tilted-mill-entertainment

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  • Tilted Mill shows off first Hinterland images

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.22.2008

    Tilted Mill, following up on its re-release of Children of the Nile, recently announced its new title Hinterland, expected later this summer for PC. The game appears to be a Diablo-esque city-builder set in a fantasy world with the tag line: Loot, Level and Build. The game will have small parties of three or four characters in tactical party-based combat. It appears city town building and combat may be of equal importance in Hinterland. Check out the first couple images of the game in the gallery below.Chris Beatrice, president of Tilted Mill, which is self-publishing Hinterland, believes that smaller games will allow the company to focus and be more innovative, less afraid of risk and keep quality high. Considering the quality of the company's larger titles like SimCity Societies and Caesar IV, this "back to basics" mentality may be exactly what the studio needs to produce something not forgotten two weeks after release. We're certainly looking forward to seeing what Tilted Mill creates under the financially tighter, yet innovation liberating, constraints of self-publishing.%Gallery-28257%

  • SimCity Societies demo (finally) available

    by 
    Ross Miller
    Ross Miller
    06.13.2008

    We know your type. You've been waiting for a demo of SimCity Societies to see if the game is right for you. Finally, after 213 impatient days, the now self-publishing Tilted Mill Entertainment have released a demo for the city builder, which you can find at Big Download. Metareviews and Yahtzee be damned, check the game out and decide for yourself. SimCity Societies is part of The SimCity Box, due out June 23.

  • NY Times compares SimCity Societies, Inconvenient Truth

    by 
    Griffin McElroy
    Griffin McElroy
    11.17.2007

    We never saw An Inconvenient Truth (it came out a little too close to X-Men: The Last Stand for us to have any interest in it), but apparently, the planet's getting warmer. We've been told this by numerous celebrities and Nobel Peace Prize-brandishing ex-vice presidents, but we were surprised when we heard that Electronic Arts and Tilted Mill Entertainment were jumping on the Save the Icecaps bandwagon with their latest title, SimCity Societies. But can the game's eco-friendly undertones affect the environmental thinking of a generation of gamers?That's the question posed by eco-journalist Andrew Revkin in a recent article on The New York Times website. If a SimCity Societies player sees the long term effect of fossil fuel usage on his or her virtual metropolis, can they "internalize and act on that kind of information in their real, not simulated, world?" We know that the game affected us. It was a rough transition, but we've stopped powering our servers by burning tires and cans of hairspray. Yeah, you're welcome, Earth.However, considering the game's lackluster reviews, Crysis-esque system requirements, and unfortunate holiday competition, we wonder if it can still change people's minds if nobody plays it.