Lord British pays $30 million for trip to International Space Station

    by 
    Griffin McElroy
    Griffin McElroy
    10.12.2008

    Those who needed further proof of the overwhelming eccentricity of Ultima developer Richard Garriott (aka Lord British) will be pleased to hear that the NCSoft producer disembarked on a journey to the International Space Station aboard Russia's Soyuz TMA-13 capsule this morning. The reason for the $30 million extraterrestrial excursion (besides Lord B.'s desire to follow in the footsteps of his father, American astronaut Owen Garriott) was to allow the game designer to conduct experiments while aboard the station. Oh, and to ensure the eternal preservation of the human race. No biggie.[Thanks to everyone who sent this in!]

  • Witness Richard Garriott launch into space on October 12

    by 
    James Egan
    James Egan
    10.03.2008

    One of the MMO industry's most recognized names, Richard Garriott, is about to become the world's sixth private citizen to participate in a space mission aboard the International Space Station. The trip into space comes at no small cost through Space Adventures, and the whole experience of gearing up for the trip is documented on Garriott's dedicated site. The MMO tie-in is that Garriott's space walk is part of "Operation Immortality" which we've touched upon in the past here at Massively. Garriott fans can watch him launch into space via streaming video at NASA TV, NASA Select TV (Australia), or the NASA TV Public Channel. Haters can do the same thing, just describing it as "seeing him strapped to a rocket and shot into space." It's all about perspective. Regardless of whether you think Operation Immortality and the trip to the International Space Station is interesting or not, it's a first in the industry. If you're in the Austin area, there will be a space watch party at Opal Divine's Penn Field restaurant, with live music and pre-launch activities.The launch is scheduled for October 12, at 1 pm Kazakhstan time. Since we suspect most of our readers don't reside in Kazakhstan, that's Sunday at 2 am Central, 3 am Eastern, and midnight Pacific. Best of luck with the flight, Richard.

  • SpaceX slated to transport cargo and crew on Falcon 9

    by 
    Aaron Souppouris
    Aaron Souppouris
    10.01.2008

    If that homebrew rocket you've been building in your backyard isn't working out, maybe SpaceX will have some room for you on one of its many upcoming Falcon 9 missions. Now that the F1 has successfully achieved orbit, the F9 is slated for launch in Q1 2009. As you may recall, the aptly named Falcon 9 has nine engines rather than one, as with the F1. These redundancies were inspired by the Apollo's Saturn V and Saturn I rockets, noted for their flawless flight records despite engine failures. If all goes well, the launch will be followed by three more, including one with a crew and an F9 "Heavy" -- handy if you've got 25,300 lbs of marbles or whatever to haul up to the International Space Station. If you plan on hitching a ride, get your job applications in now -- only valued employees are scheduled to be passengers at this time. Got a more exotic destination in mind? Next up Elon Musk, founder of SpaceX, has his sights set on building a "Mars lander of some kind."[Via Wired]

  • Space radiation knocks Giove-B Galileo satellite into "safe mode"

    by 
    Darren Murph
    Darren Murph
    10.01.2008

    Safe mode, huh? While we had previously assumed only our clearly cursed PCs could fall into such a dark, dark place, apparently we were badly mistaken. The recently launched Giove-B satellite, which is the second bird launched for Europe's next-gen satnav network, was recently sent into some sort of "safe mode" after being "rocked by a surge of space radiation." Reportedly, said mode halts the satellite's mission activities and forces it to "concentrate on keeping its batteries topped up by ensuring its solar panels are properly aligned with the sun." Thankfully, the poor Giove-B was able to resume its frolicking in outer space around a fortnight after being blasted, though we hear if it had been just a tad worse, ground control would've had a real mess on their hands with the Blue Screen of Death.

  • WarCry interview sheds more light on Jumpgate Evolution

    by 
    James Egan
    James Egan
    09.30.2008

    One of the most hotly anticipated sci-fi MMOs on the horizon is Jumpgate Evolution. Despite the videos, screenshots, and bits of fiction that NetDevil has been releasing to stoke interest in the game, some questions remain unanswered -- particularly in terms of continuity with Jumpgate's previous incarnation and how they plan to differentiate themselves from competing MMOs in the genre. To that end, WarCry has done a Q&A with Hermann Peterscheck, the Producer of Jumpgate Evolution. The interview touches on the challenges faced in the development process and the game's relatively low system requirements. In addition, Peterscheck discusses whether the game is really geared towards hardcore or casual gamers. See the WarCry interview for Peterscheck's views on where the game is and what he hopes it will be for fans of space-based games.

  • SpaceX's Falcon 1 makes orbit after four attempts

    by 
    Aaron Souppouris
    Aaron Souppouris
    09.29.2008

    It's been a long road plagued with disappointments and major mishaps, but SpaceX (and founder Elon Musk) has finally made history -- on Sunday the company's Falcon 1 rocket reached orbit. After three attempts to bring the dream to life, the space exploration company succeeded in putting the first privately-developed rocket into space. The liftoff was seen live during a webcast, and the company's site was continuously updated with news, including a message written at 16:26PDT reading:T+0:08:21 Falcon 1 reached orbital velocity, 5200 m/sNominal Second stage cut off (SECO) - Falcon 1 has made history as the first privately developed liquid fueled launch vehicle to achieve earth orbit!!!!!!Needless to say, after the trials and tribulations SpaceX has gone through (including the loss of Star Trek star James Doohan's ashes), this must be welcome relief... as well as the birth of a potentially lucrative new enterprise. Er, no pun intended.[Via Slashdot; Thanks, Kenneth]

  • The Digital Continuum: Can a space colonization MMO work? (part two)

    by 
    Kyle Horner
    Kyle Horner
    09.27.2008

    Working puzzle games into MMOs isn't a new concept either, but there's still plenty of ground to be covered with the idea. Puzzle Pirates has a few examples of taking things like equipment and introducing them into the puzzle aspects of the game. While having too little is obviously a bad move, I'd rather see an MMO that takes five or six puzzle games and goes deep instead.

  • The Digital Continuum: Can a space colonization MMO work?

    by 
    Kyle Horner
    Kyle Horner
    09.27.2008

    The colonization of space isn't a brand new idea for the realm of MMOs. 2006's Seed was all about the subject, but it unfortunately failed due to a lack of publisher interest. There's no denying that such a game wouldn't be anywhere near a hugely popular title. Still, I'd like to think that with the right design philosophy, platform and business model a game focused on the challenges of discovering another planet and making it a new home would be incredibly worthwhile.

  • Discover which Jumpgate Evolution ship is right for you

    by 
    Kyle Horner
    Kyle Horner
    09.20.2008

    If you'd like to get an early taste of what ship types will be offered in Jumpgate Evolution, then head on over to their ships page and take a gander. For the time being NetDevil is showing off combat, mining and transport ship types on its website. That's a lot to choose from, but thankfully you're not left in the dark on any ship. There are paragraph long write-ups on everything from heavy military escort ships up to speedy blockade runners.We're looking forward to darting our way through some contested space in our "GZ 23 Mad-Rabbit" (yes that's a made up name) to make a quick buck. Of course, we're sure that somebody will try and blow us into frozen space giblets with a light interceptor. That's what we (will eventually) get for trying to earn money by selling armaments between opposing factions, we (at a later date, will) suppose.

  • International Space Station gets WiFi, 404 errors very likely

    by 
    Darren Murph
    Darren Murph
    09.08.2008

    We knew the US military was looking to hook up space with a WLAN router, and lo and behold, WiFi has finally launched well above the stratosphere. According to a status log from the International Space Station over the weekend, the Joint Station LAN network was transitioned to "new Netgear wireless APs, which provide the ISS with WiFi connectivity." The official report details the crew using it for very official and politically correct things (you know, testing and whatnot), but we're pretty darn sure a deathmatch or two went down as well. Or maybe those guys we saw yesterday just had some sort of gravity hack going on...[Via Slashdot, image courtesy of LowPings]

  • New Jumpgate Evolution video shows off dogfighting

    by 
    James Egan
    James Egan
    09.06.2008

    It's safe to say that there are a lot of sci-fi MMO fans out there who would appreciate a game that incorporates dogfighting into a space-based title. Jumpgate Evolution is shaping up to be that game, from what we've seen thus far of its combat. We've been following Jumpgate Evolution for a while now, and Massively's Kyle Horner recently interviewed NetDevil producer Hermann Peterscheck about the upcoming title. New video footage of the game, captured at PAX 2008, is now found at GameTrailers.The video shows off combat taking place within a massive asteroid belt. Have a look at the video below the cut, and let us know if you think Jumpgate Evolution seems to be your type of game.

  • PAX08: Hermann Peterscheck interviewed on all things Jumpgate Evolution

    by 
    Kyle Horner
    Kyle Horner
    09.02.2008

    On the last day of PAX08 we stopped by the Jumpgate Evolution booth, which was full of people with glazed-over eyes as they blasted away at enemy ships in space. After some time with the game, we sat down with the NetDevil producer Hermann Peterscheck. In-between our questions and his answers we also got to watch him blow up some space pirates, fly through a huge asteroid and battle above a super-volcanic planet with chunks of land -- that had a city on it -- floating in orbit around the planet. It was a lengthy look at a game that's already come a long way and is still showing some real promise, too.%Gallery-18375%

  • Jumpgate Evolution trailer depicts grand struggle

    by 
    James Egan
    James Egan
    08.23.2008

    Fans of the sci-fi MMO genre have been looking for a game that fills a niche in the industry, somewhere between the complexity of EVE Online and the dynamic 'hands-on' starship piloting of many PC and console games. NetDevil might just be creating the title these gamers have been waiting for -- Jumpgate Evolution. Jumpgate Evolution's Games Convention 2008 cinematic trailer is narrated to a series of fleet engagements and dogfights in space. The footage sets the tone for the game's backstory with its conflicts between civilizations, and the struggle for survival against ancient and powerful beings who would 'extinguish their light forever.' You can check out the video after the cut.

  • Scattered Shots: How do you make sense of all the beta hunter changes?

    by 
    David Bowers
    David Bowers
    08.21.2008

    Is the tauren above about to cut off his own head -- or lunge forward to attack? Perhaps he's just feeling confused about upcoming changes to hunters? Would you, too, like to know just what's going to happen to your class? Well, you can rest easy now, because Scattered Shots has all the answers to your most urgent questions.The short answer is: You don't; at the moment there is no making sense of all the Wrath hunter changes. We find ourselves at the mid-point of Blizzard's mysterious scheme for hunters, right in-between significant changes already in-progress and vague changes which they've promised or the future. We remain uncertain about which ones are going to make it live, which will be changed again, and which will be removed or added later on. Any analysis we do right now (and indeed much of the analysis we've already done) may or may not be completely out of date in a matter of days or weeks, and if your head hurts from all the ups and downs of turbulent beta-zone theorycrafting, rest assured that Scattered Shots feels your pain.The long answer is: Even though the jigsaw puzzle isn't complete, it's still a pretty neat picture to look at. Today isn't the day for point-for-point talent analyses plus spreadsheets of sting/shot-damage coefficients -- what a headache that would be. No, today is an opportunity to stand back and look at how all this is beginning to fit together, to see how the path our class is trekking through the wilderness of beta-testing ambiguity solves some of our long-standing problems, gives us more of what makes hunters great, and leaves us with several crucial questions mysteriously unanswered.What follows, ladies and gentauren, are the X-files of hunter beta mysteries, a fuzzy look through the crystal ball into the future of our class, the thrilling buildup to the surprising twist that comes just before the epic climax of the Hunter Saga season finale and leaves you hanging on the edge of your seat, biting on the tip of your fingernails, and gasping for air in the thrall of cliffhanger suspense.

  • Next-gen NASA spacesuit contract mothballed

    by 
    Ryan Block
    Ryan Block
    08.16.2008

    It may be true that no one can hear you scream in space, but we'd be wagering that a whole lot of people can hear the yelling coming out of Houston-based Oceaneering International, Inc., who just lost their two month old $745 million NASA contract to build the next-gen space suit. Of course, the bid was not without its fair share of bitching and moaning by competing contractors (apparently long time space suit-makers Hamilton Sundstrand and ILC Dover made a big stink after the contract was awarded to their upstart competitor), but them's the breaks when your gear's headed to space. Too bad though, we were really looking forward to the gear -- especially since now we have absolutely nothing to wear to the astro-prom.

  • Cryptic reveals first Star Trek Online in-game trailer

    by 
    Kyle Horner
    Kyle Horner
    08.10.2008

    This download is for all of you -- us included -- who've been patiently awaiting the arrival of some in-game footage of Cryptic's Star Trek Online. Everything you're seeing in this trailer is in-game footage and while the art direction is a tiny bit "cartoonish" for our tastes it's certainly not bad by any means. Though we do have to admit that EVE Online looks like it may trump Star Trek Online in terms of shockingly beautiful objects floating around in space. It's still early though so all bets are off. In fact, for all we know there could be some crazy black holes or binary star systems just waiting for the chance to grab ahold of our jaws and slam them to the floor.We do have to admit that the combat looked pretty well developed for a game that just got announced. The fact that there's both space-battles and in-ship battles being shown in the first trailer gives us hope for an earlier-than-expected release date. We guess that we'll just whittle our time away with some superhero MMO until that time comes. Right, Cryptic?

  • New robotic arm promises to mind Newton's third law

    by 
    Donald Melanson
    Donald Melanson
    08.07.2008

    Don't you hate it how simply moving a robotic arm in a microgravity environment can produce enough negative reaction forces to alter a spacecraft's orientation? Well, a group of researchers from Cornell University have now devised a new type of robot arm that they say could make that pesky problem a thing of the past. To do that, they've employed a device known as a control-moment gyroscope (or CMG) instead of a motor to control the arm's joints, which not only reduces the amount energy required to move the arm, but lets it move faster as well. As you can see above, they've already tested the arm on board NASA's famous Vomit Comet, but there's no indication just yet as to when or if the arm will actually see action in space.

  • SpaceX's Elon Musk figures out Falcon 1 mishap, hopes for flight 4 next month

    by 
    Darren Murph
    Darren Murph
    08.07.2008

    Wipe those tears away, budding astronaut. SpaceX's latest failure wasn't completely in vain. According to head honcho Elon Musk, the problem came just after a "picture perfect first stage flight" when a longer than expected thrust decay transient of the new Merlin 1C regeneratively cooled engine became "just enough to overcome the stage separation pusher impulse." You honestly may need to be a rocket scientist to digest all of that, but here's something even the layman can understand: Musk wants flight 4 in the air as early as next month. We're told that the long gap between flights 2 and 3 was simply due to all that engine engineering, but technologically speaking, nothing will change for the next attempt. Godspeed, Falcon 1 (v4).[Thanks, Kenneth]

  • NASA airing two hours of historical HD next week

    by 
    Steven Kim
    Steven Kim
    08.06.2008

    In case you missed the Discovery Channel's "When We Left Earth: The NASA Missions" and are too frugal to buy the Blu-ray boxed set, NASA TV will be airing two hours of historical footage in HD next week. It's a small subset of the 150-hours of footage that made the leap to HD for the Discovery Channel's production, but like we said, it's free. Honestly, some of the footage drawn from the older end of the 50-year span was less than stellar in picture quality, but that's a limitation of the source material. The special will air on August 8, 11 and 12 at 9AM EST. If your carrier sends you the bits, let us know how it looks in the comments below.

  • SpaceX's Falcon 1 rocket fails to reach orbit... again

    by 
    Darren Murph
    Darren Murph
    08.03.2008

    Aw man, and we had such high hopes that the third time really would be a charm. SpaceX's third attempt to launch a payload rocket into outer space failed this weekend, with launch control confirming an "anomaly" just five minutes after liftoff. Elon Musk, SpaceX chairman and CEO, did admit that it was "obviously a big disappointment not to reach orbit on this Flight 3 of the Falcon 1," but he has assured the world that his firm won't be wasting any time feeling sorry for itself. The Falcon 1 was carrying a minuscule satellite dubbed Trailblazer for the Pentagon's Operationally Responsive Space Office, though we've no idea how costly the loss was. Thankfully, we can all look forward to SpaceX trying again sometime in the future, but unless the tables turn in a hurry, we'd say the odds are still stacked against it.[Via Wired]