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  • Second Wind: Taking another look at TERA

    by 
    Mike Foster
    Mike Foster
    01.25.2013

    I am beautiful. Seriously, I'm the best-looking game character that has ever pretended to live. Not only am I gorgeous, I'm lethal. With my massive lance, heavy shield, and ridiculously tight dress, I can make short work of pretty much any foe with the stones to come at me. I am as dangerous as I am attractive, and that is saying quite a bit. This is TERA. Launched in the west by En Masse Entertainment back in May, the fantasy MMO promised gorgeous graphics, fast-paced action combat and a different way to experience a now-familiar formula. Lured in by pretty trailers and compelling class descriptions, I picked up the collector's edition of the game just before release. I played for a few weeks, streamed it a couple of times, and promptly forgot it existed. When my initial 30 days expired, I never subscribed for more. But now TERA is going free-to-play. And since En Masse was kind enough to give me (and everyone else) a couple of free weeks of playtime before the F2P transition, I figured now was as good a time as any to revisit the title and see if removing my wallet from the equation would be enough to keep me engaged. The answer? Perhaps.%Gallery-152724%