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  • The Game Archaeologist mourns the end of EQMac

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2012

    In 2003, Sony Online Entertainment tried an experiment to reach out to the (then) small-but-growing community of Mac users. The company released EverQuest Macintosh Edition -- quickly abbreviated to EQMac -- which incorporated the core game and the first four expansions of EverQuest: The Ruins of Kunark, The Scars of Velious, The Shadows of Luclin, and The Planes of Power. Because EQMac was a separate version of the game, SOE segregated Apple players on their own server called Al'Kabor and then, for all intents and purposes, abandoned them as the "real" EverQuest continued to expand and advance. While the population didn't exactly explode, especially as the progression of time rendered EQMac stuck in a type of video game amber, a singular community of dedicated, helpful players formed, and they became proud of their hardcore home. According to many of them, EQMac was the way EverQuest was always meant to be played, frozen in time at the release of one of the game's best expansions. It was a mark of pride to say that you played on Al'Kabor, especially now as massive AAA MMOs dwarf the original EQ -- to say nothing of this odd EQ spinoff. Yet, as SOE posted, "all good things must end," and with the news that EverQuest is being prepped for free-to-play, EQMac players learned that they would not be joining the rest. Unless higher powers intervene, on March 29th, Al'Kabor will be turned off for good. As such, I felt this was a good time to look briefly at the history of this unique title and the testimonies of its passionate fans.