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  • Xbox Live Code of Conduct updated: sexual orientation terms now permitted in Gamertags and profiles

    by 
    Richard Mitchell
    Richard Mitchell
    03.05.2010

    The times, they are a-changin'. In an open letter to Xbox Live members, Microsoft's Marc Whitten has announced that the Xbox Live Code of Conduct has been altered to allow members to "more freely express their race, nationality, religion and sexual orientation in Gamertags and profiles." Looking over the updated code, it appears that the major change directly affects references to sexual orientation. Specifically, the terms "lesbian," "gay," "bi," "transgender" and "straight" are now allowed in both Gamertags and user profiles. According to Whitten, the change has been made as the result of customer feedback. Early last year, something of a controversy erupted when an Xbox Live user was allegedly banned from Xbox Live for identifying herself as a lesbian in her Xbox Live profile. The report brought to light an ongoing conversation on the matter between the Gay & Lesbian Alliance Against Defamation (GLAAD) and Microsoft. At the time, Microsoft claimed that it didn't allow users to express any form of sexual orientation -- including heterosexuality -- in an effort to prevent player harassment. Obviously, Microsoft's stance on the matter has changed, though the company is still wary of possible harassment. Whitten states as much in his letter, noting that the new Code of Conduct also includes "increased stringency and enforcement to prevent misuse" of the newly allowed terms. Whitten concludes his letter by stating, "I truly believe that our diversity is what makes us strong: diversity in gaming and entertainment options, and diversity in the people that make up this amazing community."

  • Gay gamer survey results with large hetero inclusion

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.26.2007

    var digg_url = 'http://www.digg.com/gaming_news/Gay_gamer_survey_results_with_large_hetero_inclusion'; In the summer of 2006, after receiving academic approval from the University of Illinois at Urbana-Champaign, Jason Rockwood opened up the "Gaymer Survey" to the public. Rockwood expected 600 participants -- if he was lucky -- for the first-of-its-kind approved study exploring the social and behavioral demographic of gay video game players and the role of sexual orientation on gaming habits. The survey was discussed in some regional lesbian, gay, bisexual and transgender (LGBT) publications and filtered out to the gaming press. The survey, with over 10,000 respondents, became a sexually inclusive survey of gamers -- gay, straight and bi.The study originally broke new ground for not only being the first study exploring LGBT gamers, but it was the first academic study of any gamer group. There is currently no academic studies of female gamers or gamers of color. In a 2006 interview, Rockwood said, "The main purpose of the survey was to be a census. Before we can ask more intelligent questions we need to know who we are dealing with. First, we need to prove that homosexual gamers even exist. Yeah, it sounds ridiculous, but that's where you have to start on something like this. This survey is an attempt to quantify the existence of an invisible minority."Continue after the break for some highlights from the survey