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  • Captain's Log: Why Star Trek Online is kind of a mess right now

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2014

    I haven't had nearly as much time to play Star Trek Online lately as I would have liked; I've had other projects to work on, other games to play, and a lot of holiday stuff going on. So my main captain, who's been trekkin' around since launch, is still woefully underleveled. I accept entirely that this is my own fault, but I haven't been stressing out over it; I have no need to rush up to the cap. That attitude is helped substantially by the fact that the people who are rushing up to the cap or already did rush up are awash with complaints. The speed of leveling. The speed of upgrade mechanics. How the Tier 5 and Tier 6 ships interact. The price of items. The amount of mission content. Gaining new specialization points at the cap. Sure, some of it is pretty normal complaining, but there's a general sense of discontent with the game at the moment. And I'm honestly not surprised because this problem was always going to crop up, and it could have been managed so much better.

  • Star Trek Online releases a Delta Rising bonus epilogue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.13.2014

    Maybe you haven't quite finished the storyline for Star Trek Online's second expansion, Delta Rising, but you can probably guess that it ends with the Delta Quadrant in better shape than when you arrived. You are the triumphant heroes! Except... nothing is ever really that easy, is it? Nothing ever ends perfectly. And sometimes there's just a little more going on than you think from the surface, which is exactly what's hinted in the bonus epilogue episode releasing today. The epilogue, What's Left Behind, features the voice talent of Robert Picardo and Denise Crosby capping off the existing story of Delta Rising and resolving some last-minute unanswered questions. It also raises a few new ones along the way because why not? Just because you could handle one threat doesn't mean you're prepared for another this soon. The episode is beaming on to the live servers today, so set your course and engage promptly.

  • Star Trek Online posts lore on a mystery object

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.07.2014

    So let's get this straight. While exploring Star Trek Online's Delta Quadrant, the USS Voyager comes across a mysterious object. The ship's crew immediately brings it aboard and tries to figure out what in the world it's supposed to be, coming to a lot of conclusions about what it isn't while being unable to find many answers beyond "it's probably a communication device of some kind." It also doesn't quite match any of the technology seen from the obvious sources of technologically enhanced mystery objects like the Solanae Dyson Sphere. And yet everyone thinks keeping this on a ship is a good idea? There are a lot of episodes arguing against that. All joking aside, there's a fair bit of lore to be found in the latest official dispatch from Star Trek Online, hinting rather solidly toward potential new encounters for players in the future. What it all means remains to be seen, but you can take a look at the lore and puzzle over what Voyager found.

  • Star Trek Online explores new Captain Specializations

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2014

    There are only three classes for players in Star Trek Online, and they all cover broad fields of potential abilities. That's part of the charm of the game. When Delta Rising launches, however, players will be able to specialize their characters a bit more with the introduction of specializations. Specialization trees allow characters of all disciplines to become a little more focused on a specific area of play, unlocking new traits and abilities for use in various scenarios. Players can have one primary specialization and one secondary specialization active at any given time; while abilities can be bought for inactive specializations, they cannot be used until that specialization is made active. At launch, the game will have one primary tree (Intelligence) and two secondary trees (Pilot and Commando), all of which provide different functions and can allow a character to focus in on unique areas of play. Take a look at the full rundown for more details on how the new powers will work when the expansion goes live in mid-October.