Spell Ranks

Latest

  • Cataclysm: Stat and system changes for resto shaman

    by 
    Joe Perez
    Joe Perez
    03.02.2010

    Cataclysm is right around the corner, and with it comes sweeping change for every class whether it is talents or itemization. Restoration shaman are no exception to the rule and several of the changes will affect us and how we choose gear. Take some time to read through all the stat and system changes happening, but for right now lets talk about how this affects restoration shaman. Here's the list of things we need to be aware of: MP/5: Gone Spirit: Now the regen stat of choice for all healers, gear with spirit is specifically healer gear. Spell Power: Gone from all items except for weapons, marking specific weapons as caster items. Intellect : Spell power is now derived from intellect, making this stat very important Haste: Still around. Critical Strike Rating: Still around. Spell Ranks: Gone, Spells will now grow with you as you level. Levels at which you can learn spells will be changing. Mastery: This is a specialization stat found on gear. Mastery allows for you to be better at your defined role Existing gear: Your existing gear will be updated to fall in line with these changes before Cataclysm is released What does this mean for us exactly? More about that after the break.

  • Cataclysm: Stat and system changes for mages

    by 
    Christian Belt
    Christian Belt
    03.01.2010

    I have to say, there's an awful lot in the just-announced Cataclysm stat and system changes to take in. But if you're anything like me, you're able to cope with that dense heap of information by narrowing your focus to what's really important: what does all this mean for mages? Here's the short list of specific things we need to be aware of: Stamina - Like all clothies, we'll be seeing a bunch more of it on our gear. The aim is to have our max health be similar to that of plate-wearing classes. Spirit - We won't need it anymore. It'll be a healer-only stat, and we'll be getting our mana regen some other way. In other news, there is a God. Intellect - Now grants spellpower, but will provide less mana than it does now. I assume this is to balance out our mana pools with all that extra intellect we'll be seeing on all our gear. Spellpower - Gone from most gear, the only place we'll now be seing straight-up spellpower that isn't tied directly to intellect will be on weapons, and only to distinguish caster weapons from melee weapons. Haste - Still around. Critical Strike Rating - Still around. MP5 - Gone. Spell Ranks - Gone. Every spell will now have only one rank and will scale with level. The levels at which we learn many of them will change, to fill in the gaps. Mastery - New stat that will be tied directly to your talents. Supposedly, no matter your spec or class, getting more of this will always, always make you better at whatever it is that you're best at. For me, this means getting more mastery will make my mage incrementally better at making fun of warlocks. Existing gear - All of it will change to reflect this new statistical system, but we're being assured that the gear we have now will still be good for us. I have concerns about this, though. Brief (as brief as you're going to get with me, anyway) analysis after the break.

  • Addon Spotlight: RankWatch

    by 
    Eliah Hecht
    Eliah Hecht
    12.01.2009

    Author Gronzig emailed us a note about this new addon of his called RankWatch, which serves a simple purpose: it alerts you if anyone is using downranked spells. I'm sure we've all seen the player who forgets to train, put on their bars, or update their macros with new ranks of important spells. Heck, I was using rank two of Binding Heal well into Naxxramas, since I had it bound directly to a key with Dominos. If anyone in your party or raid uses a rank lower than the maximum for their level, RankWatch will tell then about it in a whisper. The only exception is for Life Tap, which warlocks will often use rank one of to proc effects without taking much of a health hit. Back in the day, healers would commonly downrank heals as a mana-saving measure (if I recall correctly, Heal rank four was a staple in classic raiding), but this strategy is long-gone (since patch 3.0.2), because downranked spells now cost the same amount mana as top-rank spells (or more). Configuration options include turing off the auto-whisper and ignoring certain players, which are both vital for a potentially-annoying mod like this. Overall RankWatch looks like a useful little tool, if only so I no longer have to worry about checking up on myself. Download RankWach at Curse

  • Latest Beta build kills spell downranking [UPDATED]

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2008

    A new build has hit the Wrath Beta server tonight, and while it's minor enough that it doesn't even fix quite a few bugs from last build, it does have a doozy of a change: Blizzard appears to have killed downranking, the practice of using a lower rank spell (usually, but not always, a healing spell) to save mana, prevent overhealing, or apply an attached buff or effect. They've done this by making all lower levels of a spell cost one high mana cost, sometimes more than 100 mana higher than the highest rank. Right now, it's looking like all these spells are now a percentage of base mana.