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  • Spore Creatures creeps onto iPhone and iPod Touch

    by 
    Randy Nelson
    Randy Nelson
    01.25.2010

    Remember Spore? EA would like you to, this time by means of a seriously retooled version of the Nintendo DS release, Spore Creatures, for iPhone / iPod touch. Announced during GDC 2009, the game hit Apple's iTunes App Store today as a top-down affair costing $6.99. Like almost every game released under the Spore banner, we suspect that the creature creator is its strongest element. We can't imagine the actual game -- which has players adding new parts to their creatures in order to tilt-control them past obstacles -- will really have legs, so to speak. But hey, we could be wrong ... or you could just wait for the lite version to find out for free. Spore Creatures ($6.99): %Gallery-83854%

  • Nintendo: Don't panic, Chinatown Wars will do just fine ... probably

    by 
    Ben Gilbert
    Ben Gilbert
    04.20.2009

    Nintendo isn't afraid of low sales numbers for the M-rated DS outing of the GTA series, GTA: Chinatown Wars. In fact, the company believes the game will have "long legs" -- continuing to sell for the months to come rather than the usual cycle of big launch and steady decline. Speaking with MTV Multiplayer last week, Nintendo vice president of licensing Steve Singer said, "Chinatown Wars is performing in line with AAA titles that have come to our platform like Spore [Creatures] or Lego Star Wars." And the sales numbers of those titles seem corroborate his point. Spore Creatures has sold nearly one million units worldwide at this point and Lego Star Wars: The Complete Saga has moved just over two and a half million, though each title sold less than half of Chinatown's numbers in their first two weeks at retail (released March 17, the March NPD numbers only recorded the first two weeks of the games sales). We're not sure what the future holds for the critically lauded title but Singer believes "word of mouth" will help to keep GTA: Chinatown Wars steady in the future. We'll certainly see after April's NPD numbers arrive in a few weeks.

  • GDC09: Upcoming EA iPhone game list fully revealed, screens and info on Tiger

    by 
    Ben Gilbert
    Ben Gilbert
    03.27.2009

    Just before the deluge of GDC 2009 news started this week, Travis Boatman, VP of worldwide studios at EA Mobile, confirmed the upcoming release of a veritable smörgåsbord of EA franchises coming to the iPhone. Today, we have confirmation from Meghan Rathman (representing EA) of the exact titles on the way to the iPhone/iTouch as well as a handful of screens from Tiger Woods PGA Tour. Unfortunately, according to Ms. Rathman, the rest of the games in development are "still too early" and don't have screens. Considering the turnaround time on iPhone/iTouch games though, we're willing to bet you'll see those shots by the end of the week pretty soon!The full list of games we received from EA is as follows: Tiger Woods PGA Tour, The Sims 3, FIFA, Madden NFL Football, Spore Creatures, Mystery Mania, Wolfenstein RPG, American Idol, Connect Four, Battleship, Need for Speed, RISK, Monopoly and Clue. Differing from reports at the GDC Mobile event earlier this week, we're seeing the addition of The Sims 3 and Need for Speed. In turn, we're losing the first SSX in two years, Red Alert, NBA Live 10, American Idol, Star Trek. But hey, Tiger Woods!The press release from EA on Tiger Woods PGA Tour tells us that the game is of the "touch" rather than of the "shake" variety, comes with achievements and offers a way to compare achievements with your friends. Of the key features listed, notably missing is "playing against friends wirelessly," though it does promise the ability to "affect your ball spin direction" using your finger. Those are comparable features, right? We'll keep on EA and let you know as soon as we find out more on their upcoming iPhone/iTouch assault.%Gallery-48706%

  • GDC09: EA quietly announces iPhone versions of major franchises

    by 
    Ben Gilbert
    Ben Gilbert
    03.26.2009

    Of the many GDC 2009 announcements taking place this week, we were most shocked to see EA sneakily introducing some of the company's most popular franchises to the Apple device some are calling the newest gaming platform -- the iPhone. Travis Boatman, VP of worldwide studios at EA Mobile, made the announcement at GDC Mobile, naming SSX, Wolfenstein RPG, Red Alert, FIFA 10, Madden 10, NBA Live 10, American Idol, Spore Creatures, Clue, Risk, Mystery Mania, Connect Four, Battleship, Tiger Woods and Star Trek, according to reports from Patrick Klepek (former MTV Multiplayer writer) and Shacknews. While most of the titles are the to-be-expected EA mutliplatform titles like Madden 10 and NBA Live 10, the SSX series will be getting its first update in two years according to this announcement. Also of note, Wolfenstein RPG is of no relation to the just released Wolfenstein 3D for the iPhone; rather, it makes up half of the two iPhone games id Software is purportedly working on. Details are unfortunately scant at the moment but we've reached out to EA for comment.On a personal note, we'd like to extend our personal "WHAT THE HELL?!" regarding Risk being announced for the iPhone and still not hearing a peep on it coming to XBLA/PSN. Seriously, EA. What the hell?![Via Shacknews]

  • Lock's Demo now available on Nintendo Channel

    by 
    Chris Greenhough
    Chris Greenhough
    09.29.2008

    The DS demo section of the Nintendo Channel is usually swamped with bland Touch! Generations fare, but it now looks like Nintendo has abandoned that policy to bring us some potentially interesting games to try out. What a novel concept! Top of your "to download" list (if you haven't already bought it) should be Lock's Quest, 5th Cell's ace tower defense/real-time strategy, which reviewers have been throwing superlatives at from every direction (stay tuned for our review later this week). Spore Creatures is there also, and while it may not have attracted the same loving critical response as Lock's Quest, it still piques our curiosity, simply because it's not the Spore everybody else has been banging the drum for. There's a demo of MySims Kingdom as well, which looks adorable, and an anagrams demo for sdrsorsCwo SD. These all expire October 5th, so don't delay! %Gallery-19901%

  • DS Fanboy Interview: Griptonite's J.C. Connors on Spore Creatures and more

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.15.2008

    Spore has been much more than a game over the years - years! -- that we've been talking about it, and it's tough to produce a companion piece in the shadow of such an epic project. From the reception of Spore and the DS crony, it's sadly clear the two were destined to sink or swim together. But Spore Creatures deserves its own time in the sun, despite what you may have heard; for a handheld title, it's certainly ambitious, and the amazing development team at Griptonite Games has done more with less. Griptonite Games has worn several nametags in the past few years. When last we spoke with them, they were Amaze Entertainment, and their own identity as Griptonite was shelved. Now, Amaze is a part of Foundation 9 and the Griptonite name has been dusted off. In all the chaos of nomenclature, one thing has remained a constant: this little corner of the development world has been responsible for some real gems. We recently sat down with studio head J.C. Connors to discuss Spore Creatures, our Legend of Spyro: The Eternal Night (GBA) withdrawals, and the unexpected excellence of Disney Friends (yeah, man, Disney Friends).DS Fanboy: Spore Creatures is an interesting companion to the main title. What can you tell us about the best aspects of the DS game?J.C. Connors: Hands down, the creature creator. It's one of the coolest features ever seen on the DS. Gallery: Spore Creatures #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >>

  • Metareview: Spore Creatures

    by 
    Chris Greenhough
    Chris Greenhough
    09.12.2008

    With all the current hype surrounding Spore, even ardent DS fanboys such as ourselves have to strain to recall Spore Creatures. It looks like a totally different game to its PC counterpart, and we quite enjoyed it when we went hands-on at GDC '08. So which is it: the sleek, refined alpha member of its species, or a sloppy afterthought of a game, heading for history's rubbish bin? We copied and pasted some other people's thoughts to find out! IGN (78%) gave the game one of its better reviews, praising its sense of fun and creativity: "Spore Creatures isn't intended as a replacement for the core PC Spore experience -- it's meant to compliment that design with a unique experience that lifts many of the core elements. And for the most part it succeeds in that task: this is a fun, involved, albeit more linear DS experience with a few quirks that get in the way, but even with those quirks it's great to experience a game on the more limited handheld with a similar sense of creativity that PC gamers will have in Spore." Eurogamer (5/10) isn't so keen, arguing the game is crippled by its linear nature: "What it doesn't offer is any sort of Free Play option where you can do your own thing. You can indulge your creative desires or you can play the game. You can't really do both at the same time in any satisfying way, which suggests that "linear action adventure" simply wasn't the right direction to take the Spore concept for its handheld outing." GameSpot's (65%) Kevin VanOrd just couldn't emotionally bond with his creations: "It's still a cute adventure across multiple planets, and it features a pared-down version of the creature creation tool that helped make the PC release such a success. It has some annoying quirks, and it won't inspire an emotional connection between you and your digital doppelganger, but Spore Creatures is still a pleasant diversion and an appealing, if ordinary, companion to its bigger brother." %Gallery-15944% This post is a part of our Metareview category, but we also like reviewing things ourselves, and making sure our voice is heard. We're conceited and self-absorbed like that.

  • DS releases for the week of September 8th

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.08.2008

    There's just one thing to say about this week's lineup of DS releases: wow. Spore Creatures and a host of games to suit any taste here in the States, and internationally, you've got Dragon Quest IV and then Pokémon Platinum in Japan. This could be one of those legendary weeks that threatens to empty (and then devour) your wallet ... and to think, we've not even entered the holiday season yet. Hell's Kitchen Lock's Quest Mazes of Fate DS Mystery Case Files: MillionHeir The Price is Right Spore Creatures Viva Pinata: Pocket Paradise

  • A week with Spore Creature Creator: Day One

    by 
    Ross Miller
    Ross Miller
    06.17.2008

    In our quest to familiarize ourselves with the laws of nature (and subsequently defy them), this week we're going to share at least five abominations, one each day, that we've concocted in Spore Creature Creator. You can keep track of this writer's progress via this Spore profile page. While we've got no Murlocs today, we did try our hand at making a Moogle. Check out all our creations via the gallery below. Each one contains a link to the creature's respective Sporepedia page where you can download and edit our work.%Gallery-25321%

  • The Spore report: Murloc sightings

    by 
    Natalie Mootz
    Natalie Mootz
    06.16.2008

    var digg_url = 'http://digg.com/pc_games/Murlocs_in_Spore'; It won't be long until you'll be able to hear the lilting sound of "mgrlllmgrlrrr" across the universe. Spore, the new game from The Sims' Will Wright, which involves creating a species from a single living cell and evolving it all the way through space colonization, is growing murlocs. The official release of Spore's Creature Creator isn't due until Tuesday, June 17, but somehow it broke free early, giving WoW players an early start in trying to create their favorite Azerothian creatures.We got a peek at some of these creations. The little guy to the right was created by a Spore user named Saphirus. If you check the Sporepedia, you'll find some more murloc attempts -- including one by WoW Radio's Duncor. There's even an odd attempt at a kodo (you wouldn't know it except from the description) and a strange looking crocolisk.[Thanks, Andrew.]

  • Spore Creatures evolves new screens, Japanese release date

    by 
    Chris Greenhough
    Chris Greenhough
    06.16.2008

    In the beginning, there was a confirmation.Shortly thereafter, a release date and gameplay details emerged from the primordial ooze a Newsweek interview, and an involuntary chemical reaction a Joystiq hands-on session soon produced screens. Then, for some time, nothing. Until this morning, that is, when we found that the screens had suddenly multiplied in number, and had inhabited our gallery!The newly developed screens were joined by boxart for the Japanese version of the game, which sort of reminded us of Pokémon Trozei!'s box, and a Japanese release date: September 11th.So goes the ongoing story of the evolution of Spore Creatures.%Gallery-15944%

  • GDC08: More like Cubispore

    by 
    JC Fletcher
    JC Fletcher
    02.21.2008

    Nintendo had a playable demo of Spore Creatures at their booth, and I availed myself of the (scaled-down) miracle of (simulated) life. I don't know about the scope of the full game, having played for just a few minutes, but the initial stage of the game was easy to understand. Starting out as a small creature with just a pair of eyes and a little worm-like body, the game paired me with an identical friend. This friend walked me over to a "nest" where I could add a part -- in this case, a mouth. You use mouths to eat things! Different parts give different attributes -- how much can be eaten, what type of food the creature prefers, and such. In addition, they add to your social ability. I chose one based on the unofficial "looking hilarious" attribute. After this I was shown how to make friends. To engage another creature, you call out to it and then sort of pet it with the stylus (really). If you're social enough, they'll be your friend and can be asked to dance (in a Samba-esque minigame) and even follow you. After this, I was led into combat, which involves clicking on a "fight" icon and then scratching away at the creature.Really, more than anything, Spore Creatures reminds me of an expanded Cubivore, with friends instead of just enemies, and expanded combat based on more than just eating. This is a good thing.%Gallery-15944%

  • Spore Creatures producer Jason Haber talks up the game

    by 
    David Hinkle
    David Hinkle
    02.19.2008

    To say that Spore Creatures is a radical departure from the PC game is an incredible understatement. But, we're not complaining, because hardware limitations on the DS are a lot harder to work with than say, oh ... a PC. But that doesn't mean all hope for the game is lost, as producer Jason Haber says Spore Creatures will be worth your time.One of the things that has been most criticized about Spore Creatures is its look. Haber describes the inspiration for the look of the game as being from "the look and feel of flat Japanese rod puppets and shadow box art, and how their creators would customize scenes to bring them to life." He goes on further, adding that this "was something that we wanted our players to be able to do on the DS, allowing the game to feel completely unique while supporting an intuitive and open editing system."Haber also hinted a bit in regards to DS-to-Wii functionality, responding to the question with "for Wii features and connectivity, we have not announced anything in particular, but that is the future and who can really predict the future?" The remainder of the interview is pretty interesting, so be sure to give it a read.%Gallery-15944%

  • Europe to get Spore two days early

    by 
    Candace Savino
    Candace Savino
    02.13.2008

    According to Maxis's Patrick Buechner, "Europe is the priority for Spore." After years of being shafted and having to wait while American and Japanese gamers get titles first, how does that make all of you in Euroland feel?Of course, it helps that there's a ton of PC gamers in Europe. Fortunately, for those of you planning to get the DS version known as Spore Creatures, the games are set to release on both platforms (and Macs) simultaneously.The goal for the European release is September 5th, which happens to be two days before the American one. Buechner also says that these dates are very makeable, so gamers shouldn't expect delays. We can't help but be a little bit skeptical on that issue, but we're willing to believe him for now.%Gallery-15944%

  • Joystiq gets their hands dirty with Spore Creatures

    by 
    David Hinkle
    David Hinkle
    02.13.2008

    For many of you, yesterday's news meant that life would have to take a break on September 7th of this year. Friends will be lost and your job will likely alter to one of playing God instead of filing paperwork like you currently do. Yup, it should be a very good year.That is, until we read up on Joystiq's impressions with the DS version of Will Wright's game. First of all, it's being developed by Foundation 9 and not Maxis. Although Maxis did say they're handling "design" internally, we're not all too pleased to know that another developer is making this game and it won't be under the scrutinizing eye of Will Wright day and night.Second, this game is going to be very different from Spore on the PC. In Spore Creatures, you're abducted by aliens, along with a pal of yours, and you must go on a long quest to save your friend. You'll make other friends, evolve and fight to survive. But, the focus is clearly on collecting items and maintaining one creature, rather than all of the awesome stuff one can do in the PC game.That isn't to say that Spore: Creatures is a completely lost cause. The game will allow players to trade creatures over Wi-Fi Connect, so we're glad to see that. Also, the creature creation system sounds robust, from what Joystiq found. And, also the game will benefit from a good stylus-driven control scheme. %Gallery-15944%

  • Joystiq Impressions: Spore (Mobile)

    by 
    Zack Stern
    Zack Stern
    02.13.2008

    var digg_url = 'http://digg.com/gaming_news/Hands_on_with_Spore_Creatures_Mobile'; Update: EA let us know that only the DS game will be called "Spore Creatures." The mobile version keeps the simple "Spore" handle.Spore Creatures for mobile phones is launching with the rest of the Spores on September 7. I figured that this Spore had no chance of infecting me. But after recently playing, I was impressed and surprised by its quality. The graphics -- and even its concept -- would be at home on a DS or Game Boy.Like Spore on the DS, the mobile version of the game doesn't even try include everything from the PC version. Spore for phones centers on the Cell Phase of the game. You use the phone's joystick to steer the creature through a slurry of suspended protein and other early life forms, eating objects and avoiding enemies.But like the other versions of Spore, you'll regularly use a creature editor to upgrade the character. While the body part choices are also scaled down, there's enough variety to make the creature your own. Certain parts, like a dangling lure, affect how other organisms behave. That lure attracts food to you, for example. Or you could add a shell for personal defense; hit a button, and hide inside for temporary invulnerability.%Gallery-15904%

  • Joystiq impressions: Spore Creatures (DS)

    by 
    Zack Stern
    Zack Stern
    02.13.2008

    var digg_url = 'http://digg.com/gaming_news/Hands_on_with_Spore_on_DS'; Like many other multi-platform games, Spore DS Spore Creatures is being developed outside of EA's Maxis office. Foundation 9 -- formerly the Amaze Entertainment studio -- is handling the game. (Maxis says it's doing the "design" internally, for what that's worth.) Spore's immense scope is being cut to fit the DS screen; instead of five different phases, the DS game is more of an adventure story centering on creature creation, exploration, and evolution.After hearing this scope -- "You know... for kids." -- I almost wrote it off outright. After seeing the game, I think it's going to appeal heavily to that young demographic, but it's also going to snag a lot of The Sims fans.%Gallery-15886%

  • Spore gets dated for September as DS details emerge

    by 
    Candace Savino
    Candace Savino
    02.12.2008

    Well, butter my butt and call me a biscuit. It seems that Spore has finally been given a release date (or at least, the DS, PC, Mac, and mobile phone versions were). The much anticipated game will be gracing our favorite dual-screened portable on September 7th. Yes, that's quite a long way away, but it's better than the "possibly 2009, but who really knows?" window we had before.We're wondering, though -- how many of you potential Spore buyers plan to get Will Wright's game for the DS? While there's been a lot of hype for the game, it's usually not on the handheld front. The lack of excitement might be slightly justified, however. Obviously, the DS and mobile phone games are going to suffer some cutbacks when compared to their computer counterparts.According to a Newsweek interview with Lucy Bradshaw, the vice president of Maxis and executive producer of Spore, the DS version will be called Spore Creatures and will focus mainly on creature creation. The title will also have a different, Japanese-based art style, and features "unique abilities" for the creatures in the game. The Wi-Fi will be similar to that of the PC and Mac titles, however, and allow players to trade or share their creations with friends.While the game might not be as deep as the computer ones, it still appears to be pretty epic, so having the option to carry it around at all times might be a good thing.Hey, and it beats getting the mobile phone version, amirite?[Via Joystiq]