steve-jaros

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  • Saints Row creative director Jaros leaving Volition for Valve

    by 
    Sinan Kubba
    Sinan Kubba
    09.15.2014

    After ten years at Volition, creative director Steve Jaros announced he's leaving the Saints Row studio to join the team at Valve Software. Jaros, who was at PAX Prime showcasing upcoming Saints Row 4 standalone expansion Gat out of Hell, enthused on Twitter about contributing to Saints Row and his "life changing" time at Volition. He added it was time to move on to "new adventures" at Valve, though he didn't specify what those adventures would entail. In other words, expect the portal gun to get a dubstep attachment soon enough. As for Volition, the Deep Silver studio's working with High Voltage Software to bring Saints Row 4 to PS4 and Xbox One on January 27, 2015, with Gat out of Hell releasing on the same day for last-gen, current-gen and PC. [Image: Deep Silver]

  • Saints Row 4 elects for even more chaos

    by 
    Mike Schramm
    Mike Schramm
    06.12.2013

    When Saints Row: The Third was still in development, we talked about it as "a dinner of doughnuts." The first mission in the game was just as stimulating and over-the-top as the last mission of your average Grand Theft Auto game. But if Saints Row 3 starts on the last mission of other sandbox games, then Saints Row 4 picks up even later than that: in the end credits. When Saints Row 4 begins, you are no less than the leader of the free world, and your first walk through the White House (complete with scantily dressed staffers and chained-up pet tigers) is like a congratulations for a job well done. You get to choose between making healthcare free or ending the deficit, you get re-introduced to a bunch of familiar faces from the series (who now all have cabinet-level positions in your administration), and the biggest prize of all is that you're on a first-name basis with your Vice President, Keith David (yes, the Keith David, brilliantly playing himself). Starting Saints Row 4 feels like you've just finished a long journey, and you've won the day once and for all. And that's when the aliens show up to kidnap your friends. You order the turrets raised from underneath the South Lawn, you get in a fistfight with the alien overlord, and – oh – you get superpowers.%Gallery-191107%