the-inevitable-city

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  • Disappointment with the patch 3.1 game world

    by 
    Alex Ziebart
    Alex Ziebart
    05.07.2009

    The last few days I've been wracking my brain trying to figure out why I'm not particularly enjoying Patch 3.1 when I'm doing something besides raiding Ulduar. I should be enjoying it! When I first checked it out on the PTR, I was extremely excited about it. The Argent Tournament especially. The whole jousting deal, the Arthurian themes, the potential for story progression, the whole thing. It looked great! Unfortunately... I'm finding it pretty boring.The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?

  • Warhammer Online's cities more than just a backdrop

    by 
    James Egan
    James Egan
    12.02.2008

    Game journalist Alec Meer, well-known for his writing at Rock, Paper, Shotgun, recently contributed a Eurogamer piece on the "social and architectural heart" of Warhammer Online -- its cities. Meer looks beyond the RvR game mechanics, the classes, "man-slapping" and the other trappings that make Warhammer Online what it is, and focuses instead on the setting itself, as seen in The Inevitable City and Altdorf. When Meer looks at The Inevitable City, he points out how it's not just your normal MMO hive of activity and commerce, or a place to line up quests. "These are the reasons to visit it, but they're not its real purpose. What it really does is define what the Destruction races are, and what they're trying to turn the Warhammer world into... You only get an inkling of that in the main world," Meer writes.Contrast this with Altdorf. Meer writes, "Cobbled streets, chunky stone buildings - very European. This is what Order are fighting for. Well, except it's really dirty. Altdorf is not a picture postcard - it's grim and crumbling, full of squalor and fear - as much because of the ongoing war as because of the despotism and aggression of the Empire's rulers," Meer states. Do you agree with Meer that the cities of Warhammer Online are more than just a backdrop for your activities? Do you think the look of WAR's capital cities accurately reflect the conflict between Destruction and Order to reshape the world, each according to their own opposing paradigm? Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Week 1 - Checking in with the Warhammer Online beta

    by 
    Matt Warner
    Matt Warner
    10.19.2007

    When it comes to the Warhammer: Age of Reckoning beta silence is never golden. Instead of leaving everyone in the dark to fend for speculative scraps and gossiping guffaws, the development teams working will report to the masses every week on the progress they are making in different areas of the game to keep our salivating tongues dripping. Check out the full script for yourself or stick around for a recap. Public Quests were reportedly a little on the iffy side before the developers stalled the beta, currently influence and experience rewards are being adjusted for perfection. There are still a lot of UI enhancements in the sketch phase and it may not be until January, a whole month after the beta kick-starts into high gear, before beta testers see those easy-on-the-eyes UI improvements. The biggest undertaking by the Public Quest team is dealing with the teeter-totter that is balancing loot and fine-tuning it so the pig-hats stats aren't pig-crap, make it worthy! When it comes to RvR players can now flag themselves for some PvP action, although, the same regular rules apply for removing the flag. Guards in the Chapter hubs will flag any player if they are disrupting the peace and commence a beat-down to punish their wily ways. A very slight acknowledgement but unfortunately no juicy information this week on battleground objectives but the RvR team does promise to divulge some information in the near future.