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  • Enter at Your Own Rift: Off the beaten path

    by 
    Justin Olivetti
    Justin Olivetti
    05.11.2011

    Conventional MMO wisdom says that one should stick to the roads as much as possible when questing. Roads have become the "safe zone" of online games, a place where mobs are less likely to attack and adventurers are less likely to become lost. RIFT, however, turns this MMO convention on its head and does everything it can to break us of this predictable -- and boring -- habit. For one thing, the roads in RIFT are not safe. At any moment, a rampaging invasion or event boss may be wandering down them, looking for easy prey. I've seen more than one jaded MMO vet express a type of dawning pleasure when this has happened, especially considering the reputation modern games have for coddling their populations. For another thing, there are a lot of incentives to strike off the beaten path and explore the world instead of staring at a packed trail that's been walked a million times before. RIFT encourages players to do so in subtle ways, ways that I deeply appreciate as an explorer type. In today's Enter at Your Own Rift, we're going to look at three reasons that blazing your own way in the wilderness is more fun -- and even beneficial -- than sticking to the highway. Roads? Where we're going we don't need roads.