thq-core-games

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  • THQ needs your money to publish more Double Fine games

    by 
    Ben Gilbert
    Ben Gilbert
    01.12.2011

    Between the adorable (and enjoyable) Costume Quest last October, and the forthcoming (and quite charming) Stacking some time this year, we're quite looking forward to the other two downloadable titles in Double Fine's four game roadmap. And though THQ isn't the only publisher that could release them, it would sure like to be. "I really wanna do a lot more with Tim [Schafer]. I've always been a huge Tim fan. Grim Fandango to me is one of the greatest works of art in gaming," THQ Core Games head Danny Bilson gushed to us this afternoon. He said the choice to publish Stacking was an easy one. "Stacking I fell in love with. When Tim brought that in, I was like, 'Let's do this game! This is fantastic!'," he said. The game was later moved to THQ's "Kids, Family, and Casual" department (like Costume Quest), though Bilson's desire to publish more Double Fine games clearly hasn't diminished. He reiterated that, currently, his studio only has a two-game contract with Double Fine: the aforementioned Costume Quest and Stacking. "There's a few more that I've identified, but I haven't made those deals yet," Bilson told us. He then paused before adding, "We've gotta get some hits rolling so I have more money to spend, to be honest with you." And between Homefront, Red Faction: Armageddon and Stacking, there's ample opportunity for that money to be made in the first quarter of 2011.

  • Itagaki's Valhalla Game Studios sharing tech with Relic for Devil's Third

    by 
    Ben Gilbert
    Ben Gilbert
    01.12.2011

    Among the many things touched on by THQ Core Games head Danny Bilson in his speech this morning was Tomonobu Itagaki's post-Team Ninja home, Valhalla Game Studios. Rather than speak to when we'll hear more about Devil's Third, Bilson outed Itagaki's current location: Vancouver, Canada. Apparently, the head of Valhalla Studios and some of his team are "in Vancouver at Relic Studios, partnering with Relic on a few really cool aspects of the technology in their game." Bilson brought this up in an effort to explain how THQ treats, "all our external teams as internal teams" -- Relic Entertainment is owned by THQ, while Valhalla is self-owned -- and that means sharing technology on a regular basis. We later clarified with Bilson that this means Relic is contributing in some way to Devil's Third (rather than vice versa), leaving us to speculate what this could mean Devil's Third -- an extra space marine or two? Some form of hybrid ninja slash marine thing? Ohhhh, right, that already exists. How could we have forgotten?

  • Patrice Desilets bringing three 'key members' from Ubisoft to THQ Montreal

    by 
    Ben Gilbert
    Ben Gilbert
    01.12.2011

    "I trust him ... basically it's all about trust and support," THQ's "Core Games" head Danny Bilson told us in an interview this morning, speaking about soon-to-be THQ Montreal studio head Patrice Désilets. Bilson was detailing the hiring of "key members" for Désilets' team, something he briefly mentioned during a stage presentation that kicked off the company's NYC "gamer's week" today. He wanted to reiterate that THQ Montreal is entirely in Désilets trusted hands. When we pressed Bilson for more info on the new hires, he couldn't name anyone specific, though he would confirm all three people are from Ubisoft. "I don't think I can talk about the other three people we've already contracted because I wouldn't ... I just know Patrice said, 'I need these three guys.' And I said 'Okay! Whatever you need!'," Bilson said. "We put all of them on retention and got them started on their non-competes [non-compete clauses]. I kind of know what their roles are, but they were the most important people to Patrice. All three of them are Ubi." Which isn't to say that Désilets is doing anything nefarious. Bilson assured us that the forthcoming hires will be, "not just Ubi, but people from the community in Montreal and all over the world." And none of this is happening just yet. Désilets doesn't start at THQ until May 29 ("when his non-compete ends"), so it'll be quite some time before we see the fruits of THQ's largest studio yet.