TianMu

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  • RoboBlitz T-shirt contest: Day 1 [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    11.09.2006

    Some of you may recall that I was a little jealous of the RoboBlitz shirt that Naked Sky gave to Gamertag Radio's Godfree. It looks like Naked Sky's Tian Mu (who we interviewed yesterday) was listening, because he sent us not one, not two, but five T-shirts to give away. We have three men's shirts and two just for the ladies. Starting today, we'll give one away every day. What do you have to do to win? Well, we're not sure, but we'll think of something new every day. Today's T-shirt is a men's large. Bearing a picture of Blitz the robot on the front, and the RoboBlitz title smartly emblazoned on the right sleeve. RoboBlitz is all about physics, so if you'd like to have this shirt as your very own (your preciousssss), all you have to do is tell us something fun you can do with physics. You know, things like kicking a ball, using a lever, or curb stomping a Locust. So, think something up, leave it in the comments, and we'll choose a winner completely at random. If you don't win today, just come back tomorrow. And if you don't win tomorrow ... well, then you'll have to come back Monday, but still, that's an awesome shirt, right? Get to it and good luck.Update: This contest is now closed, and we are on to Day 2. Check out our new contest here.General contest stuff: Only one entry per person. Winners will be contacted via email in order to obtain shipping information. This contest is open to residents of the United States only.

  • X360F interviews RoboBlitz's Tian Mu

    by 
    Richard Mitchell
    Richard Mitchell
    11.08.2006

    We were recently given the opportunity to interview Tian Mu of Naked Sky, developers of the Live Arcade game, RoboBlitz. Chances are you're going to be hearing a lot about this game when it releases on Xbox Live Arcade. RoboBlitz is powered by Unreal Engine 3 (you know, the engine that Gears of War runs on), making it one of the most visually impressive games ever to hit the Arcade. Even more impressive is the fact that RoboBlitz looks fantastic and manages to stay under the 50 MB limit set by Microsoft for Arcade titles. Another standout feature of the game is its use of physics. Everything in the game is based on physics, from environmental objects to character animations. In gameplay terms, this means that almost anything is possible (check out a video demonstration here). Each puzzle can be attacked in different ways, giving users plenty of options and no scripted sequences. Read on to learn more about the world of RoboBlitz.