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StarCraft 2 beta receives major patch
European participants in the StarCraft 2 beta -- which shut down exactly one month ago today -- recently found themselves the recipients of a surprising package: a patch for the dormant pre-release of Blizzard's blockbuster strategy game. Blizzard has since announced the patch for the US, and released patch notes for what is now known as Patch 16, which includes Zerg balance fixes, new Achievements and six AI difficulties. Considering that the beta was supposed to reappear "several weeks" after the first phase ended, we wouldn't be surprised if this patch served as a harbinger for the beta's return -- especially since the retail version of the game is due in just 20 days. We think it's safe to start working on bolstering your APM once more.
StarCraft 2 free for WoW players in Korea, loses 18+ rating
Blizzard is tweaking the business model for its upcoming StarCraft 2 release in Korea. IGN reports that the RTS will be free for Korean subscribers to World of Warcraft there, as Blizzard reportedly wants to bolster the MMO's player base overseas. Other players will be able to buy the game outright for the US equivalent of about $54, or pick up $8 monthly or even $1.60 daily passes for the game, so Blizzard will still make a googoojillion dollars on the long-awaited sequel in Korea. No word on if these plans will make their way to North America, but we'd bet against it. WoW itself has had different pay models overseas for a while, but just the usual monthly price here in the US. That money can also come from children as young as age 12 -- after the game was originally rated for adults only, an edited version of the game has brought the rating back down to a 12+ age rating. The edit changes Zerg and Terran blood to black from red, and removes all profanity and smoking from the game. Blizzard is reportedly still thinking about releasing the "mature" version in Korea separately, although it'll be after next month's worldwide release.%Gallery-3311%
Thaddius encounter recreated in StarCraft II
Ever wonder what happens to raid bosses when they get bored? For Thaddius, it seems he has been spending some time moonlighting over in StarCraft II. While he was there, it also seems like he's picked up a few more tricks and upgraded his armor. After all, Naxxramas was only a setback! IIam4 used Thaddius as an inspiration for his entry into the custom ability contest on SC2Mapster by recreating his Polarity Shift. While he was recreating this ability, he also decided to add a few new features of his own. Shocking Grasp A random target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, Shocking Grasp will jump. This can create a chain reaction. Spawn Volatile Spark Two volatile sparks are spawned, serving as summoned adds that should be DPSed down right away. These abilities combine to create a very interesting and creative boss battle using the StarCraft II editor. The amount of micromanagement required to keep all of your units alive adds a nice level of complexity to the boss encounter. I personally like that Thaddius is a giant Maruader unit. This video is a nice showcase of the tools that were available even in the beta and exactly what could be done with enough motivation. StarCraft II is set to release on July 27, 2010. While I'm absolutely certain it will be a fantastic game in its own rights, I can't help but wonder if we will see any more player-created World of Warcraft crossovers with the tools that are shipping with SC2. Can you imagine a campaign where the end boss is casting Defile while you try to micromanage all of your units safely around it? How about navigating your troops into position for a Shatter or managing Burning Adrenaline. Maybe a little Doomfire for good measure! This could bring a whole new level of fun to Tower Defense and Mastermind-style game mods! So, if you could recreate any one boss or ability from WoW in a StarCraft II fight, what boss would it be?
Razer Starcraft II and Xbox 360 peripherals hands-on
Razer's meteoric rise from second-tier mouse maker to top-shelf peripheral guru has been nothing short of incredible, and its success has enabled it to start to focus a little more on the niche groups. Such is its latest addition: a keyboard, mouse, and headset designed just for RTS gamers, and specifically for Starcraft II. We spent some time sampling their APM-enhancing abilities, and checked out the latest revision of the company's upcoming Xbox 360 Onza controller too. It's all after the break. %Gallery-95630%
Razer shows off Starcraft II series of gaming peripherals
Razer has been teasing these for months, but it's just now given us our first look at its new Starcraft II series of gaming peripherals. Those include the Razer Spectre gaming mouse, the Razer Marauder gaming keyboard, and the Razer Banshee gaming headset, which all boast the same Starcraft-themed designs complete with blue LEDs, and all the gamer-friendly touches you'd expect from Razer -- 1000Hz Ultrapolling / 1ms response on the keyboard, 5600 dpi resolution and button force adjustment on the mouse, and a detachable mic on the headset, to name just a few features. Of course, they'll also demand a bit of a premium price -- look for the Spectre mouse to run $80, and the Marauder keyboard and Banshee headset to each set you back $120 when they roll out sometime in the third quarter of this year (presumably alongside Starcraft II). Head on past the break for the complete press release, and hit up the gallery below for a closer look at the whole lot. %Gallery-95569%
StarCraft 2 TV spot wants you to know 'war is coming'
Blizzard wants the masses to know that something big is on the horizon -- even if this extremely pretty CGI teaser airing on TV might have people thinking StarCraft 2 is really a sci-fi movie. For the rest of us, it's a taste of the epic cinematics we'll be treated to when the game ships July 27.
Video Games Live comes to PBS this summer
Video Games Live, the wildly popular traveling concert series that performs music from major video games, is visiting a new venue this August: the television. VGL was founded in 2002 by video game composers and game industry veterans Tommy Tallarico and Jack Wall. Since its inception, the symphony performance has prided itself on introducing the experience of a live orchestra performance to an entirely new generation of listeners; most attendees are viewing the symphony for the first time. In addition, it's a celebration of the gaming industry, the creative process of designing music for video games, and a showcase for art of video game music to both gamers and non-gamers. The concert series literally travels the world, performing in countries such as Canada, Mexico, Brazil, England, Scotland, France, Taiwan, New Zealand, Spain, Portugal and most of the United States (including, of course, BlizzCon). Both because of the subject of the concerts and because of the quality of entertainment, concerts can easily sell out. Thankfully for those of us who haven't been able to afford the cost or simply live nowhere near the touring locations, PBS will be airing a 90-minute Video Games Live special, consisting of never-before televised live musical performances from the Mario, Zelda, Sonic, Halo, Final Fantasy, Castlevania, God of War, Civlization, Chrono Cross and Guitar Hero franchises, including a musical journey through classic gaming. And of course, music from both Warcraft and StarCraft will be making an appearance as well. For those who don't catch the televised performance, there will also be a CD and DVD/Blu-ray release that coincides with the nationally televised special, including over three hours of bonus material. Check out the trailer above for more details about what is sure to be a gorgeous night of entertainment!
BlizzCon sold out; additional conventions cannot be launched
If you had planned to spend the summer mowing lawns and scraping together enough dough to attend BlizzCon this fall, you're already too late. After going on sale this past Wednesday, all 20,000 tickets to the event were snatched up quickly. ZAM reports that the first batch of tickets on Wednesday were sold out in 23 minutes, and the second batch on Saturday in 28 minutes. The official Blizzard Store page simply notes now that "BlizzCon 2010 Tickets Currently Unavailable." This is certainly no surprise considering that past BlizzCons proved to be one of the most popular conventions of the year, with ticket scalping at a premium. Currently, some desperate Blizzard fans are combing through eBay for scalped tickets, although high prices and Blizzard asking eBay to crack down on such sales make this a difficult alternative. Blizzard is also requiring photo ID this year to match tickets as a way to limit these transactions. Fortunately, there is hope for Blizzard fans: they will once again offer virtual passes to the convention through DirecTV as a Pay Per View event available through satellite and multi-channel Internet stream. The virtual pass enables fans to watch all of the presentations and panels, as well as receive an exclusive in-game item, all for $39.95.
StarCraft 2 beta extended to June 7
As if your Zerg rushes needed any more fine-tuning, Blizzard has gone ahead and announced an extension to the StarCraft 2 beta, to June 7. Originally set to conclude on Monday, this gives players an extra week to see which race is the most dominant. Protip: it's totally the Protoss. StarCraft 2: Wings of Liberty lands at retail on July 27. [Thanks, David]
Blizzard: DRM a 'losing battle' for developers
Ubisoft is the latest company to attach DRM to its PC games in an effort to curb piracy -- an initiative that has had basically the opposite of its intended effect in keeping out people who bought the games. Blizzard's Frank Pearce told VideoGamer that it's not the strategy Blizzard intends to implement in StarCraft II, with the company opting instead for a compelling Battle.net that will make people want to stay online in single-player, rather than requiring it. It's still a form of DRM, requiring online authentication, but it's also meant to serve other, gameplay-enhancing purposes. "If we've done our job right and implemented Battle.net in a great way," the StarCraft II producer said, "people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net." Pearce called DRM "a losing battle for us," noting that the group of people who want to crack DRM is always "larger than our development teams." Pearce said "We need our development teams focused on content and cool features, not anti-piracy technology" -- something with which those of us patiently waiting for StarCraft II will agree.
We really wish 8-bit StarCraft was a thing we could play
StarCraft 2 may be one of the most anticipated titles of this year, but after checking out this 8-bit recreation of the game that started it all, we're inclined to cancel our pre-order and spend the rest of our days praying for a playable version. It takes us back to our elementary school days, when we thought getting to play Oregon Trail in school was about the best thing ever. Can you imagine if we had this instead? Zerg rushing would be at, like, a whole 'nother level. But we digress. Instead of pining for what could've been, you should head past the break to watch the game in action and hope for what could be: an actual playable release of this charming 8-bit recreation. What else could you possibly want in life?
More than a dozen implicated in South Korean StarCraft scandal
[Image source: MTV] According to StarCraft forum Team Liquid, 16 South Koreans are being implicated in the StarCraft match-fixing scandal that we heard about earlier this year. The site claims that three brokers, 11 professional StarCraft players and two others (for making bets with insider knowledge) have been indicted thus far. The match-fixing is said to have taken place in December of last year, when brokers corroborated with players to intentionally lose matches. One of the players named in Team Liquid's report, Moon Sung Jin, has issued a rather grave formal apology via his Cyworld (South Korean social networking service) account. "I am sorry. Due to a hasty mistake, I have disappointed many people. I have nothing to say on this matter, and I do not have any intention of being forgiven," Jin wrote, according to 1UP, adding, "I will be entering military service on the 31st of May, and it seems like I am running away from the truth. I can only say that I will do my best to reflect on my actions and to be discharged as a better, more rational person. I am truly sorry once again." Reports of the amount each player received varies, from between two to six and a half million won ($2,000 to $6,000) for the calculated losses, which were then allegedly pooled and used to bribe a host of other players. [Via 1UP]
StarCraft 2 beta ends May 31, returning 'several weeks' later
If you didn't make it through the entire headline and simply started panicking when you read "StarCraft 2 beta ends," the first thing you need to do is relax. Now breathe. It should help you to calm down knowing that the beta will start back up again after "some hardware and software configuration changes" from Blizzard are made "in preparation for the final phase of the beta test and the release of the game [on July 27]." That said, you've still got another two-ish weeks of gameplay left before the beta goes on hiatus. That's like ... 200 Zerg rushes or something!
Starcraft 2 offering subscription plans in Latin America, Asia and Russia
Plans for a subscription-based StarCraft 2 are in the works for Latin America, Asia and Russia. While US gamers will only pay a one-time fee to start harvesting Vespene Gas on July 27, players abroad will be offered two different ways to play: subscription or an all-access fee. A press release detailing plans for localization in Latin American Spanish for Mexico, Argentina, Brazil and Chile covers the subscription model. By picking up the title for $299 MXN / $119 ARS / $13,900 CLP -- about $30 USD -- gamers will be given access to the single-player and multiplayer portions of the game for 60 days. Once that period ends, they can re-up their subscription for a fee (which hasn't been disclosed yet). The other option is to download the game directly from Blizzard for a one-time fee of $59.99 USD, granting permanent access to the title. During Activision's annual investors call yesterday, Blizzard CEO Mike Morhaime confirmed that Blizzard would pursue a similar pricing structure for Asian and Russian territories. Source - Official press release Source - Big Download confirms Asia and Russia inclusion
StarCraft 2 and Battle.net to integrate Facebook features
Just when you thought your masterful Zerg Rushes couldn't get any more social -- you are reaching out and obliterating someone, after all -- Blizzard has announced that the new Battle.net and StarCraft 2 will soon sport Facebook features. The only feature mentioned in the announcement, however, is the ability to add StarCraft playing Facebook friends to your Battle.net friends list. The new feature will be added to the StarCraft 2 beta in "the near future" and should be available to all players when the full game hits retail this July. It's worth noting that the press release refers to the friend finding feature as "the first step in integration," so it sounds like there will be more Facebook features added over time. As long as we're not flooded with status updates every time someone gets "pwned," we're all for it. [Via Big Download]
Starcraft 2: Wings of Liberty Zerg rushing retail July 27
You know all those summer plans you have? Well StarCraft 2's first piece -- the human-based Wings of Liberty -- was just given a July 27 release date for "stores throughout the United States, Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau." What, no Kyrgyzstan? Allergic to stores? Unfortunately, Blizzard won't be offering the game directly to consumers through its website until "shortly after retail launch." Seems like you might wanna rethink those summer plans, eh? Remember, this is Blizzard, so ... maybe not.
Blizzard's Dustin Browder talks StarCraft 2
Dustin Browder isn't just the lead designer on Blizzard's StarCraft 2: Wings of Liberty -- he's also in the game! Well, sort of. According to a Blizzard spokesperson, "There are a few examples of Blizzard employees making it into the game. The portrait of the Vulture pilot was based on the likeness of Jason Huck, a level designer. Brian Sousa, a senior 3D artist was the inspiration for the regular Goliath pilot. A running joke amongst the team is that Brian and Dustin look similar enough to be brothers – so the extension of that joke was to make the mercenary goliath pilot (Spartan Company) look like Dustin." So there you have it. If you want your face in a multimillion dollar game, just get a job working on it. Easy enough, right? We talked to Dustin about StarCraft 2 last year, and this time he gives us more details about the development of this eagerly awaited title, and not just his vanity unit portrait. He discusses multiplayer plans, balancing, Blizzard's hardcore fans, and more, just beyond the break.%Gallery-91324%
Blizzard hasn't looked at the iPad for StarCraft
Last week, the folks from Ars Technica got a chance to stop by Blizzard headquarters in Irvine, CA. They kindly asked a question that many of us RTS gamers have been wondering about ever since the iPad was released: Is there any chance that we'll be getting StarCraft to play on the iPad? Sure, there are lots of games we'd like to play on Apple's revolutionary device. Real-time strategy seems a perfect fit for a touch interface, though, and when you talk about RTS, you're talking about StarCraft. Either a port of the old game, or maybe even a few teaser levels for the new version would be awesome to see in the App Store. Unfortunately, it's not in the cards quite yet. StarCraft II's lead designer, Dustin Browder says it's not beyond the realm of possibility at some point, but the team is "certainly not working on it now." Like all of us, they're intrigued by the idea of the iPad, but they aren't quite convinced that it's ideal for their gameplay. "It's possible that's a control scheme that would work for us," Browder says. "It's possible that it isn't... we're not going to put it out there just to make a couple bucks." That's a shame, because I'd definitely pay a couple of bucks for it. Still, the iPad is new, and Blizzard hasn't sworn off the device. Browder says that they, polishers and perfectionists that they are, would rather focus on matching experiences to devices rather than the other way around. That's fine, then. Command & Conquer isn't really what we expected from a marquis title. Hopefully someone else will come along and provide a premiere RTS experience on Apple's tablet.
Interview: Chris Metzen talks StarCraft 2
click to enlarge Chris Metzen, Blizzard's VP of Creative Development, has a lot of things to keep in his head as the loremaster / worldbuilder / storymaster at Blizzard, and he's been busy utilizing all of those titles on the Terran-heavy StarCraft 2: Wings of Liberty and its two planned expansion packs that will focus on the Zerg and Protoss races. Ensconced in an office that overlooks the bustling Blizzard campus, Metzen's office is packed with enough action heroes, statues, and toys to open his own store, which is (for some unknown reason) a requirement in the gaming industry. We talked with Chris about how Blizzard is spreading this story out, what the expansions packs hold in store, how he feels about offending South Korea, and more. If you're done searing your retinas with the newly released game footage, then jump on by and read the full interview just after the break.%Gallery-91324%
Hands-on: New StarCraft 2 single-player missions
click to enlarge Blizzard has been handing out Starcraft 2 beta keys like free lunch, but it's not just for the benefit of starved-craft fans. "Oh, we don't think of this as a demo," Blizzard's Dustin Browder told me during a recent studio visit, "It's a beta test." So-called testers are contributing piles of feedback data, which has led to nine game patches so far, with more surely in the works. "The Archon has been on my chopping block for months," Browder muttered, referring to the powerful Protoss ground unit. The focus of my recent visit to Blizzard HQ was not to talk beta, however. It was to preview three new single-player missions from StarCraft 2: Wings of Liberty. In doing so, I learned more about how the developer is incorporating at least one other race into the Terran-centric game and tried out some new game-altering mechanics and the new tech upgrade process. %Gallery-91324%