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  • Japanese researchers build 512-core math coprocessor

    by 
    Cyrus Farivar
    Cyrus Farivar
    11.06.2006

    While we're just getting used to dual-cores and have our eyes on those upcoming quad-core chips, Japanese computer scientists at the University of Tokyo have built a 500MHz 512-core math co-processor chip that can perform up to 512 billion floating-point operations per second. The Grape DR chip is designed to fit on a PCI-X card and act as a secondary chip for the main CPU. The project, which has been ongoing since 1989, expects to reach two petaflops (that's two quadrillion, or 2,000,000,000,000,000) floating-point operations per second sometime around 2008. No doubt that Intel, which is planning on an 80-core processor by 2011, is watching this research very very closely.[Via Channel Register]

  • Hyper Space Couture Design Contest features "spacewear" outfits

    by 
    Cyrus Farivar
    Cyrus Farivar
    11.03.2006

    We're not really sure which is worse, that the future has already reached Japan, or that Japan has already out-designed everyone. Apparently yesterday there was a "spacewear fashion show" at the University of Tokyo's Hongo campus. A joint venture between Rocketplane Kistler, an American space tour company, and a group of Japanese fashion designers came together to create the "Hyper Space Couture Design Contest." The clothes selected will be used for Rocketplane's flights, which are slated to begin in 2008. While we don't exactly know what "spacewear" means, apparently one of the requirements is to be able to pack form and function into a zero-g outfit, "such as ruffles that expand under weightless conditions or small air-jet propulsions systems in the sleeves to help you change direction while floating." We still think that any of these outfits could be improved with a little Engadget logo stitched somewhere on there, but hey, we'll still take some small air-jet propulsion systems on our terrestrial outfits.[Via Pink Tentacle]

  • PDI BorMar paintball gun can be mounted to robots

    by 
    Cyrus Farivar
    Cyrus Farivar
    10.25.2006

    We just eyed PDI's BorMar paintball gun on display at this week's Risk Control in Tokyo (RISCON) exhibition, which wants its goers to "control risk to the fullest despite unavoidable difficulty." Apparently the BorMar can be hooked up to a robot for automated paintball firing up to 15m (49ft) and is ideally used in unmanned areas like a parking lot at night to splatter miscreants with bright red paint (or other assorted colors) if they trespass. Say, those Japanese engineers can make just about anything work with a robot right? We've got a spare Roomba around here somewhere.[Via Robot Watch]

  • TGS 2006 wrap-up: the Wii, videos, and you [update 1]

    by 
    David Hinkle
    David Hinkle
    09.25.2006

    Now that the Tokyo Game Show has come to a close and you've been assaulted with numerous videos, we can all finally take a deep breath and carefully scrutinize all of this new data following the event. For Nintendo having no presence of their own at the show, the Wii was out in full-force. Before we get into what we liked and didn't like from the show, let's recap on what the show brought us, for both the DS and Wii: Dragon Quest Monsters: Joker in-game footage A new Bleach trailer A pretty sweet Elebits booth Kingdom Hearts creators unveil new DS game FFXII: Revenant Wings trailer and art Heroes of Mana animated trailer New Sonic and the Secret Rings trailer Best in Show: Elebits The TGS booth to rule them all New footage for Q? Entertainment's Gunpey It's a Wonderful World gets the preview treatment Lost in Blue 2 trailer More Final Fantasy remakes coming to the DS? So how did Nintendo do? The DS certainly rocked the house! Even though the DS was literally bombarded with nothing but RPGs, it still had a great show. A slew of new content will keep the already incredible platform from going stale. Those with an insatiable appetite for turn-based battles and potions will get their fix with Square-Enix's incredible lineup of RPG games to come. As for the Wii, it had a smaller presence through third-party publishers this year. Konami had the award-winning Elebits on-hand for eager attendees, as well as Sega tossing down the red carpet for their mascot with Sonic and the Secret Rings. Nintendo failing to make a unified presence themselves could've hurt their momentum going into launch, but we aren't worried. If we should be, then why?For all of Joystiq's Tokyo Game Show 2006 coverage, click here.[Update 1: Added in the interview with the Final Fantasy III developers.]

  • TGS 2006 wrap-up: the DS, videos, and you [update 1]

    by 
    David Hinkle
    David Hinkle
    09.25.2006

    Now that the Tokyo Game Show has come to a close and you've been assaulted with numerous videos, we can all finally take a deep breath and carefully scrutinize all of this new data following the event. For Nintendo having no presence of their own at the show, the Wii was out in full-force. Before we get into what we liked and didn't like from the show, let's recap on what the show brought us, for both the DS and Wii: Dragon Quest Monsters: Joker in-game footage A new Bleach trailer A pretty sweet Elebits booth Kingdom Hearts creators unveil new DS game FFXII: Revenant Wings trailer and art Heroes of Mana animated trailer New Sonic and the Secret Rings trailer Best in Show: Elebits The TGS booth to rule them all New footage for Q? Entertainment's Gunpey It's a Wonderful World gets the preview treatment Lost in Blue 2 trailer More Final Fantasy remakes on the DS? So how did Nintendo do? As for the Wii, it had a smaller presence through third-party publishers this year. Konami had the award-winning Elebits on-hand for eager attendees, as well as Sega tossing down the red carpet for their mascot with Sonic and the Secret Rings. Nintendo failing to make a unified presence themselves could've hurt their momentum going into launch, but we aren't worried. If we should be, then why? We can't forget about the DS, either! Even though the DS was literally bombarded with nothing but RPGs, it still had a great show. A slew of new content will keep the already incredible platform from going stale. Those with an insatiable appetite for turn-based battles and potions will get their fix with Square-Enix's incredible lineup of RPG games to come. For all of Joystiq's Tokyo Game Show 2006 coverage, click here.[Update 1: Added in the interview with the Final Fantasy III developers.]

  • TGS: A passenger's seat view of Forza Motorsport 2

    by 
    Christopher Grant
    Christopher Grant
    09.24.2006

    Following our showing of the slightly macabre Viva Piñata, we were shown the far more sedate racing-sim, Forza Motorspot II. The sequel promises more of what made Forza a success, with some notable additions. Chris Lee, the Group Product Manager at Microsoft, walked us through an early build of the game, making sure to point out that it's in an early stage and may exhibit some characteristic wonkiness. Of course, that's why it's being shown behind closed doors instead of being trotted out on the show floor (see: Coded Arms Assault). While I didn't see any glitches or other anomolies that would have revealed the game's incomplete state, I did note a general lack of grittiness in the cars and environments. Lee said the art design for the series is intentionally clean and crisp but, somehow, it makes the vehicles look plasticine .... at least as long as the car is all in one piece. As in the first game, your car can and will take damage when you hit a wall or another car. In the example he showed us, the bumper fell off and remained on the track, interacting with the world and other cars, exhibiting its own physics.

  • TGS 06: Lost Regnum impresses

    by 
    Chris Powell
    Chris Powell
    09.23.2006

    One game that we haven't heard a lot about is Goshow's Lost Regnum, but the game, which is a dungeon-crawling hack 'n slasher, found its way to the Tokyo Game Show.While currently it doesn't seem likely the game will make its way across the pond, IGN says the gameplay is straightforward enough that it should make for a great import.In Lost Regnum, you control one of four characters and can team up with a pal to play two-player co-op throughout the game. Graphically, the game seems to be pretty impressive with nice textures and detailed characters that move very well. And to make it even better, loading was nearly non-existent. However, all good things come at a price, right? It seems Goshow had to cut some corners by limiting the draw distance by the ever-dreaded fog.The biggest hurdle Goshow has, like any developer has in making a game of this ilk, is keeping the combat fresh and unrepetitive. If they can deliver, they may have a great game on their hands and one worthy of an import.(Via IGN)

  • TGS for men, women and children [update 1]

    by 
    Vladimir Cole
    Vladimir Cole
    09.22.2006

    On our way to the Makuhari convention center this morning we decided to take a quick census to better describe the difference between TGS and E3 (and between gaming in America and gaming in Japan). To gather this data, we stood at a chokepoint on the way to the convention center and counted the number of men, women and small children to walk by. As the table below shows, women comprise approximately 25% of the attendees at TGS. The actual number of women here is somewhat higher because we conducted our census at 10 AM, after most of the booth ladies were required to be in costume and posted at their show-floor stations. We lack similar data for E3, but our gut feeling is that there are at least triple or quadruple the number of women at this show, many of them arriving with significant others and children in tow.