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  • StarCraft: Ghost concept art surfaces, game hasn't

    by 
    Xav de Matos
    Xav de Matos
    03.17.2009

    StarCraft: Ghost was originally poised to be a direct competitor to the Splinter Cell and Metal Gear franchises, with similar action and stealth gameplay. Set four years after the events of StarCraft: The Brood War, it was once a hotly anticipated title for Blizzard fans. Yet, the game has eluded retail shelves after years of delays and swapped hands.A gaggle of concept art is now available online of what once was Sam Fisher and Solid Snake's worst nightmare... a girl! For a little back story on the StarCraft: Ghost insanity, here is your daily history lesson: 2002 - StarCraft: Ghost is announced (at TGS), under the development eye of Nihilistic Software (of Conan fame) 2004 - Numerous delays forced Nihilistic to cede development duties to Swingin' Ape Studios (makers of Metal Arms: Glitch in the System) 2005 - A GameCube version of SG is officially canned and Blizzard decides to hold off on further development to assess the upcoming generation of consoles Mid 2006 - StarCraft: Ghost is put on 'indefinite hold' by Blizzard, who has since moved on to StarCraft 2 development Late 2006 - StarCraft Ghost: Nova was released in bookstores setting up the back story for the (now likely) vaporware title 2008 - Blizzard does not include Ghost in a presentation at D.I.C.E. referencing canceled games; Blizzard claims it was never officially canceled 2009 - Yeah, the game still doesn't exist

  • Born for Wii: Metal Arms

    by 
    Wesley Fenlon
    Wesley Fenlon
    12.09.2008

    In an industry perpetuated by sequels, we see plenty of gamers rabidly demanding new installments in their favorite series, whether it be the predictable Madden: Year Edition, Medal of Honor: Kill Some More Nazis, or Metal Gear Solid: Even Longer Cutscenes. Of course, there's also a vocal community crying out against the terrible process of franchise-milking, demanding fresh characters and fresher concepts. Every year there are a few surprisingly original titles from the big studios. This year EA has been surpringly generous with new IPs, publishing heavy-hitters like Mirror's Edge and Dead Space. In the past, we've gotten gems like Beyond Good & Evil and Zack & Wiki. Unfortunately, as we all know, new franchises mean new risks, and they don't always sell as well as they deserve.Last generation, few games exemplified this tragic situation more than Metal Arms: Glitch in the System. Created by Swingin' Ape Studios, this wonderfully charming and surprisingly deep third-person shooter would be the developer's only project -- though they started work on the infamous Starcraft Ghost, they were eventually absorbed by Blizzard, and the game eventually disappeared. For whatever reason -- poor advertising, unappealing box art, or bad timing -- Metal Arms was overlooked by many a gamer. Those who gave it a chance discovered a lengthy quest chock full of hilarious characters, a genuinely original world, and a veritable ton of weapons, and that's why Glitch in the System is this week's game that's Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-38875% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Wario's Woods, and for more great titles that deserve your attention, take a look at Virtually Overlooked.