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  • Ms. Splosion Man's 'TMS' system isn't what you think

    by 
    Ben Gilbert
    Ben Gilbert
    07.13.2011

    Though Ms. Splosion Man features online co-op and ghost data races against friends, the folks at developer Twisted Pixel are, like, really concerned with keeping you interested in their newest game. One such indication of this is today's launch day announcement that the "TMS" (or "Title Managed Storage" system, as explained here) will add "special rules and new content" to existing levels on a rolling weekly basis. Like previous TMS-assisted titles (Super Meat Boy, Monday Night Combat), no patch or update will be required for the new content to appear in the game. There will be leaderboards specifically targeted at the TMS challenges, from which the studio will pull winners to award "real prizes and other fun stuff." It heralds a "new way of giving away free stuff to people who buy our games," says marketing director Jay Stuckwisch. If you aren't already on that MSM tip (following our review), have a look at the launch trailer just above.

  • Super Meat Boy to be injected with delicious free levels

    by 
    Griffin McElroy
    Griffin McElroy
    09.24.2010

    From what we've seen from Team Meat's challenging, retro-inspired XBLA platformer Super Meat Boy, the game's already packed with countless hours of missed jumps and gruesome deaths. Still, that hasn't stifled the developer's lofty plans for expansion -- Team Meat's Edmund McMillen recently explained to MTV Multiplayer that the game will have a level called "Teh Internets," a world that can (and will!) be automatically updated with free level packs using the "Title Managed Storage" system we learned about from the release of Monday Night Combat. Each pack will contain 20 new levels, all belonging to a different theme -- for instance, a pack titled "The Butcher Boy" places you in the shoes of an 8-bit Meat Boy, and will be available on launch day, October 20. McMillen explained on the game's official site that the long-term goal is to release the game's level editor "no more than six months after the PC version ships," and start putting player-made creations on Teh Internets. We hope the chosen creators don't have a mean streak -- the game's hard enough as is.