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  • White Chocobos lead the charge in Pashnow Marshlands monster races

    by 
    Michael Zenke
    Michael Zenke
    05.27.2008

    The official Final Fantasy XI site has word (via another amusing lore text) of a tweak to an in-game event. The activities of Chocobo Racing and Breeding are unique offerings to Vana'diel players. A lore piece on the official site hints at changes to the racing system that might, in turn, offer something new to breeders. It all surrounds the rare White Chocobo. According to an 'inside source', monsters have been spotted occasionally participating in the Chocobo races ... for some unknown reason. Likewise, White Chocobos are now apparently taking part of their own volition. Though the image above (from the FFXI Dats site) shows the Chocobo with a saddle, the official site's image shows an unbridled bird running in the races. Are these just flavour changes to Chocobo Racing? Does this mean that White Chocobos might eventually be caught and bred after races end? And how do the monster fit into this? For a great deal of speculation, check out the discussion on the Allakhazam boards, and feel free to offer up your own opinion here. Wark!

  • A video and screenshot tour of FFXI's Wings of the Goddess expansion

    by 
    Michael Zenke
    Michael Zenke
    03.25.2008

    Late last week we had the opportunity to get a hands-on look at the most recent expansion to the venerable MMO title Final Fantasy XI. Wings of the Goddess was released to excited Taru Tarus and enthusiastic Galkas in November of last year, but the new content is still being explored by the several hundred-thousand strong playerbase. Featuring two new jobs and an intriguing story arc that ties the present of Vana'diel to its war-torn past, Wings is easily the most ambitious project the Square/Enix development team has delivered to the online space. While it hasn't been as well received as some previous expansions, it's nonetheless a watershed moment in the game's history.The reason? The FFXI developers are reaching out to the community, both inside and out of the game. Don't play Final Fantasy XI? Don't worry – we haven't in a while either. That's why we went on this tour, to experience the newest and greatest the gameworld had to offer. While talking to the developers was great, nothing can compare with seeing the sights and trying out the two new classes firsthand ... and did we ever come back with spoils! We have descriptions of playstyles for both of the new classes, details on the newest Campaign-style collaborative combat gameplay, dozens of screenshots, half a dozen videos, and one very special cinema featuring a certain cat that might be very familiar indeed ...%Gallery-19113%

  • Make your own FFXI dungeons, Fan Fest recap

    by 
    Michael Zenke
    Michael Zenke
    11.27.2007

    Writing for Gamastura, freelance writer Emily Balistrieri has a lengthy run-down on the biggest party of the year for Final Fantasy XI fans: Fan Fest. She offers up two features for the price of one. The first is an interview with some folks from the development team, including Hiromichi Tanaka, and Global Online Producer Sage Sundi. The second is a breakdown of the events of the Fest itself, from the introductory speech to the obligatory game music concert. Another very popular event returning from last year was held Friday at 3:00 PM: The Tarutaru Marathon. Registered players were each assigned one tiny, adorable, level one Tarutaru character to send hurtling through a perilous dungeon. Monsters there could smite these wimpy Tarutaru into dust with just one hit, so stealth -- well, more so just running like hell -- played a big part in advancing the furthest. No one actually managed to cure the goal Galka character before the 20 minutes was over, but the closest three were awarded pretty sweet tech prizes. In fact, the top prize for many of the contests was a new PC.One additional element not covered in her writeup, but touched on in an update to the official site: the prospect of player-created dungeons! This idea is so out there that the language on the site sounds especially cautious:The development team hinted at the possibility of a function that would allow players to design their own dungeons. These adventurer-created dungeons could then be attempted by and traded between friends. However,this idea is still in the early planning stages, and there is a chance it may not come to fruition.If this was of interest, don't forget to check out our own Jason Dobson's gallery of photos from the event, and his own chat with the dev team.