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  • All Points Bulletin: Reloaded dev blog discusses patch 1.5.2

    by 
    Matt Daniel
    Matt Daniel
    06.29.2011

    Citizens of San Paro, listen up, because TechMech has a new blog post to share with you lot and it's got a pretty solid amount of information for your perusal. The first point of discussion is the upcoming 1.5.2, which sees quite a few new items added to All Points Bulletin: Reloaded's development roadmap. The most important of these features are the new district recommendation system and skill-rating based matchmaking, which should make it much simpler for APB players to find a challenge suitable for their personal skills and character levels. Other items of note include "meta-grouping for better PuG-ing, action grouping relaxation (fancy way of saying you will be able to shoot right as you stop sprinting instead of being blocked from shooting), 70+ different mission fixes, new clothing, new items and a boat-load of various bug fixes and improvements." The post goes on to explain why this big honkin' patch is going to miss the scheduled mark of June 30th, and then it outlines some of the current build's known issues (and possible fixes). For the full post, head on over to the APB dev blog.

  • All Points Bulletin: Reloaded open beta beginning on May 23 for reals!

    by 
    Matt Daniel
    Matt Daniel
    05.20.2011

    After the delay of the All Points Bulletin: Reloaded open beta test last week, TechMech announced via the APB blog today that the beta-stopping bug has been fixed and open beta will go forward on May 23rd. TechMech reminds players to keep in mind that the game is still in beta, so players shouldn't expect a perfect gameplay experience simply because this bug has been fixed. He does note, however, that the folks at Gamersfirst are "confident the game will hold up technically while we work on the series of game items we need to improve on and polish." A disclaimer at the bottom of the post also states that, while TechMech is making no promises, "there is a chance we will have some super-double-secret number of accounts enabled to enter the Closed Beta during both Saturday and Sunday leading up to the beta launch, which 'might' permit access to the game for people who had previously registered an interest in the game." So if you registered previously and would like to try out the game, there's no harm in giving it a download and trying your luck. And of course you can register for the upcoming open beta on APB's official site.

  • All Points Bulletin: Reloaded open beta delayed

    by 
    Matt Daniel
    Matt Daniel
    05.18.2011

    As we reported a couple of weeks back, the All Points Bulletin: Reloaded open beta test was scheduled to begin today. Unfortunately, we've got some bad news for all you wanna-be gangsters and law-enforcers out there: The game will remain in closed beta while the team rolls out a new patch this afternoon in an attempt to fix a "player disconnection issue." In the post, TechMech says, "The issue manifests itself in disconnecting some groups of players after one to two hours of gameplay, which clearly is not acceptable in Open Beta." As a thank-you for the continued efforts of all of APB's closed beta testers, the team is preparing a "goodie-pack" of in-game items for everyone who has participated in the closed beta test so far. This bag o' fun will be available to players the week after the open beta is released to the public. When will that be? "If we determine after the next patch that the issue has been resolved, we will then proceed to release the game to the public," the post explains. For further details and any updates, check the official post.