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  • BlizzCon 2010: Retro Arcade

    by 
    Robin Torres
    Robin Torres
    10.24.2010

    Blizzard released Lost Vikings almost two decades ago and has been making games ever since. Obviously proud of the company's history, BlizzCon has an arcade to play the older titles. The games, their years of release and their promotional posters are in the gallery below. %Gallery-105858% BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

  • BlizzCon 2010: Starcraft 2: Secrets of the Masters panel

    by 
    Alex Ziebart
    Alex Ziebart
    10.24.2010

    Yesterday afternoon at BlizzCon, Blizzard's own Starcraft 2 masters Dustin Browder, Greg Canessa, David Kim and Matt Cooper gathered to host the Secrets of the Masters panel. Seasoned Starcraft veterans won't glean much from the information they had to offer, but that's okay -- Dustin Browder himself made it clear that this panel was just for the noobs. That being said, the panel kicked off with Greg Canessa explaining how the Battle.net leagues and ladders system really worked behind the scenes, which is information even veterans wanted laid out nice and clear. He also went on to explain a few new features coming to Battle.net aimed specifically at the most hardcore of the hardcore Starcraft 2 players.

  • NVIDIA trots out GeForce 400M series laptops, shows off StarCraft II gameplay (video)

    by 
    Vlad Savov
    Vlad Savov
    09.10.2010

    You might have hoped that NVIDIA's introduction of the 400M series of mobile GPUs would bring about a slew of hot new laptops to drop into our gaming boudoirs, but we are in fact left facing more of the same. Externally, anyhow. The chipmaker rolled out the green carpet for a set of upcoming machines in London today, but they were refreshes, rather than overhauls, of current hardware. The big news is to be found within, as the new GTX 460M has made a home inside the updated ASUS G53, Toshiba Qosmio X505, and MSI GT663. The common thread among these three is that they're all big and hefty, and all emit a subtle vroom sound every time you touch them. What we learned from NVIDIA today is that the GTX 480M will remain an exotic (you might even call it quixotic) GPU reserved for large-screen gaming stations, the GTX 470M will similarly be an enthusiast part, and the GTX 460M will be the company's big play for the mainstream performance market. It also became clear that even the third GPU in the company's mobile hierarchy will need quite a bulky cooling setup (and a proportionately huge charger) to do its job, but NVIDIA's promises of much-improved performance might just make it worthwhile. As to the more sane among us, there was a selection of pleasingly thinner machines, like the ASUS N53 and Acer Aspire 5745, which make do with the lower-specced GT 420M and GT 425M graphics chips. Those are expected to be NVIDIA's biggest sellers, and the video demo after the break of the 425M churning through StarCraft II is certainly appealing. We should note, however, that the latest (though definitely not greatest) Prince of Persia game was also on tap on one of these machines and its frame rate gave us a delightful old-timey feeling any time we entered combat with its emulation of stop-motion animation. So, as ever, it's looking like great graphics will require great rigs, but we can probably expect a decent -- not game-changing (get it?) -- leap in performance among the lighter options as well.%Gallery-101899%

  • StarCraft features in University of Florida's '21st Century Skills' course

    by 
    Richard Mitchell
    Richard Mitchell
    08.24.2010

    It seems games are seeping even further into our education system. We've already reported the inclusion of Portal in the coursework at Wabash College, and now we learn that the University of Florida is offering a class in StarCraft -- 21st Century Skills in Starcraft (EME2040). The course, taught by doctoral student Nathaniel Poling, uses Blizzard's classic RTS to impart students with skills in the areas of "critical thinking, problem solving, resource management, and adaptive decision making." Poling told Technology Review that StarCraft requires players to manage "a lot of different units and groups of different capacities," a skill that translates in real world business. The course -- the university's first fully online class -- requires students to play the game, watch recorded matches, and write papers "which emphasize analysis and synthesis of real/game-world concepts." Oh, the class also has no final exam and does count toward a student's GPA. In other words: enroll in this class now. [Thanks, Kai]

  • StarCraft II easter eggs include iPistol, BSOD, and misplaced characters (video)

    by 
    Vlad Savov
    Vlad Savov
    08.01.2010

    You'd think with all the pressure of making a StarCraft sequel worthy of the name, Blizzard wouldn't have time for humorous insider references, but StarCraft II begs to differ. The game's designers have expended some of their creative juices on concocting a jolly little iPod-esque advert for a fictional iPistol, which is supposed to let you "take your shot at life." And just in case anyone thought them biased, the Blizzard devs have also had a little swipe at Microsoft, with a Blue Screen of Death adorning the control console of a drill inside the game. Other than those techie witticisms, the eagle-eyed gamer will be able to spot a dancing Night Elf and a Tauren Space Marine from World of Warcraft, as well as Diablo from, well, Diablo -- but we'll let you play the game and figure out where they are for yourself! Skip past the break to see the iAd homage and BSOD screenshot. [Thanks, Michael]

  • StarCraft + LEGO = this video

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.30.2010

    Considering a LEGO StarCraft video game would require some mind-bending collaboration (or buyout) between WBIE and Activision-Blizzard, we'll just have to experience the fantasy through some stop-motion animation. Created by Kooberz Studios, the animation uses audio from the original StarCraft over some brick-elated visuals. The four and a half minute clip has everything the RTS series is known for: SCV resource collection, base-building, fog of war and a zerg rush by the Protoss that ends the whole thing before your tea even has time to steep. Check it out after the break.

  • Review: StarCraft 2: Wings of Liberty

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.28.2010

    StarCraft 2: Wings of Liberty isn't just traditional, it's a tradition.If any other company but Blizzard had simply put new graphics over the same old interface, it would have resulted in an interesting novelty at best. But within moments of putting my hands on StarCraft 2 during the open beta, it was clear this was no mere novelty. It's been more than a decade since I played the original, but the sequel feels both instantly fresh and familiar. It's not a game that will be forgotten in the rush of the coming months' releases. It feels timeless.%Gallery-66757%

  • Blizzard details StarCraft 2 bugs, workarounds and hardware issues

    by 
    David Hinkle
    David Hinkle
    07.27.2010

    We can't imagine why you'd be taking a break from StarCraft 2 right about now but, regardless, you've chosen quite the appropriate post to read while resting. Activision-Blizzard has revealed some of the discovered bugs and issues hassling the game, the majority of which seem to be sound related. There are also some problems with the game crashing on Windows 7 (maybe that's why you're taking that break). If you're one of those people trying to download StarCraft 2 through Battle.net, you may want to prime yourself with the thread on hardware configurations below. We know, it's all a lot to digest, but keep in mind this is StarCraft 2 we're talking about -- AKA the most important thing ever. We'd hate for you to finally boot up your game after all these years of waiting only to run into a fatal error.

  • StarCraft 2: Wings of Liberty launch events spread across the globe

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.21.2010

    Blizzard is giving ravenous StarCraft 2 fans (that's ... all of you?) launch events in London, Berlin, Paris, Stockholm, Moscow, Singapore ... and a mystical place called the Fountain Valley in California. North American details are after the break, along with links detailing the international locations.

  • Blizzard responds to common Real ID concerns

    by 
    Gregg Reece
    Gregg Reece
    07.16.2010

    Nethaera (Blizzard community manager) posted answers to some of the common Real ID questions and concerns on the forums today. With the PR disaster that was Blizzard's original Real ID on the forums concept, a follow-up aimed at easing tensions in the community -- even after the retraction -- was to be expected. While Blizzard offered some good news on things people have been requesting, they also dodged other points for the moment in true Blizzard style. Some highlights from the announcement: no current plans for an online handle to be used in game with Real ID instead of your name feature to disable your name's appearance in Friends of Friends list coming around the time of StarCraft II plans for some sort of unique ID on the WoW forums The full announcement is after the break.

  • StarCraft 2 beta receives major patch

    by 
    Griffin McElroy
    Griffin McElroy
    07.07.2010

    European participants in the StarCraft 2 beta -- which shut down exactly one month ago today -- recently found themselves the recipients of a surprising package: a patch for the dormant pre-release of Blizzard's blockbuster strategy game. Blizzard has since announced the patch for the US, and released patch notes for what is now known as Patch 16, which includes Zerg balance fixes, new Achievements and six AI difficulties. Considering that the beta was supposed to reappear "several weeks" after the first phase ended, we wouldn't be surprised if this patch served as a harbinger for the beta's return -- especially since the retail version of the game is due in just 20 days. We think it's safe to start working on bolstering your APM once more.

  • StarCraft 2 free for WoW players in Korea, loses 18+ rating

    by 
    Mike Schramm
    Mike Schramm
    06.30.2010

    Blizzard is tweaking the business model for its upcoming StarCraft 2 release in Korea. IGN reports that the RTS will be free for Korean subscribers to World of Warcraft there, as Blizzard reportedly wants to bolster the MMO's player base overseas. Other players will be able to buy the game outright for the US equivalent of about $54, or pick up $8 monthly or even $1.60 daily passes for the game, so Blizzard will still make a googoojillion dollars on the long-awaited sequel in Korea. No word on if these plans will make their way to North America, but we'd bet against it. WoW itself has had different pay models overseas for a while, but just the usual monthly price here in the US. That money can also come from children as young as age 12 -- after the game was originally rated for adults only, an edited version of the game has brought the rating back down to a 12+ age rating. The edit changes Zerg and Terran blood to black from red, and removes all profanity and smoking from the game. Blizzard is reportedly still thinking about releasing the "mature" version in Korea separately, although it'll be after next month's worldwide release.%Gallery-3311%

  • Thaddius encounter recreated in StarCraft II

    by 
    Joe Perez
    Joe Perez
    06.27.2010

    Ever wonder what happens to raid bosses when they get bored? For Thaddius, it seems he has been spending some time moonlighting over in StarCraft II. While he was there, it also seems like he's picked up a few more tricks and upgraded his armor. After all, Naxxramas was only a setback! IIam4 used Thaddius as an inspiration for his entry into the custom ability contest on SC2Mapster by recreating his Polarity Shift. While he was recreating this ability, he also decided to add a few new features of his own. Shocking Grasp A random target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, Shocking Grasp will jump. This can create a chain reaction. Spawn Volatile Spark Two volatile sparks are spawned, serving as summoned adds that should be DPSed down right away. These abilities combine to create a very interesting and creative boss battle using the StarCraft II editor. The amount of micromanagement required to keep all of your units alive adds a nice level of complexity to the boss encounter. I personally like that Thaddius is a giant Maruader unit. This video is a nice showcase of the tools that were available even in the beta and exactly what could be done with enough motivation. StarCraft II is set to release on July 27, 2010. While I'm absolutely certain it will be a fantastic game in its own rights, I can't help but wonder if we will see any more player-created World of Warcraft crossovers with the tools that are shipping with SC2. Can you imagine a campaign where the end boss is casting Defile while you try to micromanage all of your units safely around it? How about navigating your troops into position for a Shatter or managing Burning Adrenaline. Maybe a little Doomfire for good measure! This could bring a whole new level of fun to Tower Defense and Mastermind-style game mods! So, if you could recreate any one boss or ability from WoW in a StarCraft II fight, what boss would it be?

  • Razer Starcraft II and Xbox 360 peripherals hands-on

    by 
    Tim Stevens
    Tim Stevens
    06.18.2010

    Razer's meteoric rise from second-tier mouse maker to top-shelf peripheral guru has been nothing short of incredible, and its success has enabled it to start to focus a little more on the niche groups. Such is its latest addition: a keyboard, mouse, and headset designed just for RTS gamers, and specifically for Starcraft II. We spent some time sampling their APM-enhancing abilities, and checked out the latest revision of the company's upcoming Xbox 360 Onza controller too. It's all after the break. %Gallery-95630%

  • Razer shows off Starcraft II series of gaming peripherals

    by 
    Donald Melanson
    Donald Melanson
    06.17.2010

    Razer has been teasing these for months, but it's just now given us our first look at its new Starcraft II series of gaming peripherals. Those include the Razer Spectre gaming mouse, the Razer Marauder gaming keyboard, and the Razer Banshee gaming headset, which all boast the same Starcraft-themed designs complete with blue LEDs, and all the gamer-friendly touches you'd expect from Razer -- 1000Hz Ultrapolling / 1ms response on the keyboard, 5600 dpi resolution and button force adjustment on the mouse, and a detachable mic on the headset, to name just a few features. Of course, they'll also demand a bit of a premium price -- look for the Spectre mouse to run $80, and the Marauder keyboard and Banshee headset to each set you back $120 when they roll out sometime in the third quarter of this year (presumably alongside Starcraft II). Head on past the break for the complete press release, and hit up the gallery below for a closer look at the whole lot. %Gallery-95569%

  • StarCraft 2 TV spot wants you to know 'war is coming'

    by 
    Randy Nelson
    Randy Nelson
    06.11.2010

    Blizzard wants the masses to know that something big is on the horizon -- even if this extremely pretty CGI teaser airing on TV might have people thinking StarCraft 2 is really a sci-fi movie. For the rest of us, it's a taste of the epic cinematics we'll be treated to when the game ships July 27.

  • Video Games Live comes to PBS this summer

    by 
    Anne Stickney
    Anne Stickney
    06.09.2010

    Video Games Live, the wildly popular traveling concert series that performs music from major video games, is visiting a new venue this August: the television. VGL was founded in 2002 by video game composers and game industry veterans Tommy Tallarico and Jack Wall. Since its inception, the symphony performance has prided itself on introducing the experience of a live orchestra performance to an entirely new generation of listeners; most attendees are viewing the symphony for the first time. In addition, it's a celebration of the gaming industry, the creative process of designing music for video games, and a showcase for art of video game music to both gamers and non-gamers. The concert series literally travels the world, performing in countries such as Canada, Mexico, Brazil, England, Scotland, France, Taiwan, New Zealand, Spain, Portugal and most of the United States (including, of course, BlizzCon). Both because of the subject of the concerts and because of the quality of entertainment, concerts can easily sell out. Thankfully for those of us who haven't been able to afford the cost or simply live nowhere near the touring locations, PBS will be airing a 90-minute Video Games Live special, consisting of never-before televised live musical performances from the Mario, Zelda, Sonic, Halo, Final Fantasy, Castlevania, God of War, Civlization, Chrono Cross and Guitar Hero franchises, including a musical journey through classic gaming. And of course, music from both Warcraft and StarCraft will be making an appearance as well. For those who don't catch the televised performance, there will also be a CD and DVD/Blu-ray release that coincides with the nationally televised special, including over three hours of bonus material. Check out the trailer above for more details about what is sure to be a gorgeous night of entertainment!

  • BlizzCon sold out; additional conventions cannot be launched

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2010

    If you had planned to spend the summer mowing lawns and scraping together enough dough to attend BlizzCon this fall, you're already too late. After going on sale this past Wednesday, all 20,000 tickets to the event were snatched up quickly. ZAM reports that the first batch of tickets on Wednesday were sold out in 23 minutes, and the second batch on Saturday in 28 minutes. The official Blizzard Store page simply notes now that "BlizzCon 2010 Tickets Currently Unavailable." This is certainly no surprise considering that past BlizzCons proved to be one of the most popular conventions of the year, with ticket scalping at a premium. Currently, some desperate Blizzard fans are combing through eBay for scalped tickets, although high prices and Blizzard asking eBay to crack down on such sales make this a difficult alternative. Blizzard is also requiring photo ID this year to match tickets as a way to limit these transactions. Fortunately, there is hope for Blizzard fans: they will once again offer virtual passes to the convention through DirecTV as a Pay Per View event available through satellite and multi-channel Internet stream. The virtual pass enables fans to watch all of the presentations and panels, as well as receive an exclusive in-game item, all for $39.95.

  • StarCraft 2 beta extended to June 7

    by 
    David Hinkle
    David Hinkle
    05.28.2010

    As if your Zerg rushes needed any more fine-tuning, Blizzard has gone ahead and announced an extension to the StarCraft 2 beta, to June 7. Originally set to conclude on Monday, this gives players an extra week to see which race is the most dominant. Protip: it's totally the Protoss. StarCraft 2: Wings of Liberty lands at retail on July 27. [Thanks, David]

  • Blizzard: DRM a 'losing battle' for developers

    by 
    JC Fletcher
    JC Fletcher
    05.27.2010

    Ubisoft is the latest company to attach DRM to its PC games in an effort to curb piracy -- an initiative that has had basically the opposite of its intended effect in keeping out people who bought the games. Blizzard's Frank Pearce told VideoGamer that it's not the strategy Blizzard intends to implement in StarCraft II, with the company opting instead for a compelling Battle.net that will make people want to stay online in single-player, rather than requiring it. It's still a form of DRM, requiring online authentication, but it's also meant to serve other, gameplay-enhancing purposes. "If we've done our job right and implemented Battle.net in a great way," the StarCraft II producer said, "people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net." Pearce called DRM "a losing battle for us," noting that the group of people who want to crack DRM is always "larger than our development teams." Pearce said "We need our development teams focused on content and cool features, not anti-piracy technology" -- something with which those of us patiently waiting for StarCraft II will agree.