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Rumor: Blizzard's Titan is not a new IP and could be heading to consoles
What is Titan? All we know about it right now for sure is that it's being developed by Blizzard, and we've been told on occasion that the game is not a new installment of one of Blizzard's existing franchises. But that may not be the case. According to rumors collected by the fans over at Titan Focus, Titan may indeed be a spinoff of an existing IP and might even be aimed at the console market. The hints have been coming from a fan known in the community for being fairly reliable in his rumors, lending this some credibility, but it's still just a rumor at this point. If it's true, then we can expect the game to be tied to one of the existing Blizzard franchises, albeit not as a direct sequel. Considering how quiet the studio has been on the project for some time, we can only hope that the surfacing rumors are a sign we're getting closer to some hard information.
The Summoner's Guidebook: Learning to multitask in League of Legends
Multitasking is a skill that is fairly useful in any competitive game. Even if there's not a huge need for external situational awareness, the ability to multitask lets you do things while paying attention to other elements of a PvP match such as in-game resources, the timer (if present), and the actions of enemy players. If you can't multitask, you are stuck focusing mostly on what you're doing and can't adequately counter what the enemy is doing. League of Legends requires a lot of multitasking. While it's not a true real-time strategy game, LoL still requires players to be aware of the minimap, the current state of minions at their location, and the potential positions of enemy players who are not visible on the minimap. Couple this with the "normal" flow of a PvP game where a player must juggle her positioning with that of her opponent, and you have a game that is very taxing on a person's mental resources. While multitasking is a hard skill to develop, learning it is intensely satisfying when knowledge about the "big picture" leads to a decisive, game-winning play. This week in The Summoner's Guidebook, we'll look at how you can improve this critical skill. Even if you don't play League of Legends, it might be worth it to follow along. While many examples I'll be discussing will be LoL-specific, the broader concepts we'll cover after the jump can be applied to many different games, whether competitive or not.
Global Writing Contest 2011 winning entries released
Remember last year's Global Writing Contest? After months of deliberation, Blizzard carefully chose and announced several winners, leaving the stories to be posted at a later date. That date is today, apparently, as the grand prize-winning story The Exit has now been posted on the official site, along with excerpts from several of the runners-up. The Global Writing Contest was a chance for players to put pen to paper and craft a story set in any of the universes Blizzard has created. The winning story, The Exit, is a StarCraft tale, while the posted finalist excerpts are all set in the Warcraft universe. At the moment, we have yet to see any hint of a Global Writing Contest for this year. Hopefully, this won't be the last we see of the Global Writing Contest, since it was a beloved addition to Blizzard's usual round of contests and giveaways. That said, the finalists and grand prize-winning stories from last year are all well worth the read. Congratulations to all the winners! To read The Exit as well as the excerpts from the other finalists, check out the full post on the official site.
Blizzard panel and Sam Didier at the San Diego Comic-Con 2012
WoW Insider has received a tip that there will be a Blizzard panel at the San Diego Comic-Con! From 2:15 to 3:15 on Thursday, July 12, Chris Metzen (Blizzard Entertainment SVP, story and franchise development) and special guests will be hosting a panel in room 6BCF. The panel is listed as a product showcase for WoW, StarCraft and Diablo, and the blurb says that they will "reveal never-before-seen licensed products and plans for 2012/2013. Talk to the designers, writers and artists themselves as we dig into Mega Bloks, novels, comics, statues and more." This panel will, of course, include a Q&A alongside the reveals mentioned above, so if you're in the San Diego area and already have tickets to Comic-Con, this sounds like a fantastically exciting opportunity to hob-nob with the Blizzard team and quiz them about everything you need to know about their games. But wait, there's more! Sam "Samwise" Didier, the art director at Blizzard Entertainment responsible for creating much of the artwork for the Warcraft, StarCraft, and the Diablo series and the senior art director on StarCraft II, will be in the Artists' Alley at table DD-09. The Artists' Alley gives Comic-Con attendees the chance to meet and greet some of their favorite artists, and you might even be able to buy original art, sketches, and exclusive, limited edition prints and sketchbooks. I would have loved to put in a link to buy Comic-Con tickets, but it seems from the website that it is completely sold out. So close to the time, I'm guessing this isn't a great surprise -- but still, a shame. So if you're lucky enough to have tickets, head on over! [Thanks for the tips, Serrotatauren!]
Blizzard's Versailles office adorned with infested Kerrigan statue
Blizzard headquarters in Irvine has been lording its orc statue over the other Blizzard foreign offices, smirking and laughing, reigning as king of the statues outside of game companies' buildings. A challenger has finally emerged at the Blizzard offices in Versailles, France -- an amazing sculpture of Sarah Kerrigan, the Queen of Blades, from the StarCraft series. The statue looks awesome and there's plenty of pictures up on Blizzard's Facebook page. Check out the pictures and tell us what you think. Will the next statue be Diablo-related and feature the best angel ever, Tyrael? We can only hope.
Zerg Rush attacks your Google search
While it's not strictly World of Warcraft-related, we're obviously big fans of Blizzard around here. So it's pretty cool when search giant Google includes an Easter egg that's a direct shout-out to the company. Go to Google and search for Zerg Rush. When you follow those simple instructions, your screen is swarmed with Os that will slowly eat up the text on your screen. Click on the Os to do battle! The better you click on the Os, the higher score you will achieve. While this probably won't quite get you over any StarCraft jones you're feeling, this little screen game is a welcome distraction in the middle of a rough work day. How well are you scoring so far?
Hands-on with End of Nations
Real-time strategy games aren't exactly in vogue at the moment. The genre is far from dead, but modern RTS games, with the notable exception of StarCraft, don't tend to appeal to as broad an audience as do MMOs. Trion Worlds and Petroglyph's proposed answer to genre stagnation is the upcoming MMORTS End of Nations. In fact, Trion thinks that what's really lacking in the RTS genre is a persistent world, one filled with robots and post-apocalyptic fascism. The team behind End of Nations has some serious industry cred. Publisher Trion Worlds is notable for its remarkably smooth-launching MMO, RIFT. Developer Petroglyph's pedigree is no less respectable (if a little dated), with titles like 1992's Dune II (widely credited for having inspired the Warcraft series of RTS games) and the original 1995 Command and Conquer under its belt. My time with this game was spent during the alpha testing phase, and many things might change between now and launch. Still, the bones of the game were there, and I'm happy to share my findings with you, discerning readers. From what I saw and experienced, End of Nations just might have what it takes to become the first "triple-A" MMORTS.%Gallery-96732%
Monopoly: World of Warcraft, Risk: StarCraft available this year
For years, WoW had a monopoly on the MMO market, so why not celebrate that with a board game? Blizzard Entertainment and USAopoly will launch Monopoly: World of Warcraft and Risk: StarCraft before year's end. A Facebook vote will determine what tokens make it into the final version of the Azeroth real estate simulator, which will retail for $39.95 "in specialty stores across North America."Risk: Starcraft will include 290 custom playing pieces, featuring the Terran, Protoss and Zerg factions, along with six unique heroes. It rushes into specialty stores in North America this summer for $49.45.For those looking to diversify their Risk portfolio, there are also Metal Gear Solid and Halo adaptations of the game about global conquest. Sadly, the best Monopoly jobs we've seen over the years are custom one-off crafts honoring Mass Effect and Fallout.
StarCraft vs. Warcraft: What is the WoW community missing?
For the past year or so, I've been living a double life. To some, I am a skilled and tenacious night elf priestess, adventuring through Azeroth at the charge of the Holy Light, healing the injured and saving the incompetent. To others, however, I am but a lowly brood mother, commanding a swarming, parasitic army with occasional success against my enemies across the Koprulu sector. Don't follow me? Basically, I've just been playing a lot of StarCraft 2 whenever I'm not raiding. Still, being heavily invested in WoW and StarCraft has really felt like living two lives at times, especially when you consider how dramatically different they both are. And I'm not talking about the gameplay; obviously one would expect an MMORPG and an RTS to be incomparable. What I mean is that that the culture and community that surrounds these two games are distinctively different, despite the fact that the games share some of their playerbase with one another. You'd think that one game community would be pretty similar to the next, but they're not. The whole thing has left me with a lot of questions to turn over in my mind. Is it possible that the WoW and StarCraft communities could learn from the other? Seven years in, is it even possible for the WoW community to change in any significant way at this point? And if so, is there something missing in the WoW community? To explore the idea further, I started making a list of all the things I thought the StarCraft community had that the WoW community was lacking.
Blizzard announces 2011 Global Writing Contest winners
Did you try your hand at the penning some Blizzard prose this year? Blizzard just released the list of winners from this year's Global Writing Contest, including one grand prize winner, seven finalists and a host of honorable mentions. The grand prize winner this year is The Exit by Danny McAleese, who will receive a trip to Blizzard's headquarters to meet and eat with Blizzard's writing staff, as well as a ton of signed novels and a Doomhammer by Epic Weapons. The seven finalists will also receive a collection of signed novels to call their own. The winning entry, as well as excerpts from all seven finalists, will be posted on the Blizzard website soon. Congratulations to all the winners and recipients of honorable mentions! Check after the break for the grand prize winner and finalists, and for a full list of winners, check out the official announcement on Blizzard's website.
Blizzard announces 2011 holiday card contest
Blizzard is once again flinging open its doors and welcoming holiday card designs in its annual Holiday Card Contest. All you have to do to enter is design a holiday card with a Warcraft, StarCraft, or Diablo theme using the template provided on the official contest page. The cards will be judged for originality, design, humor, and holiday cheer. As always, the prizes are sweet, including the Marauder StarCraft II Gaming Keyboard, the Banshee StarCraft II Gaming Headset, the Spectre StarCraft II Gaming Mouse, and the StarCraft II Zerg Edition Messenger Bag. And for all those artists out there, the first place winner will also receive a Wacom Bamboo Create Pen Tablet, perfect for scribbling up all kinds of artistic creations. Check out the contest page for the template, full rules and prize list, and take a look at last year's winners while you're there. If you're planning on entering, better get started -- entries must be received by Dec. 13, 2011.
Chris Metzen talks about heroes
Eurogamer.net recently sat down with Blizzard Senior Vice President of Creative Development Chris Metzen. They talked about the story for all three of Blizzard's big franchises and the ins and outs of creating stories and heroes for each one. On Warcraft, Metzen waxed philosophical on creating a meaningful story for 11 million fans who are each carving out their own individual stories on their own characters, and on translating that story culturally as well linguistically between all the different cultures of the people who play WoW. As Metzen observed, a story that goes over well in North America may fall flat in China. He also talked about making lore decisions and balancing the needs and wants of the players and the writers. Sometimes the players want you to go right when you want to go left, and it is a challenge, he says, to decide which way to go.
Chris Metzen discusses the role of the writer at GDC Online
So how does a writer fit into World of Warcraft? If you ask Chris Metzen, they are the cheerleaders, torchbearers and keepers of the flame, responsible for the keeping the heart in the game. In a presentation at GDC Online in Austin, Texas, Metzen talked a bit about the balance between writing and gameplay and the job of a writer at Blizzard. Though lore has taken more of a front seat in Cataclysm, it's ultimately the gameplay that comes first with Blizzard, even before the story. According to Metzen, if you don't make it fun in the first 3 minutes of gameplay, you've failed. If the gameplay is a turn-off, it doesn't matter how wonderful the story is -- people still aren't going to want to play it. The presentation is an interesting look at some of the less-highlighted aspects of game development, and Gamasutra has coverage of the whole presentation. For those interested in what the job of a writer looks like at Blizzard Entertainment or wondering what goes on when creating a story as massive as Warcraft, it's a really interesting read. But that's not all from GDC Online -- Blizzard writers also got together to discuss great gaming moments and the challenges of game design. The coverage of the event discusses more about the writing process, fan feedback, and creating memorable stories. Check out the full story over on Gamasutra as well.
Blizzard quashes speculation about a potential World of StarCraft
There's a very good reason why the now-infamous World of StarCraft mod had so many people so excited -- it seems like a pretty obvious project. After all, Blizzard has certainly made a big impression on the MMO world with World of Warcraft, so it seems like a no-brainer that their science fiction RTS might follow a similar path. Unfortunately, those of you waiting for just such an announcement have been told the exact opposite -- Blizzard currently has no plans to adapt the StarCraft setting to an MMO. According to senior VP Frank Pearce, it's not so much a case of not liking the idea as not having available staff and time to pursue the angle, with the company's teams currently occupied by Diablo III, the mysterious Titan project, further sequels to StarCraft II, and of course World of Warcraft. While the title remains in Blizzard's trademark arsenal, it doesn't look as if the company will be using it for a game any time in the near future. It's good news for players who want the series to remain as an RTS, but bad news for the many fans hoping to make their own mark on the galaxy.
Blizzard debuts new products at San Diego Comic-Con
Blizzard's Chris Metzen graced the floors of the San Diego Comic-Con today to talk Blizzard licensing partners and show off some awesome new merchandise coming this year featuring Warcraft, StarCraft and Diablo wares. Diablo merchandies looks to include knee-high Diablo socks, a Diablo face belt, new shirts, and two hoodies modeled after Diablo's demon hunter class and the angel Tyrael. StarCraft's line is expanding with new shirts, a first look at the MegaBloks Viking, a leather wallet, and StarCraft: Ghost: Spectres, which has been confirmed by Metzen to be a novelization of StarCraft: Ghost, the game that was and then never was. Warcraft's wares continue along a familiar path with a slew of new T-shirts as well as what appears to be a beverage called the Forsaken Elixir of Undead ... I really have no idea, since it's most likely a joke slide. Metzen also previewed the covers for the forthcoming original graphic novels Horde and Alliance, coming out later this year. [Thanks, Kotaku, for the tip and images.]
Starcraft Universe alpha gameplay video released
What if the year's most noteworthy MMO release wasn't a mega-budget corporate themepark but a crazy-detailed mod produced by a tiny team of fans? A lot of gamers out there would love to see a StarCraft-flavored MMORPG, and modder Ryan Winzen is in the process of making that dream a reality with StarCraft Universe, a total conversion for Blizzard's StarCraft II that turns the strategy title into a full-blown massively multiplayer experience. Eurogamer has published a four-minute video of the mod in action, and viewers will get a good look at the alpha-state UI, combat, and a glimpse of character creation before the clip is done. As to the legalities involved, we reported earlier this year on Winzen's amicable accord with Blizzard, and though the gaming giant invoked its right to block the distribution of videos promoting the mod, it allowed development on the project to continue.
Winners announced for Memories of Blizzard video contest
The Memories of Blizzard contest, which asked you (all of you, really) for videos containing your memories of Blizzard games over the past 20 years, has announced the lucky winners. Who won for their efforts in crafting videos of their memories? Well, I'll tell you. (He's going to tell, he's going to tell.) Stop singing, please. Grand Prize Chris Modica – Atlanta GA, USA First Place James "Pinkhair" Lawless – Selden, NY, USA Second Place Michael Cawcutt – Minneapolis, MN, USA Runners-Up Edwin Choi – Carrollton, TX, USA Nicholas Gibbs – Aloha, Oregon, USA source If you're interested in seeing the videos yourself, you can do that at the video contest page. Congratulations to all the winners!
The Game Archaeologist traces his Lineage: The highlights
If we judged MMOs by their numbers alone -- and I'm not suggesting we do so -- then Lineage would be the crowing rooster strutting about the hen house. It's also been one of those games that I've always intellectually acknowledged was a huge hit for some reason, but I never gave it much attention. I think it's because, contrary to many of the "big name" games we cover here, Lineage was and always will be an Asian phenomenon. That doesn't mean it should be shunned, of course, but just that it may be difficult to understand when you're on the outside of it. So let's back up the memory truck to September 1998, when a then-fledgling NCsoft rolled out a Diablo-esque isometric MMO and struck virtual gold in South Korea. At the time, gaming rooms were becoming a huge thing in the country; a recession had hit (giving people a lot of time with nothing to do), and the government was rapidly expanding the broadband network. In the face of this perfect storm, titles like StarCraft and Lineage became overnight household fixtures -- and the country hasn't looked back. Even if you haven't played Lineage and you don't know anyone who does, trust me: There are a lot of people playing this 13-year-old title, to the tune of millions and millions. As former Senior Producer Chris Mahnken said, "Lineage keeps going because it's just plain fun." This month we'll be looking back at the incredible legacy that Lineage has given the industry, starting with an overview of the highlights of these past 13 years. Hit the jump and mind the gap!
TUAW's Daily App: Starfront Collision
Gameloft has earned a reputation for, ahem, "borrowing" some game ideas for the App Store. A lot of the company's (very popular) games are more or less copies of popular titles on other platforms. One of Gameloft's latest games, Starfront Collision, is no different; it's basically a clone of StarCraft. But here's the thing: Who cares? Blizzard hasn't actually put out a version of StarCraft for iOS, and to be honest, the RTS options are pretty limited. So if Gameloft wants to "borrow" the genre and even some of its various factions and units, that doesn't bother us one bit. Unfortunately, it doesn't quite have the polish of StarCraft (what does?), but it's a working RTS, built from the ground up for the iPhone. While it would be nice to see some official Blizzard games on iOS, we don't have those yet. In the meantime, fans of the genre and Blizzard's classic can check out Starfront Collision, either as a free version with in-app purchases for content, or by buying the app at US$2.99.
Blizzard giving StarCraft 2 players 30 days of WoW
Blizzard has quietly begun giving players with active StarCraft 2 accounts free 30-day WoW accounts. Verified by several sites and lots of SC2 players, Blizzard just flipped the WoW switch on many players' Battle.net accounts, inviting them to come join the world of Azeroth. Battle.net is a great asset to Blizzard, as it allows the company to easily facilitate subscriptions from all its games and create potential customers to its other games through the common account. Giving away WoW subscriptions is an easy and practically costless move that might get even more people hooked. If you know any StarCraft 2 players who haven't set foot in Azeroth yet, maybe it's time that they gave the game a whirl. WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.