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  • FFVI Advance screens: we're sensing a theme here

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.04.2006

    And that theme is blue. Until one sees the screens all together like this, the whole blue thing isn't really noticeable, but all of these pictures run a monochromatic gamut of violet and indigo and back around to slate and cyan. And it's not just the menus, either, but rather an overall motif. It does, however, make every splash of orange really stand out against the blue. We really need to get a hobby that has nothing to do with Final Fantasy .... Check out the ocean of (bluish) screens after the jump.

  • Featured Friday Video: FFVI Advance, now with Gilgamesh

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.01.2006

    We love added content in our favorite old games -- so long as it's good. When it comes to new battles in Final Fantasy VI? It can't possibly be not-good. That's why today's featured video showcases two great tastes that make us drool together: FFVI and Gilgamesh.So how's the GBA port look and sound to you?

  • Heroes of Mana site opens for business

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.01.2006

    The new site for Square Enix's Heroes of Mana is up, and it's gorgeous. From the faded, dreamy visuals to the included wallpapers and screenshots, it's enough to elicit a tiny hope that this will be the one Mana fans have been waiting for, RTS or not. If nothing else, just leave the site open in another window or tab and enjoy the music![Via GameLife]

  • Square Enix eyes European developers for purchase

    by 
    Ross Miller
    Ross Miller
    11.20.2006

    Believing Europe could become a bigger market than Japan, Square Enix CEO John Yamamoto has told MCV that his company plans to seek out and acquire a European development studio with the hopes of publishing and developing more "Western" games. How will Square Enix incorporate popular Western themes with its games? We imagine a spiky-haired, amnesiac protagonist who must save the world from an epic disaster brought on by a psychopathic antagonist ... but as an online first-person-shooter. Square Enix has already delved into that territory with the FFVII spin-off Dirge of Cerberus.

  • Metareview - Final Fantasy III (DS)

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.16.2006

    At long last, the true Final Fantasy III finally localized for our precious consumption. But don't be fooled by the cutesy characters, they don't make 'em like this no more: Game Informer (80/100) - "[This is an old-school adventure, with all of the pitfalls and payoffs that entails ... Providing you're the type of person who doesn't have any trouble going back and playing 8-bit games, Final Final III [sic] is an excellent handheld homage to a bygone era." IGN (78/100) - "For any unassuming casual gamer out there, be warned, as Final Fantasy III hits hard and plays like the demanding days of old. We're talking tons of random battles (every five or so steps in some cases), inns that don't revive dead characters, and instant death battles that don't hesitate to kill unsuspecting explorers that feel the need to wander too far from the 'strongly recommended' path the game delivers ... Either you need this game or you don't. Plain and simple." Games Radar (70/100) - "[Tons] of uphill struggles and unaccommodating features [make] the experience borderline miserable at times. But for some of us, the Fantasy followers and old-style gamers, it's nice to sneak in such a guilty pleasure in between all the over-produced RPGs that hold your hand every step of the way." Current overall average: 77/100 (8 reviews)

  • Final Fantasy XII: Revenant Wings updates

    by 
    Nikki Inderlied
    Nikki Inderlied
    10.31.2006

    Just in time for the US release of Final Fantasy XII, updates for the spin-off have surfaced. Co-producer Eisuke Yokoyama and scenario writer/director Motomu Toriyama talked a bit with Dengeki DS Style magazine about the battle system, characters, summons and the world of Ivalice. Here are a few snippets from the IGN article: