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  • Captain's Log: Star Trek Online's year in review

    by 
    Ryan Greene
    Ryan Greene
    12.30.2010

    Welcome back, Capsloggers! (Note: professional nicknamer here, available for all your mascot-imagining, brand-revamping needs.) I hope you've all had a merry merry and a happy happy so far. And if you haven't, then keep it to yourself, because Massively is no place to be sad. Now the calendar's just one page, and of course I am excited. Tomorrow is New Year's Eve, and the end of the year means end-of-the-year lists! As we all know, 2010 has been a big year for Star Trek Online, from its release in February to the introduction of Season 3 just this month. Skip away with me down the Memory Brick Road as we recall the biggest STO stories of the year!

  • Captain's Log: Creating my first mission in the Foundry

    by 
    Ryan Greene
    Ryan Greene
    12.23.2010

    Welcome to another edition of Captain's Log, loyal readers! (Disloyal readers and the illiterate are also welcome.) I hope you've been enjoying the ramp-up to Christmas without losing any limbs to last-minute shopping. I ordered everything from the comfort of Amazon this year, though a small, self-destructive part of me misses the Mad-Maxian insanity of the mall right around now. Tomorrow is Christmas Eve, or at least a day off from work, and most of you probably aren't primed for a deep discussion of Star Trek Online's future or an in-depth examination of Season 3. Instead, let's play with the Foundry and maybe have a little fun as I try to craft my first actual mission.

  • Captain's Log: Spending time with the Foundry beta

    by 
    Ryan Greene
    Ryan Greene
    12.16.2010

    As Deathwing rages through Azeroth and the inhabitants of other worlds look forward to gift-filled holiday events, members of the Federation and the Klingon Defense Force saw Christmahanukwanzakah arrive early in the form of Season 3. Star Trek Online's third mega-patch brought a fine array of features, including Borg ship pieces and replayable missions, to live servers last Thursday. But the biggest feature (and possibly STO's best) landed on the Tribble test server instead. So let's take a trip to Beta Land and get to know the Foundry a little better by playing a few user-made missions.

  • Captain's Log: Pros and cons of Season 3

    by 
    Ryan Greene
    Ryan Greene
    12.09.2010

    Big-time release news this week, folks! Have you prepared for the biggest, best expansion of game content this side of the Laurentian System? I hope you've battened down the hatches, called in sick and stocked up on frozen pizza, because at long last, the moment we've waited for has arrived. Season 3: Genesis goes live today, and the universe will never be the same. New missions, new loot, a new look and -- I'm sorry, say again? What's a Deathwing? Yeah, you must be thinking of something else. Captain's Log is all over Star Trek Online's latest super-patch, which introduces -- or comes close to introducing -- some seriously welcome changes to the whole of known space.

  • Captain's Log: Will STO become a sandbox or remain a themepark?

    by 
    Ryan Greene
    Ryan Greene
    12.02.2010

    Welcome back from the holiday, readers! I trust everyone has recovered from the excitement of a long weekend, a tasty Thanksgiving and a rabid Black Friday. By now you should have settled back into the slow, miserable slog toward more holidays. I know I have. For this week's Captain's Log, I'm going to discuss themepark and sandbox MMOs. What do those terms mean? And how does Star Trek Online fit into that dichotomy, both in its present form and in its Foundry-expanded future?

  • Captain's Log: Anticipating STO's future in user-generated content

    by 
    Ryan Greene
    Ryan Greene
    10.14.2010

    Hey there, folks! Welcome back to another edition of Captain's Log, Massively's rarely-coherent-but-always-fun look at Star Trek Online. I have had just the busiest darn week, you betcha. I spent all weekend at New York Comic Con, where I saw more than a few folks dressed to the nines in Star Trek gear, and then I started a shiny new day job on Monday. Phew! I've been thinking a lot about user-generated content lately. In a recent interview, STO Executive Producer Daniel Stahl offers a few details on the subject, in which we learn a bit about the forthcoming system's abilities and limitations. What do we know about STO's UGC tools? What do we still not know -- mainly, when can we get in there and start crafting our own missions? Why, follow me past the jump to find out.

  • Captain's Log: Ask Cryptic raises questions about STO's future

    by 
    Ryan Greene
    Ryan Greene
    10.07.2010

    The future of Star Trek Online comes up a lot in Captain's Log. Whether imagining cool new features or picking apart comments by Executive Producer Daniel Stahl, I ponder STO's tomorrows fairly frequently. But, hey, it's not my fault the folks at Cryptic Studios talk about the game's near and far future so much, right? Especially with their monthly Ask Cryptic feature, the developers address the game's, er, development all the time. This month's extra-hefty Ask Cryptic offers players a lot of tasty food for thought -- but a forum post I missed last week has given me indigestion.