taris

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  • Hyperspace Beacon: The SWTOR F2P experiment, group leveling

    by 
    Larry Everett
    Larry Everett
    05.07.2013

    With the last bit of Update 2.1: Customization revealed yesterday, I can talk about an item that will change the free-to-play side of Star Wars: The Old Republic. After the next update, F2P players can withdraw credits from escrow with Cartel Coins. Although I will not have a way to find out whether this will actually affect the prices on the Galactic Trade Market until it goes live, I think it's safe to say that prices will initially go up. Let's talk about this and group leveling in this week's SWTOR free-to-play experiment.

  • Hyperspace Beacon: More beacons

    by 
    Larry Everett
    Larry Everett
    10.11.2011

    Hyperspace beacons guide a space traveler safely to places in the known galaxy. As Han Solo curtly explained to Luke Skywalker in the first Star Wars movie, "traveling through hyperspace ain't like dusting crops, boy! Without precise calculations, we could fly right through a star or bounce too close to a supernova, and that'd end your trip real quick, wouldn't it?" Hyperspace beacons were used to communicate the navigational computer on starships so that trips weren't ended "real quick." Now, Han Solo's Millennium Falcon didn't use the beacons, but ships around the time of Star Wars: The Old Republic did, hence this column's eponym. Last week, we took a trip across the Star Wars galaxy discussing the different planets in the Core Worlds and the Outer Rim. Most of those planets should be partially familiar to you because of the Star Wars movies. However, today's territories may be a bit less familiar to those who have not played other Star Wars games or read Star Wars books. After the break, I will take you on a tour of these worlds, but if you have any questions, I invite you to post them in the comments at the end of the article. In the words of Admiral Ackbar, "All craft, prepare to jump to hyperspace on my mark." Three... two... one... mark!

  • Hyperspace Beacon: SWTOR's hidden messages

    by 
    Larry Everett
    Larry Everett
    08.02.2010

    "Difficult to see. Always in motion is the future," were Yoda's words from The Empire Strikes Back, but contrary to the Jedi Master's belief, most of the time there are clues to what our future holds. Like the smell right before a rain storm, or little ticks of involuntary action that give away when someone is bluffing in poker, or that face your mother used to give you which said you were in trouble, clues to what the future holds are everywhere. Star Wars: The Old Republic is no exception. Clues to what the game holds are hidden all over its website. Alyssa Gobelle is the web designer for SWTOR. She has done a beautiful job of constructing a site that is entertaining as well as interesting to look at. Although the busy lettering, Aurebesh, entices the eyes, it also gives away secrets to the game. In April, Gobelle was interviewed by the Holonet Project fan site, where she revealed that the messages are totally intentional: "When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." Continue after the break to find out what some of these "hidden teases" are. Perhaps you can help me figure out what the rest of them mean.

  • Taris adding a little post-apocalyptic flavor to SWTOR

    by 
    Kyle Horner
    Kyle Horner
    02.26.2010

    For those of us who played Star Wars: Knights of the Old Republic, the name Taris will immediately spark up some memories of those first few hours of playing the original game that started it all. Taris, for the record, was an ecumenopolis (or city-wide planet) much like Coruscant, only unlike the more famously known hub of the galaxy, Taris was destroyed and forgotten during the events of KOTOR. This week's new Developer Dispatch video covers the dev team's efforts to make a uniquely post-apocalyptic zone for Star Wars: The Old Republic, and it really delivers. Even if you haven't had the pleasure of playing KOTOR, we think Taris is going to be something to really look forward to -- except perhaps those Rakghouls. Find the video below the break.

  • Taris announced for Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.13.2010

    Fans of Star Wars: The Old Republic are most likely veterans of Star Wars: Knights of the Old Republic, for reasons that should be immediately obvious. So the announcement of Taris on the official site is no doubt going to bring back some warm feelings of nostalgia... or irritation at the planet that you had to spend roughly seven years on to find Bastilla. Maybe a little of both. Of course, by the same token players might remember that Taris didn't exactly make it through the end of the game intact. Being leveled by an orbital bombardment left the planet a smoldering ruin for the rest of that game, and according to the planet's official dossier, the better part of three hundred years. The Republic is attempting to re-colonize the planet in a show of defiance against the Sith, but they're running into a few problems. The rakghouls and plagues that marked the planet's lowest sectors remain amidst the ruins, along with the Sith attempting to block the Republic from the obvious symbolic victory of retaking the world. We're still a year out from Star Wars: The Old Republic, but with a few of the sites we can look forward to visiting, some players might feel as if they've never left.

  • The Digital Continuum: Six planets KOTORO shouldn't be without

    by 
    Kyle Horner
    Kyle Horner
    09.06.2008

    There are many worlds to explore in the Star Wars universe. Some are nothing but deserts, while others are covered completely by a single city. So how do you decide which planets to include in something like the upcoming KOTOR MMO? Well, you could just flippantly choose the ones that appeal to you the most, or spend way too much of your time researching planets to figure out which ones would suit both MMO gameplay and lore the best. I went with the latter choice for this week's Digital Continuum. Feel free to click the image above and read through the results.%Gallery-31316%