theclimb

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  • Oculus claims exclusive games are good for the VR industry

    by 
    Aaron Souppouris
    Aaron Souppouris
    06.24.2016

    Many have argued -- including our own Sean Buckley -- that the steady stream of platform-exclusive virtual reality games is a bad thing. Oculus has been by the far the most aggressive in pursuing such deals, but its head of content Jason Rubin claims that this is a good thing for the industry. In an interview with gamesindustry.biz, Rubin made an argument focused on the growth of the industry. He compared the VR industry to PC gaming in the '80s, noting that the market is similar in size. The problem, he asserted, is one of expectation. "The average gamer is now aware of $100 million games. And while we certainly cannot build a $100 million game that takes four years, in the year we've had dev kits, we can try to get closer to that by funding significant leaps beyond the financial certainty that a developer would need to have to do it on their own."

  • The brain hacks that make climbing in VR feel real

    by 
    Nick Summers
    Nick Summers
    12.17.2015

    When I talk to friends and family about VR, their most pressing questions are usually about immersion. Once they've finished asking about the possibility of vomiting, the conversation turns to: "And how real does it feel?" "Do you believe you're really there?" Truth be told, I've never had that sensation -- a complete and utter submission of my senses -- although developers are getting better at tricking my brain for a few fleeting moments.