talents

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  • Rogue sword spec fixed for 2.1

    by 
    Eliah Hecht
    Eliah Hecht
    05.16.2007

    This isn't in the patch notes, but I'm still surprised I didn't hear about it sooner. Ming writes that the Rogue talent Sword Specialization, which has been broken for a very, very long time, is fixed in patch 2.1. What do I mean by "broken?" Well, here's the talent's tooltip:Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.Sounds like it should work out to basically 5% more white damage plus a little more due to it proccing off special attacks, right? Well, that's not how it's been working. What it's been doing is resetting your main hand swing timer whenever it procs, causing your main hand to swing at that time. If it procs off a regular main hand swing, you're getting your money's worth. However, say you've got a 2.0 speed mainhand, and it swung 1.8 seconds ago. You cast Sinister Strike, which happens to proc Sword Spec. This causes your main hand to swing and resets its timer to 2 seconds -- but it was about to swing anyway, so you've gained very little from the talent. Off-hand procs share a similar fate, since they also cause main hand swings.

  • Build Shop: Shaman 40/0/21

    by 
    Eliah Hecht
    Eliah Hecht
    05.16.2007

    Late again, dear readers, and without a good explanation this time. To compensate, I'll look at a build from the class everyone's been clamoring for: Shaman. Now Shaman is, without question, the class I know the least about in the game. I did some research before writing this, but it's still going to be a bit shaky, so you'll just have to excuse that. It'll also probably be shorter than your average Build Shop, simply because I won't be able to segue into extended discussions of individual talents or skills as often.I didn't get very many Shaman builds, despite the class's vociferousness in the comments. To be specific, I got three: two elemental, one enhancement. I know enhancement is undergoing some shakeups right now, what with the dual-Windfury nerf and all, so I'm going to avoid that and just do an elemental build. Without further ado, I give you: 40/0/21. Shaggyg on Destromath thinks this build, taking points in both Ele and Resto, should "increase crits and improve casting performance" once his up-and-coming shaman hits endgame. (Aside: props on the <My Little Pwnies> guild name; I've seen it on a few realms now and it always makes me chuckle.)

  • Build Shop: Paladin 21/31/0

    by 
    Eliah Hecht
    Eliah Hecht
    05.08.2007

    Hello, talent-loving faithful! Ready for some more build dissection? This evening we turn to a hybrid class that's getting a bit of a nerf for one of its roles in the upcoming patch, but some buffs to its other major role. Yep, it's time to poke and prod Paladin talents. The Holy talent Illumination, as I'm sure all Paladins reading this know, is receiving probably the single biggest nerf anything is getting in patch 2.1 (aside from Alchemy). On the other hand, the Protection tree is getting a few buffs, including a new Improved Holy Shield talent, elimination of the deadzone on Captain America's Avenger's Shield, and a buff to Ardent Defender.The arithmetically astute among you may note that the build above, 21/31/0, is incomplete. It only has 52 points in it, out of the 61 points available at level 70. This is because the submitter of this build, Mithral of Kael'Thas, isn't quite sure how exactly he wants to finish it off. The reason I picked this build is because, like Mithral, I "actually like the idea of a Hybrid class." His goal is to somehow make a Pally build that is decent at both of the class's primary roles, healing and tanking. This, he says, could also take advantage of Pally itemization, since "most Pally gear comes with +Spell damage AND +healing in one piece." I have my doubts about this point -- I definitely maintain very separate healing and DPS gear on my Priest. Just because it says "damage and healing" doesn't mean it's going to hold a candle to a dedicated healing piece.

  • Build Shop: Warlock 0/40/21

    by 
    Eliah Hecht
    Eliah Hecht
    05.02.2007

    I apologize for this week's Build Shop being a day late; I've been driving all around North Carolina and internet access has been spotty. This week we look at the master of fire and shadow, the Warlock. I've got a lock at approximately level 55, so I'd rate my knowledge of the class "medium." This one should be a bit less noobish than last week's Warrior write-up, at any rate.This build comes courtesy of Rixnor, of Serious Business on Duskwood (H), who "thought [he] would show you a Raiding Demonology build that doesn't get much love." He's tried 0/21/40 and 41/X/X, and likes 0/40/21 better for raiding. He says he "felt gimp" in 0/21/40 due to having to have a pet out all the time, a lot of the Destruction talents not doing much for him (he likes shadow), and aggro limitations. As he rightly points out, pretty much any good caster is putting out as much dps as he can without pulling aggro off the tank, which means anything that reduces threat increases available DPS. One thing I don't know is how much Soulshatter changes this balance, but still, reduced threat is nice.

  • PTR Notes: Pets aplenty

    by 
    Mike Schramm
    Mike Schramm
    04.27.2007

    The good people over at Petopia have posted a lot of new info about pets seen on the PTR for 2.1. First, there's been four new pets found so far-- a new Blackwind Warp Chaser, a Ravager from Hellfire Peninsula, the Sky Shadows in Deadwind Pass (that scared the heck out of you even before the expansion was released), and this amazing purple tallstrider called a Dodostrider (that last one has hunters buzzing).One pet will be made untamable-- apparently there are issues with the Death Ravager that gets spawned in a quest in the lowbie Draenei area, Azuremyst Isle, and so hunters won't be able to tame him any more. Also, Petopia has PTR info on two new trainable pet abilities, Avoidance and Cobra Reflexes. Avoidance has two ranks and reduces the damage done to pets by AoE (this is aimed directly at endgame PvE pet viability), and Cobra Reflexes has one rank and increases attack speed at a cost to damage done.As usual, all this info is still subject to change. But it's great that Blizzard is getting more and more pets (and pet abilities) in the mix. Here's hoping the trend continues.

  • Build Shop: Warrior 17/41/3

    by 
    Eliah Hecht
    Eliah Hecht
    04.24.2007

    Since Build Shop debuted, I've probably gotten more Fury Warrior builds than any other specific tree. So let's look at one. Thirx, of Eldre'Thalas, wearies of his current "hohum MS/ot build," and tossed me this gem, along with a MS/Flurry build that I won't be posting, since I only have space for one build, and I like Fury better. This build is for PvE damage, according to the author's description. Let's see what we can find.Due to Blizzard's decision to put the remnants of Tactical Mastery in the Protection tree, this particular distribution of talents -- 17 in Arms, 41 in Fury, and 3 in Prot -- is pretty much a given for any deep-Fury build. A point or two may move from Arms to Fury, but in general, Rampage is too good to pass up, TM is still a necessity (even though it's partially trainable), and that just leaves 17 for Arms.

  • Frostbite's shared diminishing returns are a bug

    by 
    Mike Schramm
    Mike Schramm
    04.23.2007

    There's been a lot of hemming and hawing on the mage forums about the upcoming changes to Frostbite-- the latest test notes revealed that the talent, which gives a chance to freeze anyone hit by a "chill effect" (that's Frostbolt, Cone of Cold, Ice and Frost Armor, and Improved Blizzard), will now be subject to diminishing returns in PvP.Which even mages agree is doable-- but their problem is that those diminishing returns are shared by other, controllable, freezing effects-- Frost Nova and the Water Elemental's Freeze. Basically, an accidental Frostbite proc, which can't be controlled by the player, could make the opponent immune to controlled freezes. And considering that Frostbite, when talented out, procs a lot, that puts a damper on regular frost mage abilities.The good news, however, for mages is that the problem is being addressed. Tseric says that Frostbite's diminishing returns are meant to only affect itself, not other Freezing spells. They're working, he says, on fixing it.Which is great (well, not so much for people fighting mages, but for mages it is). But this is the second big mage "change" we've seen on the PTR that turned out to be a bug. What's going on over there at Blizzard in the mage department?

  • Blue Notes: No free respecs, Polymorph bug is a bug

    by 
    Eliah Hecht
    Eliah Hecht
    04.19.2007

    Several classes are having talents changed in 2.1, but apparently no-one's going to be getting free respecs. From Drysc to you:Free respecs are only given in cases where talent positions actually move and would break a build, and not in cases where talents are simply altered as far as the benefit they provide.So if I read this right, it means you will only ever get a free respec if they move a talent, not if they change it, no matter how radically. Yes, Improved Sap Dirty Tricks, I'm looking at you -- I'm sure there are a lot of Rogues, myself included, who had seven points in subtlety that will no longer be there post-patch. Don't get me wrong, I'm very happy about the change, but this seems like the kind of situation where a respec is merited, at least for players who had points in the affected talents. On the other hand, even the maximum respec cost of 50g is fairly painless to make these days, so perhaps it's a non-issue.And in case there were any doubts, Polymorph is still meant to restore health; the version on the PTR right now is bugged:This is a bug on the PTR at current, yes.

  • Build Shop: Mage 40/0/21

    by 
    Eliah Hecht
    Eliah Hecht
    04.17.2007

    Hello once again, Build Shop readers. Today I think we will do a Mage build. I've noticed an increasing number of Mages running around with a lot of points in Arcane, and I've been wondering why. So let's see if I can dissect Xykon's build and see what makes it tick. Xykon hails from H-Gorgonnash-US, and had quite a bit to say about his talent choices, which I always appreciate. Mage is one of the classes I've played the least (I think my highest is 20-something), so I'm not going to have as much to say about this as I have in the past. This means I'm relying on you, friendly commenters, for some of the deep analysis.Xykon's goals with this build: a strong DPS for World PvE and Raiding, with secondary goals of overcoming resistances and survivability. Although the majority of his points are in Arcane, he describes this build as a Frost build and says I primarily only use frost spells, with an occasional instant cast from the other two schools (fireblast and arcane explosion). Broadly speaking, this build goes down Arcane, grabbing all the stuff that would help damage and a little bit of survivability along the way, and goes for all the nice Frost stuff that boosts crits and crit chance and freezing and all that nice stuff.

  • Build Shop: Priest 35/5/21

    by 
    Eliah Hecht
    Eliah Hecht
    04.10.2007

    Talents in trouble again? Must be Tuesday! Welcome back to Build Shop, where we look at reader-submitted talent builds. This week's build comes courtesy of Hamacus on Sen'jin, and it's an unconventional sort of Priest DPS build, which is why I picked it -- after last week, I wanted something a bit unusual. Hamacus neglected to inform me as to his goals with the build (shame!) so I made some educated guesses. There's no kill count or arena teams on his Armory page, which means he has less than 1337 honor kills, and he skipped the common PvP talent Martyrdom, so I figured PvE is his focus. On the other hand, he does have full Blackout, so I could be wrong. More on that later. He's a Priest, so it's obviously not a solo build. That leaves group PvE.35/5/21. Why does that look odd? Oh yes, it's because nobody ever specs between 5 and 31 points in Shadow: people tend to either put 5 in Spirit Tap for leveling/soloing, or at least 31 for Shadowform (SF). SF is such a tree-defining talent that it's often held up as an example for the other trees (as in "please make our other 31-point talents this good"). For the uninitiated, for one point, SF lets you raise your Shadow damage by 15% and decrease your physical damage taken by 15%. So why on earth would anyone want to skip it? In a word, versatility. When in SF, you can't cast any Holy spells, which of course includes all our heals (even Gift of the Naaru, the Draenei racial, in case you were wondering). And by not investing all those points in Shadow, this build is able to grab some general-purpose talents in the other trees.

  • Build Shop: Rogue 13/41/7

    by 
    Eliah Hecht
    Eliah Hecht
    04.03.2007

    Welcome to the Build Shop! This is a new weekly feature where I examine one talent build, and open it up for discussion. Normally, the talent builds will be taken from reader submissions, but since this is the first week, I'll just use one of my own builds, the one my Rogue is working towards right now. So I don't have to use another of my cookie-cutter builds next week, though, please do send submissions to buildshop@gmail.com.This is a pretty straightforward (and cookie-cutter) combat fists build. My Rogue is still leveling (67 at the moment), and combat is great for that. I'll probably stay with combat even when I hit 70, since the character is intended mainly to farm gold and mats for my main, and besides combat's quite fun. It's true that the 41 point talent, Surprise Attacks, is less flashy than Mutilate or Shadowstep, but it delivers in the numbers. A 10% increase to my Sinister Strike for one point is huge, seeing as how SS contributes something like 30% of my damage output; that's not even to mention the elimination of finishing move dodges. This means Surprise Attacks gets me more than a 3% increase in DPS for one talent point. My "gold standard" for talents is 1%: if a talent will raise my DPS by 1% per point, or lower my damage taken by 1% per point, I'm quite comfortable taking it. By that standard, then, I'm very pleased with Surprise Attacks.

  • Two specs too easy?

    by 
    Eliah Hecht
    Eliah Hecht
    03.13.2007

    As far as basic skills go, every character of a given class in WoW is the same (assuming they bothered to train all their skills; I've certainly left Feedback on my Priest and Wound Poison on my Rogue well alone). Where character customization comes in is with talents and gear. Gear is relatively easily switched -- many classes carry multiple sets routinely, and mods like ItemRack or Outfitter are great at helping you switch between them. Talents, on the other hand, are not quite so easy to switch up. Not only do you have to trek back into Azeroth to a major city to find a trainer, but you also have to pay, and of course the more you respec the more it costs. Granted, even the 50g maximum cost is a lot less now than it used to be, due to inflation, but it certainly adds up, and it's not really attractive to pay 100g (respec away, then respec back) just for one night of instances, PvP, grinding, or what have you. Blizz have said that the respec cost is not going away, as they want talents to have some kind of lasting implications, to be a somewhat weighty choice, but it does get somewhat frustrating to have to gimp yourself in one part of the game to be great at another part.Tobold's MMORPG Blog is always a good read, and today he debuts a new column about "single features that I think are easy enough to implement and which could make World of Warcraft a much better game." This being WoW, I'm sure the idea has arisen before, but this week Tobold has come up with the idea of letting everyone have two specs and be able to switch between them for free. You could still charge to change either spec, on the same plan as before. To avoid on-the-fly spec switching abuse, you could make people go to a trainer to switch. If this were implemented, I'd also want to see a spec switcher NPC in Shattrath, because that's where the party is these days.

  • Breakfast Topic: How many times have you changed your talents?

    by 
    Chris Miller
    Chris Miller
    02.21.2007

    With the new talent trees and the challenges of leveling, I've had to adjust my talents several times. On my warlock, I did a post-2.0 build before the expansion pack that was very heavy demonology, a leveling build that was heavy affliction, then I tried multiple builds for post-70, settling on a hybrid 40/0/21 build similar to my old raiding build.Fortunately I'd had my old raiding spec for a very very long time, and my cost to switch everything now is up to just 30G. How many times have you unlearned your talents lately? What's your re-spec cost up to?

  • Breakfast Topic: Favorite off-spec

    by 
    Eliah Hecht
    Eliah Hecht
    02.17.2007

    An off-spec is any talent distrubution that doesn't agree with a class's canonical raid role. Shadow Priest, feral or balance Druid, retribution or protection Paladin, elemental or enhancement Shaman, or fury or arms Warrior. You'll notice that those are all classes that can heal. DPS classes don't tend to have on- vs. off-specs per se, since by and large all of a DPS class's talent trees add to their DPS. Their raid role is to DPS; therefore, all specs help their raid role. But for a class that can heal, most of the time, their raid role is to heal.Now don't get me wrong -- I'm a huge supporter of raiding shadow Priests, feral Druids, and all the rest. Your character is your own, and you should spec it however makes you happy. With that in mind, what's your favorite off-spec, either to play yourself or to have in your parties/raids?

  • Improved Divine Spirit by the numbers

    by 
    Eliah Hecht
    Eliah Hecht
    02.05.2007

    Having just hit 70 on my priest this morning, my mind is on heal specs. I'll probably stay with my holy DPS spec for a little while for attunements and rep grinding and whatnot, but sooner or later I'm going to go healbot. I just know it. For my money, the big debate as far as healbot specs go right now is Improved Divine Spirit (IDS) -- that is, whether you'll be better off with 21/40/0 or 23/38/0 (builds are for illustration only; I haven't been able to figure out whether Holy Concentration is worth it or not). These builds differ by only two points: the first has no points in IDS and 5/5 Empowered Healing (EH), the second has 2/2 IDS and 3/5 EH. Anyway, I was researching the issue, and eventually made my way over to the worldofwar.net Priest forums, where theorycraft superstar Trepidation (aka Trep) crunched the numbers and came up with a very nice chart of how much more you'd get from EH vs. IDS for various heals and various values of +heal and spirit. EH always helps your Greater Heal and Flash Heal more than IDS does; the question is whether the boost IDS gives the rest of your group, as well as your other heals, gives it the edge. The charts are too long to repost here, but I encourage you to go check them out. However, for commonly-quoted early endgame values of +1000 heal and 500 spirit, here's the breakdown: Rank 1 Gheal: 1.74% Rank 7 Gheal: 1.10% Rank 7 Flash: 1.17% That is, EH will give you somewhere between 1–2% more than IDS will, for your Gheal and Flash. These numbers will go up as you get more +heal, and go down as you get more spirit. So does IDS help other casters in your group, and your other heals, by 2% or so? If so, it might make sense to get IDS. Otherwise, it seems that EH is a stronger choice.What has your experience been? Have any of you had a chance to test some pure healing priest builds yet? Another question I've been wondering about, as I alluded to above, is Holy Concentration. I like it in theory, but I'm having trouble freeing up three points for it. How has it been working out for you, if anyone has it?

  • Ask WoW Insider: best spec for a DPS druid?

    by 
    Barb Dybwad
    Barb Dybwad
    02.02.2007

    As we all know, some durids is bare and some is for fite. Today's Ask WoW Insider question comes from one o tehm durids interested in being more cat-like -- Corey asks: My main is, and always will be a Druid. I really enjoy the class and I try to focus mostly on a feral build since I like being able to DPS as a cat, and tank as a bear. Lately I have been searching for a spec that will give the best DPS output I can get, but haven't found that magic combination of talents yet. So I ask you... what is the best DPS spec for a druid? What say you, durids? Can you help this cat? Don't forget to send us your questions for Ask WoW Insider to ask AT wowinsider DOT com -- see you next week!

  • I'm in ur Outlands, holyin' my Priest

    by 
    Eliah Hecht
    Eliah Hecht
    01.26.2007

    The Priests in my guild are falling off to the dark side, one by one. The most die-hard Holy one went Shadow today, after hitting level 64. However, I've refrained, instead having taken the advice of our guild's shadowiest Shadow Priest and specced into dps-focused Holy. As of level 62, I was 14/32/7: Discipline (14 points) 5/5 Wand Specialization 3/5 Silent Resolve 2/2 Improved Power Word: Fortitude 1/1 Inner Focus 3/3 MeditationHoly (32 points) 2/2 Healing Focus 3/3 Improved Renew 5/5 Holy Specialization 5/5 Divine Fury 1/1 Holy Nova 3/3 Inspiration 3/3 Improved Healing 2/2 Searing Light 1/1 Spirit of Redemption 5/5 Spiritual Guidance 2/2 Surge of LightShadow (7 points) 5/5 Spirit Tap 2/2 Improved Shadow Word: Pain And as a matter of fact, I'm now level 64 and haven't figured out where to spend my two more TP.

  • Druid and Rogue talent calculators updated

    by 
    Paul Sherrard
    Paul Sherrard
    01.09.2007

    Blizzard has updated the druid and rogue talent calculators to reflect the changes in today's patch. To recap talent changes for each class from earlier today: Druids: