sun-tzu

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  • Why Varian Wrynn is a fool (and why it may not matter)

    by 
    Allison Robert
    Allison Robert
    05.27.2009

    For a while now I've been mulling over points raised by Daniel in his much-discussed article, "Why Varian Wrynn Is Right," and we've received a number of requests to address the issue from the Horde's point of view. Well...this article isn't going to do that. It started off that way, and then I realized that Varian's personal issues and the Horde's approach to the problem are really two entirely separate matters. At some point in the future, I'd like to examine the Horde's take on the newly-resurgent antagonism between the factions, because it's not something I can adequately address here without turning this into a 10,000-word tract. Today, we're going to deal almost exclusively with Varian and his share of responsibility for the current mess. I'm a little ambivalent over Blizzard's decision to include most of the backstory and explanations for Varian's behavior in a comic series, because I think it's one of the factors that's resulted the character's being poorly received by most players. Choosing to include so much of his characterization out of the game in a product most players will never read necessarily impacts how Varian's motives are going to be evaluated. If all you've got to go on is what you see of the king from ingame events...he doesn't look so great. This isn't a defense of Varian so much as a commentary on the somewhat inconsistent approach to his character that's resulted. I haven't read each of the comics, but I'm familiar with the storyline, and this article doesn't assume that you need to have read the out-of-game books or comics in order to follow the argument.

  • EVE and Sun Tzu's "The Art of War"

    by 
    James Egan
    James Egan
    10.20.2008

    Sun Tzu: Tactics without strategy is the noise before defeat. The 6th century B.C. military treatise, The Art of War by Sun Tzu, serves admirably as a tract on corporate espionage and warfare in EVE Online's far future backdrop of New Eden. It is, after all, a corporation-dominated setting and game where player organizations perpetually fight for supremacy over their competitors. As The Art of War is required reading in some MBA programs, it stands to reason it could have some practical applications to a game based around military conglomerates. Warfare in EVE, while limited by game mechanics as to what's possible (as all games are of course), can have a heavy social component. Paired with the sandbox nature of the game, there are numerous possibilities in EVE that most other MMOs simply don't offer, or can't offer through their respective game mechanics. Much of The Art of War focuses on deception, situational awareness, and overcoming your opponents through cunning rather than brute force. Of course, brute force has worked rather well for some prominent alliances, but without strategic thinking guiding their campaigns, it would all come undone at some point. Strategy is the focus of a new series of articles from Black Claw of EVE Online blog "The Travels of Black Claw." He's just kicked off the first in this series based on a guide to warfare he created for his EVE corporation. First up is "The Art of War: Laying Plans" -- which deals with assessing your own organization and the relative strength of the opposition, then figuring out how best to counter that opposition. Black Claw stated that next up will be "Waging War." Sun Tzu's The Art of War also deals with topics like stages of a competitive campaign, the importance of varying tactics, and the use of spies. Assuming Black Claw continues with his guide along these lines, it should be an interesting series of articles.