technique

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  • Apple, Sony, others sued by Graphics Properties

    by 
    Mike Schramm
    Mike Schramm
    03.27.2012

    Apple and a few other big electronics companies are facing yet another lawsuit, this time from a company called Graphics Properties, formerly known as Silicon Graphics. These patents target a process that turns text and images into pixels for display on mobile screens, and Silicon Graphics is claiming that Apple, Sony, HTC, LG, and Samsung are all infringing on its patent rights. The company already filed for bankruptcy a couple of years ago, but its filings with the court say that unless these companies stop selling devices using technology it claims to have developers, it will "suffer irreparable harm." Obviously, neither Apple or any of the other companies had a comment to share, as they all prefer to let this play out in court. But we're guessing if Apple did have a comment, it would be something along the lines of, "Not this nonsense again."

  • NC State researchers team with IBM to keep cloud-stored data away from prying eyes

    by 
    Amar Toor
    Amar Toor
    10.07.2011

    The man on your left is Dr. Peng Ning -- a computer science professor at NC State whose team, along with researchers from IBM, has developed an experimental new method for safely securing cloud-stored data. Their approach, known as a "Strongly Isolated Computing Environment" (SICE), would essentially allow engineers to isolate, store and process sensitive information away from a computing system's hypervisors -- programs that allow networked operating systems to operate independently of one another, but are also vulnerable to hackers. With the Trusted Computing Base (TCB) as its software foundation, Ping's technique also allows programmers to devote specific CPU cores to handling sensitive data, thereby freeing up the other cores to execute normal functions. And, because TCB consists of just 300 lines of code, it leaves a smaller "surface" for cybercriminals to attack. When put to the test, the SICE architecture used only three percent of overhead performance for workloads that didn't require direct network access -- an amount that Ping describes as a "fairly modest price to pay for the enhanced security." He acknowledges, however, that he and his team still need to find a way to speed up processes for workloads that do depend on network access, and it remains to be seen whether or not their technique will make it to the mainstream anytime soon. For now, though, you can float past the break for more details in the full PR.

  • Interview with a Gnome Death Knight

    by 
    Mike Schramm
    Mike Schramm
    11.17.2008

    We still have no idea who did the voice of the Headless Horseman, but if you're playing a male Gnome Death Knight lately, we know whose voice you've been listening to: Dino Andrade, recently interviewed by Geeks of Doom, a voice actor who's probably most heard as "Pop" of the Kellogg's Rice Crispies mascots. You can hear his reels and demos on his website, and sure enough, that's our Gnome.Andrade says the Blizzard recording was "the most secretive thing I have ever done" -- they didn't show him anything visually about what the character was or did, and apparently he wasn't even allowed to take the script out of the recording room. Andrade also says that Blizzard is keen to let voice actors do their thing -- rather than giving direction, they let the actor come up with lots of their own reads, and then chose the one they wanted to use. It's almost hard to believe that Blizzard's voice acting is so good, given how hands-off they are (you'd think they'd aim to connect it with the art or animation in some way), but Blizzard fans know how well it works -- the voice characterisation in Blizzard games has always been terrific.Very interesting -- while Blizzard's voices are one of the things that have really made their games successful, it's strange that they've never let us into the process more. Their sites are full of concept art and model designs, but it would be cool to hear an uncut recording session or find out exactly how voice recordings are integrated with the game. Maybe we'll see more on that in the future.

  • Eddo Stern's WoW and MMO sculpture installations

    by 
    Mike Schramm
    Mike Schramm
    04.10.2008

    The National Post has an interview with an artist named Eddo Stern, who has created what he calls "sculptures" of figures from WoW. You can clearly see what looks like a dragon (Onyxia), Chuck Norris, and a Night Elf above, and there is apparently another sculpture in the series featuring Chuck Norris mashed up with something from Chronicles of Narnia. Finally, Stern apparently has created a video installation of a thread from the EverQuest forums called "Best... Flame War.... Ever." Sounds like pretty standard forum posturing to us -- a kid calls another guy a noob, said guy threatens to show up in RL for a fight and then talks about his buddies in Iraq.Stern is supposedly playing with the virtual machismo of playing in MMOs, and how different the players supposedly are from the heroic character they're playing. Sounds like interesting stuff. While I don't really agree with his premise all that much (there are all kinds of people playing these games, and the vast majority of them don't really emulate Chuck Norris or try to pick fights on message boards), I like the techniques a lot -- those projections look pretty good. And his next project sounds even cooler: he's going to try and project a huge dimensional portal on the side of the highway in San Jose. Should be fun to see.[Via Worldofwar.net]