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  • The Art of Blizzard prepares for debut

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2013

    Blizzard has never been short on absolutely amazing artists, which is why we're quite keen on getting a glimpse of the new Art of Blizzard book coming out this month. The Art of Blizzard is a huge 350-page coffee table book full of hundreds of pieces of concept art and behind-the-scenes looks from the studio's entire library. To celebrate the book's launch, Blizzard invites fans to travel to southern California for a reception and exhibition at Gallery Nucleus. The reception is on January 12th with the exhibition running until February 3rd, and players may be able to snag one of the early copies of the book there as long as supplies last. The studio is sending several of its artists to the gallery to meet fans and provide autographs.

  • The Art of Blizzard Entertainment exhibition to open on January 12

    by 
    Anne Stickney
    Anne Stickney
    01.03.2013

    The Art of Blizzard Entertainment, a massive 376 page collection of artwork from Warcraft, StarCraft and Diablo, will be available for purchase later this month. But if you're in the Los Angeles area and you're wanting a sneak peek at what the book has to offer, you may want to clear your calendar at some point in the coming weeks. Gallery Nucleus, located in Alhambra California, will be hosting a special collection of over 50 pieces of artwork from your favorite Blizzard games, including an extensive collection of concept art. The exhibition will be at Gallery Nucleus from January 12 through February 3, 2012. However, there will be an opening reception from 7-11pm on January 12. Guests attending will have plenty of games and activities to keep them occupied, as well as an opportunity to get exclusive posters and other commemorative items. There is a $5 entrance fee at the door for the reception, however those that show up in costume will get in for free. In addition to the artwork and events, several of the Blizzard Entertainment artists featured in the book will be in attendance giving painting demos, signing books, and simply hanging out with attendees. For more information on what sounds like an incredibly fun time, you can check out Gallery Nucleus' official website.

  • Rumor: Blizzard's Titan is not a new IP and could be heading to consoles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.01.2013

    What is Titan? All we know about it right now for sure is that it's being developed by Blizzard, and we've been told on occasion that the game is not a new installment of one of Blizzard's existing franchises. But that may not be the case. According to rumors collected by the fans over at Titan Focus, Titan may indeed be a spinoff of an existing IP and might even be aimed at the console market. The hints have been coming from a fan known in the community for being fairly reliable in his rumors, lending this some credibility, but it's still just a rumor at this point. If it's true, then we can expect the game to be tied to one of the existing Blizzard franchises, albeit not as a direct sequel. Considering how quiet the studio has been on the project for some time, we can only hope that the surfacing rumors are a sign we're getting closer to some hard information.

  • Latest issue of ImagineFX features Blizzard art and more

    by 
    Anne Stickney
    Anne Stickney
    12.17.2012

    Whether you're a fan of Blizzard's vast array of art from all of its franchises, or you're an artist wanting to know more about the process behind it all, this month's issue of ImagineFX magazine is definitely worth picking up. The December issue features workshops by Samwise Didier and Laurel D Austin, as well as exclusive art by Alex Ross, Boris Vallejo and Julie Bell, Craig Mullins, Alex Horley, and many more, all topped off with a cover image of Jaina Proudmoore by Glenn Rane. One of my top reasons for purchasing collector's editions of Blizzard games has always been the art books included in those editions. You don't really think about the sheer amount of artistry that goes into designing an expansion when you're simply wandering around in game -- but the art books provide that behind-the-scenes glimpse of development. Blizzard has some truly talented artists on staff, and the ImagineFX issue is another place to get a look at all the hard work that they do. You don't need a subscription to pick up ImagineFX, you can simply purchase a single issue on their website if you'd like. And for the sake of convenience, the magazine is available in both print and digital versions -- so there's no need to wait for shipping, either. Learn more about the issue on the official website, or go ahead and order your issue today.

  • The Summoner's Guidebook: Learning to multitask in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    09.27.2012

    Multitasking is a skill that is fairly useful in any competitive game. Even if there's not a huge need for external situational awareness, the ability to multitask lets you do things while paying attention to other elements of a PvP match such as in-game resources, the timer (if present), and the actions of enemy players. If you can't multitask, you are stuck focusing mostly on what you're doing and can't adequately counter what the enemy is doing. League of Legends requires a lot of multitasking. While it's not a true real-time strategy game, LoL still requires players to be aware of the minimap, the current state of minions at their location, and the potential positions of enemy players who are not visible on the minimap. Couple this with the "normal" flow of a PvP game where a player must juggle her positioning with that of her opponent, and you have a game that is very taxing on a person's mental resources. While multitasking is a hard skill to develop, learning it is intensely satisfying when knowledge about the "big picture" leads to a decisive, game-winning play. This week in The Summoner's Guidebook, we'll look at how you can improve this critical skill. Even if you don't play League of Legends, it might be worth it to follow along. While many examples I'll be discussing will be LoL-specific, the broader concepts we'll cover after the jump can be applied to many different games, whether competitive or not.

  • Global Writing Contest 2011 winning entries released

    by 
    Anne Stickney
    Anne Stickney
    07.09.2012

    Remember last year's Global Writing Contest? After months of deliberation, Blizzard carefully chose and announced several winners, leaving the stories to be posted at a later date. That date is today, apparently, as the grand prize-winning story The Exit has now been posted on the official site, along with excerpts from several of the runners-up. The Global Writing Contest was a chance for players to put pen to paper and craft a story set in any of the universes Blizzard has created. The winning story, The Exit, is a StarCraft tale, while the posted finalist excerpts are all set in the Warcraft universe. At the moment, we have yet to see any hint of a Global Writing Contest for this year. Hopefully, this won't be the last we see of the Global Writing Contest, since it was a beloved addition to Blizzard's usual round of contests and giveaways. That said, the finalists and grand prize-winning stories from last year are all well worth the read. Congratulations to all the winners! To read The Exit as well as the excerpts from the other finalists, check out the full post on the official site.

  • Blizzard panel and Sam Didier at the San Diego Comic-Con 2012

    by 
    Olivia Grace
    Olivia Grace
    07.08.2012

    WoW Insider has received a tip that there will be a Blizzard panel at the San Diego Comic-Con! From 2:15 to 3:15 on Thursday, July 12, Chris Metzen (Blizzard Entertainment SVP, story and franchise development) and special guests will be hosting a panel in room 6BCF. The panel is listed as a product showcase for WoW, StarCraft and Diablo, and the blurb says that they will "reveal never-before-seen licensed products and plans for 2012/2013. Talk to the designers, writers and artists themselves as we dig into Mega Bloks, novels, comics, statues and more." This panel will, of course, include a Q&A alongside the reveals mentioned above, so if you're in the San Diego area and already have tickets to Comic-Con, this sounds like a fantastically exciting opportunity to hob-nob with the Blizzard team and quiz them about everything you need to know about their games. But wait, there's more! Sam "Samwise" Didier, the art director at Blizzard Entertainment responsible for creating much of the artwork for the Warcraft, StarCraft, and the Diablo series and the senior art director on StarCraft II, will be in the Artists' Alley at table DD-09. The Artists' Alley gives Comic-Con attendees the chance to meet and greet some of their favorite artists, and you might even be able to buy original art, sketches, and exclusive, limited edition prints and sketchbooks. I would have loved to put in a link to buy Comic-Con tickets, but it seems from the website that it is completely sold out. So close to the time, I'm guessing this isn't a great surprise -- but still, a shame. So if you're lucky enough to have tickets, head on over! [Thanks for the tips, Serrotatauren!]

  • SRK contest produces a 26-button Starcraft II arcade controller, probably won't stop Zerg rushes (video)

    by 
    Jon Fingas
    Jon Fingas
    07.06.2012

    Almost as a dare, Shoryuken (SRK) challenged its fans to produce a fighting game-style controller for Starcraft II. Mauricio Romano took them up on that contest and won with a surprisingly polished arcade stick of his own. Its cornerstone is a heavily modified Ultrastik joystick that's turned into an on-controller, two-button mouse. You didn't think a PC gamer would cling to a plain joystick, did you? In the process, the usual 101 keys of a typical keyboard have been pared down to a set of 26 buttons most relevant for Blizzard's real-time strategy epic. Packaged up in a single, polished USB peripheral, the one-off prototype's design is good enough to imagine a Major League Gaming pro taking it out on the road. We'd put that idea on ice for now, though: as Mauricio shows in the video below, the learning curve is steep enough that most players won't be fending off diamond-league marine and zergling blitzes anytime soon.

  • StarCraft II: Heart of the Swarm playable at MLG, Wings of Liberty on sale

    by 
    Alex Ziebart
    Alex Ziebart
    06.08.2012

    The upcoming weekend is a big one for StarCraft fans: The United States Nationals of the StarCraft II World Championship is taking place at the MLG Spring Championship all weekend long. For those of you not interested the e-sports scene, there's another event coinciding with this one: The Heart of the Swarm press event is taking place this weekend, and an early build of the upcoming expansion is playable at demo stations on the MLG floor. Heart of the Swarm isn't officially in the beta phase yet, so this will be the first time players have an opportunity to see the expansion first-hand. To celebrate both the Nationals and the Heart of the Swarm preview, Blizzard has put StarCraft II: Wings of Liberty on sale for the weekend. Blizzard has taken 33% off of the standard box price of $59.99, bringing the price down to $39.99. Update: Check Battle.net for further information on this weekend's events as well as a pair of video previews of Heart of the Swarm. You can also find the videos embedded below.

  • Blizzard's Versailles office adorned with infested Kerrigan statue

    by 
    Mathew McCurley
    Mathew McCurley
    05.24.2012

    Blizzard headquarters in Irvine has been lording its orc statue over the other Blizzard foreign offices, smirking and laughing, reigning as king of the statues outside of game companies' buildings. A challenger has finally emerged at the Blizzard offices in Versailles, France -- an amazing sculpture of Sarah Kerrigan, the Queen of Blades, from the StarCraft series. The statue looks awesome and there's plenty of pictures up on Blizzard's Facebook page. Check out the pictures and tell us what you think. Will the next statue be Diablo-related and feature the best angel ever, Tyrael? We can only hope.

  • Zerg Rush attacks your Google search

    by 
    Michael Gray
    Michael Gray
    04.27.2012

    While it's not strictly World of Warcraft-related, we're obviously big fans of Blizzard around here. So it's pretty cool when search giant Google includes an Easter egg that's a direct shout-out to the company. Go to Google and search for Zerg Rush. When you follow those simple instructions, your screen is swarmed with Os that will slowly eat up the text on your screen. Click on the Os to do battle! The better you click on the Os, the higher score you will achieve. While this probably won't quite get you over any StarCraft jones you're feeling, this little screen game is a welcome distraction in the middle of a rough work day. How well are you scoring so far?

  • We require you to Google 'zerg rush'

    by 
    Richard Mitchell
    Richard Mitchell
    04.27.2012

    Stop reading. Start Googling. Just try to take out a few of the little buggers before you're overrun, okay?

  • Hands-on with End of Nations

    by 
    Emil Vazquez
    Emil Vazquez
    02.29.2012

    Real-time strategy games aren't exactly in vogue at the moment. The genre is far from dead, but modern RTS games, with the notable exception of StarCraft, don't tend to appeal to as broad an audience as do MMOs. Trion Worlds and Petroglyph's proposed answer to genre stagnation is the upcoming MMORTS End of Nations. In fact, Trion thinks that what's really lacking in the RTS genre is a persistent world, one filled with robots and post-apocalyptic fascism. The team behind End of Nations has some serious industry cred. Publisher Trion Worlds is notable for its remarkably smooth-launching MMO, RIFT. Developer Petroglyph's pedigree is no less respectable (if a little dated), with titles like 1992's Dune II (widely credited for having inspired the Warcraft series of RTS games) and the original 1995 Command and Conquer under its belt. My time with this game was spent during the alpha testing phase, and many things might change between now and launch. Still, the bones of the game were there, and I'm happy to share my findings with you, discerning readers. From what I saw and experienced, End of Nations just might have what it takes to become the first "triple-A" MMORTS.%Gallery-96732%

  • Monopoly: World of Warcraft, Risk: StarCraft available this year

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.14.2012

    For years, WoW had a monopoly on the MMO market, so why not celebrate that with a board game? Blizzard Entertainment and USAopoly will launch Monopoly: World of Warcraft and Risk: StarCraft before year's end. A Facebook vote will determine what tokens make it into the final version of the Azeroth real estate simulator, which will retail for $39.95 "in specialty stores across North America."Risk: Starcraft will include 290 custom playing pieces, featuring the Terran, Protoss and Zerg factions, along with six unique heroes. It rushes into specialty stores in North America this summer for $49.45.For those looking to diversify their Risk portfolio, there are also Metal Gear Solid and Halo adaptations of the game about global conquest. Sadly, the best Monopoly jobs we've seen over the years are custom one-off crafts honoring Mass Effect and Fallout.

  • StarCraft vs. Warcraft: What is the WoW community missing?

    by 
    Dawn Moore
    Dawn Moore
    01.10.2012

    For the past year or so, I've been living a double life. To some, I am a skilled and tenacious night elf priestess, adventuring through Azeroth at the charge of the Holy Light, healing the injured and saving the incompetent. To others, however, I am but a lowly brood mother, commanding a swarming, parasitic army with occasional success against my enemies across the Koprulu sector. Don't follow me? Basically, I've just been playing a lot of StarCraft 2 whenever I'm not raiding. Still, being heavily invested in WoW and StarCraft has really felt like living two lives at times, especially when you consider how dramatically different they both are. And I'm not talking about the gameplay; obviously one would expect an MMORPG and an RTS to be incomparable. What I mean is that that the culture and community that surrounds these two games are distinctively different, despite the fact that the games share some of their playerbase with one another. You'd think that one game community would be pretty similar to the next, but they're not. The whole thing has left me with a lot of questions to turn over in my mind. Is it possible that the WoW and StarCraft communities could learn from the other? Seven years in, is it even possible for the WoW community to change in any significant way at this point? And if so, is there something missing in the WoW community? To explore the idea further, I started making a list of all the things I thought the StarCraft community had that the WoW community was lacking.

  • Blizzard announces 2011 Global Writing Contest winners

    by 
    Anne Stickney
    Anne Stickney
    12.19.2011

    Did you try your hand at the penning some Blizzard prose this year? Blizzard just released the list of winners from this year's Global Writing Contest, including one grand prize winner, seven finalists and a host of honorable mentions. The grand prize winner this year is The Exit by Danny McAleese, who will receive a trip to Blizzard's headquarters to meet and eat with Blizzard's writing staff, as well as a ton of signed novels and a Doomhammer by Epic Weapons. The seven finalists will also receive a collection of signed novels to call their own. The winning entry, as well as excerpts from all seven finalists, will be posted on the Blizzard website soon. Congratulations to all the winners and recipients of honorable mentions! Check after the break for the grand prize winner and finalists, and for a full list of winners, check out the official announcement on Blizzard's website.

  • Blizzard announces 2011 holiday card contest

    by 
    Anne Stickney
    Anne Stickney
    11.15.2011

    Blizzard is once again flinging open its doors and welcoming holiday card designs in its annual Holiday Card Contest. All you have to do to enter is design a holiday card with a Warcraft, StarCraft, or Diablo theme using the template provided on the official contest page. The cards will be judged for originality, design, humor, and holiday cheer. As always, the prizes are sweet, including the Marauder StarCraft II Gaming Keyboard, the Banshee StarCraft II Gaming Headset, the Spectre StarCraft II Gaming Mouse, and the StarCraft II Zerg Edition Messenger Bag. And for all those artists out there, the first place winner will also receive a Wacom Bamboo Create Pen Tablet, perfect for scribbling up all kinds of artistic creations. Check out the contest page for the template, full rules and prize list, and take a look at last year's winners while you're there. If you're planning on entering, better get started -- entries must be received by Dec. 13, 2011.

  • Chris Metzen talks about heroes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.25.2011

    Eurogamer.net recently sat down with Blizzard Senior Vice President of Creative Development Chris Metzen. They talked about the story for all three of Blizzard's big franchises and the ins and outs of creating stories and heroes for each one. On Warcraft, Metzen waxed philosophical on creating a meaningful story for 11 million fans who are each carving out their own individual stories on their own characters, and on translating that story culturally as well linguistically between all the different cultures of the people who play WoW. As Metzen observed, a story that goes over well in North America may fall flat in China. He also talked about making lore decisions and balancing the needs and wants of the players and the writers. Sometimes the players want you to go right when you want to go left, and it is a challenge, he says, to decide which way to go.

  • Starcraft Universe MMO mod testable through October 30th

    by 
    Jef Reahard
    Jef Reahard
    10.19.2011

    You may remember StarCraft Universe, the fan-made MMO mod that received an official Blizzard blessing earlier this year. Development on the project is moving right along, and the mod team has left fans with a nifty present as it gets ready to head to BlizzCon. StarCraft Universe PvP is playable as of today via Battle.net, but you'd better hurry because the fun only lasts through October 30th. At that point, the game will be taken down "for further polishing since technically it isn't even ready for an open beta." The playable portion features an arena called the Encephalon Grid, and testers will start at level 30 (fully geared). Every class is available, and players may also be able to unlock additional abilities by winning enough matches. Check out the full press blurb on the mod's official website, and get a load of the PvP video after the cut.

  • Chris Metzen discusses the role of the writer at GDC Online

    by 
    Anne Stickney
    Anne Stickney
    10.10.2011

    So how does a writer fit into World of Warcraft? If you ask Chris Metzen, they are the cheerleaders, torchbearers and keepers of the flame, responsible for the keeping the heart in the game. In a presentation at GDC Online in Austin, Texas, Metzen talked a bit about the balance between writing and gameplay and the job of a writer at Blizzard. Though lore has taken more of a front seat in Cataclysm, it's ultimately the gameplay that comes first with Blizzard, even before the story. According to Metzen, if you don't make it fun in the first 3 minutes of gameplay, you've failed. If the gameplay is a turn-off, it doesn't matter how wonderful the story is -- people still aren't going to want to play it. The presentation is an interesting look at some of the less-highlighted aspects of game development, and Gamasutra has coverage of the whole presentation. For those interested in what the job of a writer looks like at Blizzard Entertainment or wondering what goes on when creating a story as massive as Warcraft, it's a really interesting read. But that's not all from GDC Online -- Blizzard writers also got together to discuss great gaming moments and the challenges of game design. The coverage of the event discusses more about the writing process, fan feedback, and creating memorable stories. Check out the full story over on Gamasutra as well.