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MMO Roundup: World of StarCraft, RIFT news, and more
Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future. StarCraft II turned into World of StarCraft by enterprising fan World of StarCraft is, by all indications, high on the list of desirable games that have never been announced or even hinted at. It's certainly a universe ripe for development, and it's not as if Blizzard doesn't know anything about running an MMO. But why wait for an official release when you can put the game together yourself? The latest RIFT news If upcoming MMO RIFT has caught your attention, the past week had a number of RIFT-related news stories that might strike your fancy. New beta additions? PvP details? New class reveals? Massively has it all. First Impressions: Battlestar Galactica Online Last year, developer Bigpoint announced that Battlestar Galactica Online was being developed as a free-to-play browser MMO. Just last week, Massively was able to get its hands on the game and take it for a spin. The Guild Counsel: What every leader should know about recruiting Do you like WoW Insider's Officers' Quarters? Then you might like Massively's Guild Counsel. This week, The Guild Counsel tackles the topic of guild recruitment, discussing the right and wrong ways to do it. Hello Kitty Online meets Manhattan Hello Kitty Online is near and dear to our hearts here at WoW Insider. We were all excited to hear about the latest HKO update. Hello Kitty Online visits New York City, where the locals have gone missing for mysterious reasons. Find out what happened, and cheer up the victims! Week in Review: It's all about souls Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.
Blizzard plays nice with World of StarCraft modder
Gaming giant Blizzard Entertainment has officially weighed in on the World of StarCraft controversy, and the verdict is something of a happy ending for fans of the MMO-flavored mod and its mastermind Ryan Winzen. Gamasutra reports that Winzen has been invited to meet the StarCraft II development team, and his hard work won't be for naught despite the removal of his YouTube preview videos. "It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor. As always, we actively encourage development of custom maps and mods for StarCraft II, as we've done with our strategy games in the past," Blizzard said in a prepared statement. The company went on to explain that issuing a take-down order for the offending videos is part of its standard procedure when dealing with fan mods and possible copyright infringement and that it is "looking forward to seeing development of the mod continue," according to Gamasutra.
Ask Massively: It's my birthday and I'll devote a column title to it if I want to edition
Yes, 28 years ago, something very special (to me, anyway) happened. That means that while I'm going to spend the day on my usual cocktail of whatever the heck I do, I get the opportunity to make Ask Massively's opening even more of a non sequitor than it normally is. Here, have a screenshot from one of the worst-animated episodes in all of the original Transformers cartoon. I swear that looks bad even in a still frame. It was either this shot or the one of Blaster and Ultra Magnus getting married. (That's what it looks like, anyway.) Now that I've gotten that out of my system for another 10 minutes or so, we can move on to this week's column, which is sadly devoid of giant robots. It does have questions about DC Universe Online and the sad story of World of Starcraft's rise and subsequent fall, so I still get to indulge in things that I like. And birthday or not, questions can be left in the comment field or mailed along to ask@massively.com.
Berkeley Overmind AI wins the 2010 StarCraft AI competition
In a lengthy piece over on Ars Technica, Haomiao Huang, one of the University of California at Berkeley students responsible for creating the StarCraft-playing AI, Berkeley Overmind, describes how he helped create the virtual wunderkind. Berkeley Overmind was the students' entry in the 2010 StarCraft AI Competition, which -- well, the contest is kind of self-explanatory now, isn't it? The group would go on to win the competition, only after several trials against Oriol Vinyals, the group's in-house expert player. A PhD student in computer science and top tier player, previously ranked best in Spain and ranked among the top 16 players in Europe, Vinyals would eventually be bested by his AI foe, but the process would teach the team many things -- like how the AI could macro (grow its resources) faster than a human player could, but had difficulties formulating particular strategies against some of the more unorthodox ways to play. It's a process of evolution far too lengthy to describe here -- the report on Ars Technica weighs in at a whopping four pages, so hit up the source link below to give it a read. If you want to follow the Berkeley Overmind more closely, check out the official site here.
World of StarCraft modders clash with Activision Blizzard
Last night, we brought you the news that a talented StarCraft II modder had begun developing a full MMO based in the StarCraft II engine. World of StarCraft, as the mod came to be known, used the game's open modding and map-editing tools to produce some pretty impressive MMO-style mechanics. But the project has not been officially endorsed by Activision or Blizzard Entertainment, who own the rights to the StarCraft intellectual property. Given the huge popularity of both StarCraft and StarCraft II, an MMO based in that setting would be a sure bet to attract a lot of interest. There has even been speculation that Blizzard may be planning to develop an official StarCraft MMO in the near future -- a move that, after the rampant popularity of World of Warcraft, would seem like a no-brainer. Today brings some bad news for fans of the World of StarCraft mod and its development, as Activision has finally taken notice. The alpha trailer released on YouTube has been removed at the request of Activision, the reason being cited as copyright and intellectual property violations. This may pertain to the use of StarCraft II material in a game trailer, the similarity of the name to World of Warcraft's, or something else entirely. Whatever the reason for it, it's clear that it won't be plain sailing for the development of this popular StarCraft II mod.
StarCraft II turned into World of StarCraft by enterprising fan
World of StarCraft is, by all indications, high on the list of desirable games that have never been announced or even hinted at. It's certainly a universe ripe for development, and it's not as if Blizzard doesn't know anything about running an MMO. But why wait for an official release when you can put the game together yourself? That's what's behind the rather intuitively named project making the rounds today -- an effort to use the powerful map editor in StarCraft II to create a full MMO within the existing game's framework. While development is still in the very early stages, and of course the project is wholly unofficial, it's a fascinating use of player-edited gameplay as well as a display of just how much people want to play in the world as an MMO. Take a look at the trailer past the cut to see the surprising amount of work that's been done on converting the RTS into a more familiar genre -- although bear in mind that the official forums have been getting rather hammered before you go nuts.
StarCraft 2 demo deployed by Blizzard
The Starcraft 2 demo is now -- finally -- available for PC and Mac. The sample includes the first three campaign missions and doesn't require a Battle.net account (so no online, sorry). It's perfect if you're still debating relinquishing all of your free time to the game. Link after the break!
Analysts speculate on leaked Blizzard release schedule
Last week's leak of a series of internal documents detailing Blizzard's upcoming products has taken a turn away from tabloid headlines with reports of a full investigation underway at the gaming behemoth's China offices. The leak, brought to light by MMOGameSite.com, may be linked to the recent resignation of Ye Weilun, Blizzard China's general manager. Among other things, the leaked documents indicated that Blizzard could be releasing Diablo 3 and something Starcraft 2-related (dubbed "Phoenix") in 2011. The 5-year roadmap also shows two new World of Warcraft expansions and Blizzard's long-rumored WoW followup, an MMO code-named Titan. While much of the information surrounding the leak should be taken with a grain of salt (Blizzard has yet to officially confirm any information relating to the story), several analysts and industry reporters have speculated that the scenario seems entirely plausible.
Report: Blizzard suing over Korean StarCraft broadcast rights
According to a report from The Korea Times, Blizzard CEO Paul Sams is none too happy with Korean channels MBC Game and OnGameNet. They've been broadcasting StarCraft tournaments without the company's consent, Sams revealed in a press conference in Seoul yesterday. Last month, Blizzard filed to sue both networks and he says the company is currently considering filing against the Korea e-Sports Players Association (KeSPA) as well, who manage these tournaments. Bupropion seems to be having little effect on the popularity of the game in the country. The other side of the argument, uh, argues that games used in public tournaments such as these should be considered part of the public domain and Blizzard has no right to charge licensing fees. "StarCraft is not a public domain offering, as Blizzard has invested significant money and resources to create the StarCraft game and the overall StarCraft universe,'' Sams said. "Classifying StarCraft and other e-sports as part of the public domain deprives developers such as Blizzard of their IP rights. There will be no incentive to do what Blizzard had done to balance the games for competition, which is a more difficult task than creating a normal game." Back in August, Blizzard inked a deal to the broadcast rights for StarCraft 2 with GomTV. Currently, the company is deciding whether to file a preliminary injunction against the broadcasts, which would legally halt all contests until the dispute could be settled in or out of court.
G-Star 2010: From the show floor
With the booming popularity of Korean games in western culture, the G-Star convention in Busan, South Korea is quickly turning into an international event. We had an opportunity to attend the four-day convention to see the latest and greatest from Korean online gaming. Follow along after the jump as I describe my experiences on the first day of the convention, as well as take a look at what else you can expect as we go into days two, three and four.
The Lawbringer: Buying precedent
Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? The following is an opinion piece dealing with Blizzard's ongoing litigation. The opinions and views expressed are solely those of me, Mathew, the columnist. You might have heard that Blizzard and its lawyers have recently started new litigation against three StarCraft 2 hackers in District Court. To a lot of people, this looks like another case of Blizzard going after more hackers for screwing with the online experience. To me, I see Blizzard's lawsuits as positive EULA-builders with huge benefit to the independent game market. It sounds crazy, but less so when you think about the concept of buying precedent.
BlizzCon 2010: Retro Arcade
Blizzard released Lost Vikings almost two decades ago and has been making games ever since. Obviously proud of the company's history, BlizzCon has an arcade to play the older titles. The games, their years of release and their promotional posters are in the gallery below. %Gallery-105858% BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!
BlizzCon 2010: Starcraft 2: Secrets of the Masters panel
Yesterday afternoon at BlizzCon, Blizzard's own Starcraft 2 masters Dustin Browder, Greg Canessa, David Kim and Matt Cooper gathered to host the Secrets of the Masters panel. Seasoned Starcraft veterans won't glean much from the information they had to offer, but that's okay -- Dustin Browder himself made it clear that this panel was just for the noobs. That being said, the panel kicked off with Greg Canessa explaining how the Battle.net leagues and ladders system really worked behind the scenes, which is information even veterans wanted laid out nice and clear. He also went on to explain a few new features coming to Battle.net aimed specifically at the most hardcore of the hardcore Starcraft 2 players.
NVIDIA trots out GeForce 400M series laptops, shows off StarCraft II gameplay (video)
You might have hoped that NVIDIA's introduction of the 400M series of mobile GPUs would bring about a slew of hot new laptops to drop into our gaming boudoirs, but we are in fact left facing more of the same. Externally, anyhow. The chipmaker rolled out the green carpet for a set of upcoming machines in London today, but they were refreshes, rather than overhauls, of current hardware. The big news is to be found within, as the new GTX 460M has made a home inside the updated ASUS G53, Toshiba Qosmio X505, and MSI GT663. The common thread among these three is that they're all big and hefty, and all emit a subtle vroom sound every time you touch them. What we learned from NVIDIA today is that the GTX 480M will remain an exotic (you might even call it quixotic) GPU reserved for large-screen gaming stations, the GTX 470M will similarly be an enthusiast part, and the GTX 460M will be the company's big play for the mainstream performance market. It also became clear that even the third GPU in the company's mobile hierarchy will need quite a bulky cooling setup (and a proportionately huge charger) to do its job, but NVIDIA's promises of much-improved performance might just make it worthwhile. As to the more sane among us, there was a selection of pleasingly thinner machines, like the ASUS N53 and Acer Aspire 5745, which make do with the lower-specced GT 420M and GT 425M graphics chips. Those are expected to be NVIDIA's biggest sellers, and the video demo after the break of the 425M churning through StarCraft II is certainly appealing. We should note, however, that the latest (though definitely not greatest) Prince of Persia game was also on tap on one of these machines and its frame rate gave us a delightful old-timey feeling any time we entered combat with its emulation of stop-motion animation. So, as ever, it's looking like great graphics will require great rigs, but we can probably expect a decent -- not game-changing (get it?) -- leap in performance among the lighter options as well.%Gallery-101899%
StarCraft features in University of Florida's '21st Century Skills' course
It seems games are seeping even further into our education system. We've already reported the inclusion of Portal in the coursework at Wabash College, and now we learn that the University of Florida is offering a class in StarCraft -- 21st Century Skills in Starcraft (EME2040). The course, taught by doctoral student Nathaniel Poling, uses Blizzard's classic RTS to impart students with skills in the areas of "critical thinking, problem solving, resource management, and adaptive decision making." Poling told Technology Review that StarCraft requires players to manage "a lot of different units and groups of different capacities," a skill that translates in real world business. The course -- the university's first fully online class -- requires students to play the game, watch recorded matches, and write papers "which emphasize analysis and synthesis of real/game-world concepts." Oh, the class also has no final exam and does count toward a student's GPA. In other words: enroll in this class now. [Thanks, Kai]
StarCraft II easter eggs include iPistol, BSOD, and misplaced characters (video)
You'd think with all the pressure of making a StarCraft sequel worthy of the name, Blizzard wouldn't have time for humorous insider references, but StarCraft II begs to differ. The game's designers have expended some of their creative juices on concocting a jolly little iPod-esque advert for a fictional iPistol, which is supposed to let you "take your shot at life." And just in case anyone thought them biased, the Blizzard devs have also had a little swipe at Microsoft, with a Blue Screen of Death adorning the control console of a drill inside the game. Other than those techie witticisms, the eagle-eyed gamer will be able to spot a dancing Night Elf and a Tauren Space Marine from World of Warcraft, as well as Diablo from, well, Diablo -- but we'll let you play the game and figure out where they are for yourself! Skip past the break to see the iAd homage and BSOD screenshot. [Thanks, Michael]
StarCraft + LEGO = this video
Considering a LEGO StarCraft video game would require some mind-bending collaboration (or buyout) between WBIE and Activision-Blizzard, we'll just have to experience the fantasy through some stop-motion animation. Created by Kooberz Studios, the animation uses audio from the original StarCraft over some brick-elated visuals. The four and a half minute clip has everything the RTS series is known for: SCV resource collection, base-building, fog of war and a zerg rush by the Protoss that ends the whole thing before your tea even has time to steep. Check it out after the break.
Blizzard details StarCraft 2 bugs, workarounds and hardware issues
We can't imagine why you'd be taking a break from StarCraft 2 right about now but, regardless, you've chosen quite the appropriate post to read while resting. Activision-Blizzard has revealed some of the discovered bugs and issues hassling the game, the majority of which seem to be sound related. There are also some problems with the game crashing on Windows 7 (maybe that's why you're taking that break). If you're one of those people trying to download StarCraft 2 through Battle.net, you may want to prime yourself with the thread on hardware configurations below. We know, it's all a lot to digest, but keep in mind this is StarCraft 2 we're talking about -- AKA the most important thing ever. We'd hate for you to finally boot up your game after all these years of waiting only to run into a fatal error.
StarCraft 2: Wings of Liberty launch events spread across the globe
Blizzard is giving ravenous StarCraft 2 fans (that's ... all of you?) launch events in London, Berlin, Paris, Stockholm, Moscow, Singapore ... and a mystical place called the Fountain Valley in California. North American details are after the break, along with links detailing the international locations.
Blizzard responds to common Real ID concerns
Nethaera (Blizzard community manager) posted answers to some of the common Real ID questions and concerns on the forums today. With the PR disaster that was Blizzard's original Real ID on the forums concept, a follow-up aimed at easing tensions in the community -- even after the retraction -- was to be expected. While Blizzard offered some good news on things people have been requesting, they also dodged other points for the moment in true Blizzard style. Some highlights from the announcement: no current plans for an online handle to be used in game with Real ID instead of your name feature to disable your name's appearance in Friends of Friends list coming around the time of StarCraft II plans for some sort of unique ID on the WoW forums The full announcement is after the break.