step-and-roll

Latest

  • Interview: Super Monkey Ball's Yasuhito Baba

    by 
    Andrew Yoon
    Andrew Yoon
    10.05.2009

    Who would've thought that a simple game about monkeys trapped in plastic balls would go on to become one of Sega's biggest franchises? We talked with Sega producer Yasuhito Baba at Tokyo Game Show about the upcoming Step & Roll for the Wii Balance Board, and talked about the future for the franchise. Will it include support for Natal and the PlayStation Motion Controller? Read on. Joystiq: How long after the Balance Board was announced did you think of making a new Monkey Ball game for it? Yasuhito Baba: So actually, as soon the Balance Board game out, we thought this would be a great match for Super Monkey Ball. But the problem is, because we can't bundle with the Balance Board, we had to wait and see how the Balance Board would do. We had to wait for it to sell and wait for there to be a market for more Balance Board games. Monkey Ball is really well suited for new devices. So pretty much whenever there's a new device or new platform, we're always thinking about if Monkey Ball would work on it or not.

  • TGS 2009: Feet-on: Super Monkey Ball: Step & Roll

    by 
    Andrew Yoon
    Andrew Yoon
    09.28.2009

    It's surprising to think Sega hasn't already made a Super Monkey Ball game for the Wii Balance Board. It seems like a no-brainer, doesn't it? However, Sega made the playable debut of the very first Balance Board-enabled Monkey Ball game at TGS this year with Step & Roll.Conceptually, the game is rather easy to grasp. Once again, players are tasked with getting monkeys (that are mysteriously trapped in plastic balls) to a goal by tilting the game world. This time around, the game can be controlled through shifting your weight on the Balance Board -- the translation should be immediately apparent.Perhaps masters of Wii Fit (and subsequent fitness-related knockoffs) should find no problem with Step & Roll. However, a Balance Board novice like myself was a bit overwhelmed by the sensitivity demanded by the game: it takes subtle shifts in weight to carefully control the monkeys. Instead, my exaggerated movements caused the board to jerk around, tossing the trapped simian around haphazardly through the course.