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  • Captain's Log: Impressions of diplomacy in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    08.12.2010

    Peace be with you, readers. Today, we convene once again for a new edition of Captain's Log, in which we discuss, with mutual respect for all opinions, Star Trek Online. Begging your pardon if you disagree, but I thought it appropriate that we explore one of the game's brand-new features: diplomacy. With the advent of Season 2: Ancient Enemies, Treksters and STO fans the world over may breathe a sigh of relief. Cryptic Studios finally introduced a dedicated system for being all peaceable and stuff, like on the teevee. So how does this diplomacy business work, and is it any good? Read on to find out.

  • Captain's Log: Nine more tips for ground combat

    by 
    Ryan Greene
    Ryan Greene
    07.01.2010

    Ahoy, space cadets! According to my space calendar, it's Space Thursday again already. That means it's time for another edition of Captain's Log, your weekly peek into Space Star Trek Online. This week marks the final installment of our ground-combat trilogy. First we covered five basics of ground combat, and last week we discussed melee combat in some depth. Now we round things out with some miscellaneous tips for upping your game in a space firefight. After I rant a little first.

  • Captain's Log: Five basics of ground combat in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    06.10.2010

    It's time again for Captain's Log, where we examine the best and the worst Star Trek Online has to offer -- and everything in between -- each and every Thursday. Or at least until I replace my emotion chip with a dance champion chip. Then I'm off to conquer Dancing with the Stars. This week, I've had a change of heart. I was in the middle of writing about grouping, loneliness and the new squad system in STO when the universe -- as the universe is wont to do -- mucked that up. As I ran around trying to take a few screenshots for the grouping column, poor Captain Gil found himself caught in a seemingly endless string of ground-combat missions. And so, if for no other reason than because I snapped a bunch of guys-shooting-each-other-with-phasers pictures, this week's Captain's Log introduces some of the basics of ground combat in STO.

  • Captain's Log: Difficulty settings and the injury system

    by 
    Ryan Greene
    Ryan Greene
    06.03.2010

    Ahoy, fellow officers! I trust you all enjoyed your long weekend of shore leave and sightseeing. And I hope those of you not morally opposed to microtransactions took advantage of the C-Store sale -- I'm still waiting for Cryptic Studios to add playable Catullans, complete with space grooviness. So, with spirits and warp cores recharged, it's time again for Captain's Log, Massively's weekly voyage into the far reaches of Star Trek Online. Last week, we learned about selecting your first starship. This week, let's talk about what happens when you get that ship blown to smithereens. Brace yourself, because we're about to explore the exciting world of difficulty sliders and death penalties!

  • Captain's Log: Federation guide to choosing your first starship

    by 
    Ryan Greene
    Ryan Greene
    05.27.2010

    Greetings, fellow officers! Welcome to another edition of Captain's Log, your weekly dispatch from the far reaches of Star Trek Online. I hope everyone had fun tooling around the cosmos with the developers on Monday. Sadly, technical difficulties prevented me from accessing the Tribble test server. So I'm making all my engineers wear red shirts on away missions for the rest of the week -- that'll learn 'em. This week, I thought we'd cover one of my favorite aspects of STO: starships! More specifically, I'll offer some tips and information to help you choose your first ship when you reach that magic Lieutenant 11. Remember, you pretty much have to live with your decision for 10 levels, so let's make sure you choose wisely.

  • Captain's Log: Guide to the Klingon tutorial

    by 
    Ryan Greene
    Ryan Greene
    05.06.2010

    Captain to engineering! We've been hit! How bad is it? Our graphics card is shot to oblivion, you say? Of all the dratted luck! Divert auxiliary power to onboard graphics processors. Oh, no, you're right, that's awful. Wow. Yeah, no, it's like an old-school Lucasarts game up in here. Oh, hey there, everyone. Welcome to a woefully damaged edition of Captain's Log, Massively's weekly column on all things Star Trek Online. Sadly, a Terran Federation attack knocked out our graphics card, and the U.S.S. Bob Wiley has seen better days. So while we limp to our nearest starbase for repairs -- Lieutenant Newegg assures me we'll have a new card replicated within three business days -- I'll hand this week's column over to our Klingon ambassador, Captain Trout. As we've already covered the Federation tutorial, he'll explain the basics of the Klingon beginner's experience.

  • Captain's Log: More beginner's guide to Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    04.22.2010

    Hello again, space cadets! Welcome back to Captain's Log, where I pretend each week to know a photon torpedo from a warp core. They both blow up sometimes, so what's the difference, right? Last week we discussed starting out in Star Trek Online, from creating a character to beginning the tutorial. Let's jump right back into it this week. I'll run you through the rest of the Federation tutorial, adding a few helpful hints as we go. By the end, you'll be ready to set sail in your very own ship ... even if it does look awfully similar to everyone else's ship.

  • Captain's Log: Beginner's guide to Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    04.15.2010

    Avast, me hearties! Shiver me timber beams, and raise the mainsail matrix! The weather in the Beta Ursae Sector Block has been so nice lately that the crew of the U.S.S. Bob Wiley has a little spring fever. We've been hanging out in the holodeck re-enacting a trio of historical recordings about Caribbean pirates, and the parlance has rubbed off on me a bit. Welcome to another edition of Captain's Log, ye olde Massively column on the vagaries of Star Trek Online. With the Bajoran lilacs in bloom, patrolling seems like such a drag. And with the solar winds wafting so lightly through the Rolor Nebula, spreading diplomacy throughout the sector blasting Cardassians into oblivion has lost some of its luster. Spring is a time of new beginnings. (Your humble captain assumes that the rest of the galaxy experiences spring at the same time as the Eastern Seaboard of Planet Earth's United States.) So let's take a look at the beginner's experience in Star Trek Online.

  • The WoW Player's Guide to Star Trek Online

    by 
    Adam Holisky
    Adam Holisky
    02.02.2010

    Massively has been covering Star Trek Online extensively, and we've complied a guide for all the WoW players out there looking to get into the game. As a WoW player, you'll find numerous similarities and be comfortable with the controls overall. Nothing is too terrible different from WoW, especially if you're used to vehicle combat, and players transitioning to the game (even for a quick evaluation) should have an easy time. Read on for the WoW Player's Guide to Star Trek Online, and don't forget to check out Massively's Star Trek Online page for everything related to STO.