toby-gard

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  • Tomb Raider creator forms new studio with former Yaiba dev team

    by 
    S. Prell
    S. Prell
    03.19.2014

    Toby Gard, creator of Lara Croft and the Tomb Raider franchise, has formed Tangentlemen, a new development studio focused on experiential game design. The studio's team met while developing Yaiba: Ninja Gaiden Z, which Gard served as director of, and includes Yaiba's lead designer, producer and art director. Tangentlemen is currently in concept phase of their first project, a horror game currently being referred to as "Daedalus." In Greek mythology, Daedalus is the creator the Minotaur's labyrinth and Icarus' wings, so you know what that means: it means ... um, well let's see, the labyrinth could be ... uh ... okay, no, we have no idea what that means yet. [Image: Eidos]

  • After Tomb Raider, Toby Gard crafts consultancy business

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.16.2009

    Tomb Raider designer Toby Gard has told Gamesindustry.biz that his departure from Crystal Dynamics came at the right time -- and after realizing that no single man could control Lara Croft. "I think it's just something you have to learn to realise that there's no one person really in charge of what goes on with a character and they have a life of their own in the hands of the team," he said, noting that his passion for "rather expansive" games had not been extinguished quite yet.While Gard scouts for a team to assemble his next planned project, he hopes to make it big in the consultancy business, something he feels will only grow more crucial in a big games industry. "The way I see it is there's a lot of companies scaling up and down so much, letting everybody go at the end of projects, and then having their core teams do pre-production and all this kind of stuff and it's not really working out the way it should be," he explained. "It seems like the industry wants to move to a more Hollywood model by bringing in experts for shorter periods of time and then leveraging their outsourcing, but also building small teams for projects."His desire to provide a guiding hand (or a stern word) in a less embedded position likely comes from experience on his last title, Tomb Raider Underworld, which prompted several high-profile layoffs after release.

  • Toby Gard off again with Lara, Crystal Dynamics

    by 
    Justin McElroy
    Justin McElroy
    09.15.2009

    Toby Gard has had a hot-and-cold relationship with Lara Croft from the beginning. After helping to create the character at Core, he returned to help relaunch the series with Legend, before directing the cutscenes for Underworld. In June, his LinkedIn profile revealed that he'd been working on a a secret, unannounced project since January; one that we speculated was his latest engagement with the gun-toting adventurer. It seems it's not to be, though. As Develop discovered, Gard's LinkedIn profile again tells the tale: He left the company this month to open his own consultancy business. At this point, we don't know if the project dies with his career at Crystal Dynamics, as both Gard and the development team have refrained from elaborating on recent events. [Image credit]

  • Tomb Raider creator designing mysterious new game at Crystal Dynamics

    by 
    Randy Nelson
    Randy Nelson
    06.18.2009

    Toby Gard, creator of Tomb Raider and Lara Croft, is the lead designer at Crystal Dynamics. Well, actually, he has been since January 2009. But the transition from "game consultant" (on Tomb Raider: Legend) to "director of cinematics" to this new role went unnoticed until today, when a member of the unofficial Tomb Raider Forums noticed the change in Gard's LinkedIn profile. Gard lists his current responsibility as "leading a design group for an unannounced project." Now, this could be pretty much anything; but it's probably the next Tomb Raider. The series is getting another reboot, Crystal Dynamics has been staffing up to develop a new game in "one of the most prestigious AAA franchises in the industry" and, well, who'd honestly be better suited? But, as of now, we must simply go with "unannounced project" (a.k.a. Tomb Raider). [Image]

  • Lara Croft used to be a guy

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    04.18.2006

    In an interesting Guardian GamesBlog interview with Toby Gard, the artist who designed the look of Lara Croft, there's one point in particular that sticks out. In response to the question "How many designs did you scrap before Lara?" he answered that his "initial design was a guy in some tombs." Although artists often set out several different designs before they choose which one to go for, this decision was probably the most important career decision Toby ever made. Can you imagine a world without Lara, the most succesful video game heroine of all time?For all you cynical types -- the decision to "sex up" Lara wasn't made by Toby. In fact, he left Core over concerns that Lara's character was being reduced to cater to the lowest common denominator: although she was designed to look good, it was never supposed to be "about her boobs getting bigger."