threat-list

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  • Arcane Brilliance: The threat hotfix and you

    by 
    Christian Belt
    Christian Belt
    09.03.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're applying a hotfix to Arcane Brilliance. Beginning now, any warlock who reads Arcane Brilliance will be overcome by intense feelings of self-loathing and an irresistible urge to reroll a mage. The column's actually been functioning this way for some time now, and we thought we ought to just make it official. I figure it's about time we discussed the threat hotfix, mages. And before we go any further, I should point out that from now on, the threat level is always midnight. The hotfix has been in the game for a few weeks now, and I would have brought it up long before now but I got kinda sidetracked daydreaming about the whole transmogrification thing. Now that I've spent a few weeks going through all of the pretty dresses in my wardrobe and deciding which one I want to wear on my next date with Ragnaros (he's a passable conversationalist, a snappy dresser, and the dates are so much more fun now that he's bipedal ... but he tends to shout a lot, and he's a lousy tipper), I'm ready to talk about what amounts to the complete removal of one of the most basic MMO battle mechanics from the game. Now, removal isn't the right word, I know. Threat is still technically in the game, but it no longer really matters much. It's been sort of difficult to wrap my mind around, to be honest. It's as if I woke up one morning and discovered that I no longer needed to wear pants. For so long, pants (or a reasonable pants equivalent) were pretty much a requirement when leaving the house, but now, pantslessness is considered the style. Do I still have pants in my closet? Sure, but I only keep them in there to hide my porn beneath. So how does this new status quo impact us as a class? And is the change good, bad, or does it lie somewhere along the spectrum between those two extremes?

  • Arcane Brilliance: The mage survival guide, part 1

    by 
    Christian Belt
    Christian Belt
    02.05.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week and next, we look at the time-honored tradition of mages dying whenever something looks at them funny and discuss a few ways to break that tradition. Way #1: Stand next to the warlock, pull aggro, cast Frost Nova, then Blink away. I'm just kidding; that's a terrible idea. Funny, but terrible. Only do it once, purely for the humor value, then concentrate on downing the boss. Okay, maybe twice. If you've run a heroic in Cataclysm, you may have noticed something: Nobody's healing you. In Wrath, when I'd take my holy pally out for a spin, everybody got heals. I was healing the tank, the off tank, the off-off tank, the DPS, the other healers, the hunter's pet, the death knight's ghoul, the guy standing in the fire ... they all got heals. Now? Not so much. These days, healers spend 75% of their time healing the tank and the other 25% praying that their mana bars will go back up. That leaves exactly 0% of their time to spend on keeping your mage alive. We're on our own, guys. When you see your health bar start to drop in a Cataclysm heroic or raid, just know that it won't be going back up any time soon. Our survival as DPSers is squarely our own responsibility. And what's the first rule of magehood? That's right: Dead mages do terrible DPS. We need to stay alive, our raid needs us to stay alive, and the only way that's going to happen is if we do it ourselves. "But Christian," you might be saying, "I'm a mage! I wear a dress into combat! A particularly vigorous sneeze could kill me." Those things are all true. But you do have a few tricks up your sleeve that can help stave off death, if not forever, then at least long enough to pump out a few thousand more points of damage before you port up to that last great mage table in the sky.

  • How Adam got his loot back

    by 
    Adam Holisky
    Adam Holisky
    03.29.2008

    About a week and a half ago I reported on an experience I had in Mount Hyjal while fighting Azgalor. While the fight went fine and we did him in one try, I wasn't on Azgalor's threat list and thus did not get any loot. I wasn't on the threat table because I had to tank some spawned demons up and away from the rest of the raid. It was a rather nice conflict of game mechanics.This all happened on Tuesday, March 18th. By Saturday, March 22nd, I had the two shiny pieces of loot that were coming to me: Glory of the Defender and Onslaught Handguards. Specialist Game Master Skelend had sent me the items, along with a form letter apologizing for the issues we experienced in game. I was quite happy to see this resolved. I was even more pleased that it was resolved quickly and did not take a few weeks; as many people, both those of you who left comments and friends of mine that I talked to, said it would.So what are we doing to make sure this never happens again? Well for one thing, all the melee is hitting the boss now with a ranged weapon after the tank gets a couple hits in. That's pretty much all we can do to assure this problem doesn't pop up again for us. Despite a few enquires I've made, there is no word from Blizzard if they've fixed this. I suspect that one day it'll just be hotfixed without much fanfare.All in all, not a terrible experience when something went wrong. Quick and quality support from Blizzard.