super-mario-all-stars-limited-edition

Latest

  • The unsuccessful prototype that became Super Mario Bros. 2

    by 
    JC Fletcher
    JC Fletcher
    04.03.2011

    Before there was a Super Mario Bros. 2 (in the US), and before there was a Doki Doki Panic, Nintendo was messing around with the idea of vertical platforming. "The idea was that you would have people vertically ascending, and you would have items and blocks that you could pile up to go higher, or you could grab your friend that you were playing with and throw them to try and continue to ascend," Donkey Kong Country Returns producer and Super Mario Bros. 2 director Kensuke Tanabe, who worked on the prototype, told Game|Life. "The game was mocked up (so that) when the player climbed about two-thirds of the way up the screen, it would scroll so that the player was pushed further down." The technology was cool, but there was a problem: the prototype wasn't actually any fun. Shigeru Miyamoto suggested adding some more traditional Mario-style side-scrolling, and the weird concept that eventually became Mario 2 began to take shape. "Picking up blocks was the same thing as pulling out vegetables from the ground," Tanabe said. This concept was first released as Yume Kojo: Doki Doki Panic; while it was in development, Fuji Television made a deal with Nintendo to release a game featuring characters for the Yume Kojo technology expo. Then when it was converted from Famicom Disk System format to a cartridge for Western release, Nintendo took the chance to make a couple of other changes -- like putting the Mario characters in. "We knew these Fuji TV characters wouldn't be popular in America," Tanabe said, "but what would be attractive in America would be the Mario characters."

  • Nintendo confirms 'final shipment' of Super Mario All-Stars

    by 
    Randy Nelson
    Randy Nelson
    02.15.2011

    Nintendo has apparently concluded its exploration of the option to reprint Super Mario All-Stars: Limited Edition, deciding that a "final shipment" (i.e., a reprint) of the anniversary collection is in order. It's unknown just how many copies will be repinted, but the Big N says that you'll be able to begin the scramble to get your own on March 13 for the original $30 price. Of course, you could simply "Buy It Now" on eBay for 70 big ones or so, but then where's the thrill of the hunt? Soon the game shall be afoot!

  • Nintendo 'exploring option' of reprinting Super Mario All-Stars

    by 
    JC Fletcher
    JC Fletcher
    01.07.2011

    Nintendo wasn't kidding about Super Mario All-Stars: Limited Edition being limited -- the game has become hard to find since its December release, with eBay prices hovering around the $70–80 mark. According to Nintendo PR director Marc Franklin, it may become easier to find in the future, though, as the publisher is considering reprinting the ... reprinted SNES collection ... of reprinted NES games. (A re-re-reprinting, if you will.) "Because of the strong response, we are exploring the option of bringing this item back at a later date," Franklin told GameLife. "Until that decision is made, consumers should check with retailers, as supplies will vary by store."

  • Inside Super Mario All-Stars: Limited Edition

    by 
    JC Fletcher
    JC Fletcher
    12.08.2010

    There's more to Super Mario All-Stars: Limited Edition than an unaltered, emulated version of a game that came out in 1993. In short, it's a really nice package. Nintendo sent over the collection today in advance of its Sunday release, so we thought we'd give you a look at the packaging, the soundtrack, and the included booklet -- the stuff that's really going to call out for your $30. You've already seen the game!%Gallery-109579%

  • Super Mario Bros. 25th anniversary book out in Japan next week

    by 
    JC Fletcher
    JC Fletcher
    12.03.2010

    For those Mario lovers who want more commemorative book than is included with the Super Mario All-Stars Limited Edition, Enterbrain is publishing its own brand of "Super Mario 25th Anniversary Commemorative Book" in Japan on December 9. The 144-page page-turner includes a retrospective interview with Shigeru Miyamoto, a collection of Mario manga, stickers and a poster, and a CD of orchestrated Mario music from the Press Start Symphony of Games concert series. If you don't mind a little (okay, probably a lot) of Japanese text along with your Mario ephemera, you can pre-order a copy from Amazon Japan for ¥840 -- that's about $10.

  • Call of Duty: Black Ops debuts at #1 (and #7) in Japan

    by 
    JC Fletcher
    JC Fletcher
    11.26.2010

    Call of Duty: Black Ops launched in Japan last week, and though it wasn't the major cultural phenomenon it was here, it managed to top the Media Create sales charts for the week of Nov. 15-21. Well, the PS3 version did, anyway, with 128,922 copies sold. The Xbox 360 version came in at #7 with 30,279 copies. This is just the subtitled release -- it'll get another sales boost in December when the dubbed version arrives. Other success stories in Japan last week include the sequel to Fossil Fighters on DS at #2, Pokemon Black/White at #3, Super Mario All-Stars Limited Edition at #4, and Tactics Ogre on PSP at #5. Black Ops trumped Colors last week, as Sonic raced to a #33 finish on Wii and #49 on DS.

  • Super Mario All-Stars was almost 'Mario Extravaganza'

    by 
    JC Fletcher
    JC Fletcher
    11.18.2010

    Before Super Mario All-Stars got the name we're familiar with (and the even more staid Japanese game "Super Mario Collection"), the team considered other titles, including the more exciting "Mario Extravaganza." That's one of the factoids revealed by this Iwata Asks interview with Naoki Mori and Tadashi Sugiyama, who worked on the SNES remakes of the NES series. It became "Super Mario Collection," as far as the two could recall, at the suggestion of Shigeru Miyamoto. After the break, we have a video detailing another factoid: the composition of Bowser's castle in both the NES and All-Stars versions of Super Mario Bros. We promise you've never paid this much attention to that castle.

  • Holiday sales more crucial to Nintendo than competitors, says Fils-Aime

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.11.2010

    Speaking at the BMO Capital Markets Annual Digital Entertainment Conference in New York today, Nintendo of America president Reggie Fils-Aime highlighted the importance of this year's holiday season, and contrasted his company's greater reliance on the end-of-year sales boom over that of competitors. "The holidays are more important to Nintendo than to other manufacturers," Fils-Aime said. "We have a distinct edge when it comes to gift-giving, and it's no doubt because of the familiarity and recognition of both our brand and key franchises." Nintendo's upcoming software lineup for November and December boasts some famous -- though not distinctly edgy -- brands, including Donkey Kong Country Returns and Disney Epic Mickey, but hardware has historically been the company's best performer during the holiday season. Nintendo sold over five million DS units and five million Wiis in the US through November and December last year, a two-month tally which Fils-Aime said comprised over 40% of Nintendo's annual sales. Fils-Aime also cited NPD data, which showed that Nintendo had shifted 43.1 million DS systems and 30.4 million Wiis in the US thus far. The holidays are just as crucial for software sales, with Fils-Aime noting that 44 percent of all annual game sales were incurred during the last two months of the year (compared to 33 percent for other manufacturers). Nintendo had the top three best-selling games in December 2009 -- New Super Mario Bros., Wii Fit Plus and Wii Sports Resort -- though it conceded November to Call of Duty. It's likely to do so again this year. With the introduction of new Mario-themed console bundles and a solid lineup of seemingly evergreen first-party sellers, Nintendo seems adequately prepared before it wades bravely into that throbbing, Black Friday consumer crowd. Perhaps Microsoft is the smart one for courting those same customers from a distance -- of eight feet or so.

  • Happy birthday, Mario! We share cake with Mario and Miyamoto at NYC's Nintendo World Store

    by 
    Andrew Yoon
    Andrew Yoon
    11.07.2010

    To celebrate the 25th anniversary of Super Mario Bros., Nintendo invited fans to celebrate with an incredible cake, adorned with recreations of levels from the game. Not only did Mario show up, but so did his creator, Shigeru Miyamoto, and NOA president Reggie Fils-Aime.

  • Super Mario All-Stars U.S. box art revealed, Iwata Asks talks music

    by 
    Griffin McElroy
    Griffin McElroy
    11.06.2010

    Listen, if you're a dyed-in-the-wool Wii owner who hasn't already purchased the entire Super Mario catalog on Virtual Console, you're probably going to pick up the 25th Anniversary Super Mario All-Stars Limited Edition package. Nintendo recently revealed exactly what the game you'll be hunting for is going to look like, posting the game's official U.S. box art on the company's Twitter feed. Also, the latest installment in the Iwata Asks saga sees the president pressing a few Nintendo EAD composers about the music which will come in the bundle's soundtrack CD. Give it a read, if you're interested in the history of the franchise's timeless accompaniment -- just don't get surly with us if you get "Slider" stuck in your head for like, a month.