the-lost

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  • How Irrational's cancelled 'The Lost' found itself in India

    by 
    JC Fletcher
    JC Fletcher
    11.16.2011

    Irrational Games opened up its virtual "Vault," delivering information about its appropriately named PS2/Xbox game The Lost. "It was Silent Hill meets Zelda meets Devil May Cry in the sense that it was a series of levels in linear fashion, but within the levels, there was freedom," explained Games Design Director Bill Gardner. Though Irrational decided not to release the project, it ended up making it to retail -- in India. Irrational decided to license the game to an Indian studio called FXLabs, whose CEO was working to build up the Indian game industry. FXLabs kept the game design, but localized it for PC as Agni: Queen of Darkness, even adding Bollywood actors. Above, actress Malaika Arora performs in a music video built around footage of the game. In other words, there's an Irrational game out there you haven't played. Try to live with that!

  • A Mild-Mannered Reporter: Spotlight on the Lost

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.09.2011

    Paragon City has the same problems as any large city. Drug addiction, financial ruin, and any number of other horrible circumstances have conspired to give the city a large population of the homeless and hopeless, left wandering the streets and trying desperately to survive. But something emerged within the homeless population of the city, something that smells of a familiar evil and a problem that was never appropriately dealt with the first time. If your goal is to defend the system, your enemies will find the people whom the system has failed... The Lost are among the saddest of all of the villainous groups in City of Heroes because at their core the group is made up of people who in many ways simply had no options. It's not even that they turned to crime out of desperation. These are people who, for better or worse, were blameless of anything more than minor crimes and poor decisions. And then they found themselves knee-deep in a war, moving from one sort of victim to another.