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  • Captain's Log: Star Trek Online's reputation systems for the new player

    by 
    Terilynn Shull
    Terilynn Shull
    12.16.2013

    One thing new MMO players will learn is that games that have levels inevitably also have a level cap, meaning that when a character reaches the highest level, there's not often much left to do other than to wait for a new expansion. This conundrum has left many developers trying to find ways to keep players in the game while they worked on new, larger content pushes. Many accomplish the task by creating repeatable quests or missions. Some games, Star Trek Online included, have integrated what are known as reputation systems into their games. Reputation systems are meant to keep players participating in repeatable content, allowing them to apply the currency received from that play to obtain select items and unique rewards.

  • Captain's Log: A new Star Trek Online potpourri

    by 
    Terilynn Shull
    Terilynn Shull
    06.10.2013

    One thing is certain: Many players have returned to Star Trek Online since the Legacy of Romulus expansion was released. Many new players have also given Star Trek Online their first try and are suitably impressed with the game's improvement. Bug patches are forthcoming, and server crashes have been reduced over the past couple of weeks. Many players who have started new Romulan Republic characters and have reached level cap (50) are now turning their attention to the endgame material. Still others have decided to start their very first Klingon character. But what about stuff that isn't about Legacy of Romulus? It just so happens there are lots of "little" items to cover, so join me while I go over some of the news and tidbits that have popped up recently.

  • Captain's Log: STO's fleet advancement and reputation systems

    by 
    Terilynn Shull
    Terilynn Shull
    03.18.2013

    In my continuing efforts to mark time until we all find out what the blazes the most recent teasers for Star Trek Online's upcoming March Beneath the Raptor's Wings are hinting at, this column is going to delve into two huge new tech developments the game has seen since its free-to-play conversion. Many players are just now coming back to Star Trek Online after a prolonged absence and have asked me to touch on some of the changes the game has seen in the past two years. Seasons Six and Seven saw the release of the fleet advancement and reputation systems. Both of the new systems work on the same basic principles, so let's go over the basics, then touch on each individual system's idiosyncrasies.