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A Mild-Mannered Reporter: Community guide to City of Heroes
Welcome to A Mild-Mannered Reporter, Massively's new weekly column all about City of Heroes! We were originally going to spin you a dynamic yarn about how I had watched my parents die, then spent years training in secret to strike fear into the hearts of criminals by writing about video games, but that was eliminated during the concept stage due to copyright infringement. Instead, we're just going with a column. For our first installment, we're highlighting a number of sites that are useful in one way or another to the City of Heroes playerbase. While the game has enjoyed quite a lifespan, the web presence on it has been a bit more limited than some other games, probably due in no small part to the fact that it's much easier to simply pick up and play. That doesn't mean there's nothing here, though -- the community has developed a number of excellent tools and community gathering points to improve everyone's experience in Paragon City or the Rogue Isles. Take a look at what we've looked at and see as the highlights.
The Mog Log: Community guide to Final Fantasy XI and XIV
The great thing about being a fan of Final Fantasy XI is that you're not lacking in any sort of resources online. After such a long lifespan, pages have been created to suit almost any need the community might have. And for a game whose mechanics can be obtuse at times, that's a good thing. But we're getting ahead of ourselves, aren't we? The Mog Log is Massively's new weekly column focusing on all things both Final Fantasy and online, meaning both Final Fantasy XI and Final Fantasy XIV. For our first installment, we're taking a look at the multitude of fan pages, guides, and other resources for players. Needless to say there are a few more options for the former game than the latter (due to only one of them actually being released yet), but there's already a community building in anticipation of Eorzea's adventures.
iPhone devsugar: Simple table badges
TUAW's devsugar series helps introduce developers to tools and tricks that they might not yet be familiar with. Today's tip centers on table-level badging and how to simply and easily add badged cells to your iPhone Xcode projects. Badges are a natural partner for table view cells. When working with one-to-many data like mailboxes with letters, or RSS feeds with articles, they indicate how many items (or new items) branch off of each available choice. The standard Apple SDK does not offer badge functionality. iPhone Developer Tim Grant Davies to the rescue. He has built an open source github repository for his TDBadgedCell project. Distributed under the Creative Commons Public License, this class allows you to add numbers to the right of each table view cell, and choosing a background color for each number. Each badge is drawn in a custom view using CoreGraphics. This means the class does not rely on extra images stored in memory, and the badges are drawn quickly on demand. You can set color properties for each badge, indicating hues for both the normal and highlighted states.
Sketches 2 available now for creating even better art on your iPhone
Our friends at LateNiteSoft sent word that they've updated Sketches, one of the first iPhone apps I ever picked up, to version 2.0. The app has been released [iTunes link] as an entirely new download, so even upgraders from version 1 will have to pay the current price of $1.99. LateNiteSoft tells us that upgrade price is temporary -- they plan to keep the original app on the store as "Sketches Classic" for 99 cents, and eventually the price of the new version will go up a few more bucks. If you want to upgrade, go grab Sketches 2 as soon as you can. Tthe new app offers a number of improvements, including a completely revamped UI designed to quickly run through large collections. The new UI also keeps tools handy, but out of the way, as you use them. As you can see in the screen shots above, all the tools are stashed at the bottom of the screen instead of covering up your picture while you're working on it. Sketches 2 now lets you paint using brushes, which makes for some nice choices in terms of marking pictures, canvas, maps, or whatever else you choose as a background in the app. The zoom functionality has been updated, with new gestures and a smoother shape adjustment interface. As with the original Sketches app, you can share and export your work however you like. You can use the app to create a masterpiece and then tweet about it, or just mark some notes on a map and send it off to a friend. Sketches 1 was a bargain back when I picked it up for $7 in the earliest days of the App Store, and this new version adds even more features at less than half the price. If you have any inkling about making some art on your iPhone, it's a solid buy.
Pocket Tool X's Piranha looks like it's a multipurpose animal
How many uses can one tool have? If you think the answer is "never enough," the Piranha by Pocket Tool X might just be for you. A multipurpose job (which kinda reminds us of a dinosaur's head), the Piranha boasts a double-ended bit holder, both open and box wrenches, a bottle opener, a nail puller, a scraper, and pry ends -- and it's made of heat-treated S30V Stainless Steel -- which means it should be sturdy enough to make it through a few family camping trips. The tool is available for pre-order now, with shipments heading out sometime in December, and for $49 it could be all yours.
Media Molecule wants to share PS3 memory tool with devs
Media Molecule lead architect Paul Holden said he would like to make a proprietary memory monitoring tool his company developed for the PlayStation 3 available to other studios. Speaking at the Montreal Game Summit, as reported by Develop, Holden said the tool helps map and control memory usage in games, which became necessary during the development of LittleBigPlanet. "It would be great if we could release it for people to use," Holden told the crowd during a Q&A session following his keynote address. "We could definitely get it released to PS3 developers with little difficulty." The tool, named HeapMon, allows software to make and manage numerous requests of the PS3's hardware memory. However, before Media Molecule is able to hand the "very simple tool" off to other development teams, Holden clarified that Sony would first need to approve the decision. We suspect an online petition is in the works, because they work.
Brief launcher update
Blizzard updated the launcher again today without warning and hopefully without incident -- unlike Monday, when everything went awry, errors abounded and people were unable to connect. There is no indication that patch 3.3 is anywhere near downloading or anything other than a small tools patch. There has also been no word from Blizzard yet on exactly what this patch does, but it is required if you want to log into the game. The patch is very small and only takes a handful of seconds to download and apply. We'll keep an eye on this issue for any problems, but as of this writing, all is well.
Alex Afrasiabi on Cataclysm and the origin of phasing
Gamasutra has a nice interview with someone on Blizzard's team that we haven't heard from very much before -- Alex "Furor" Afrasiabi is currently a lead world designer for Cataclysm, and while we have definitely seen him at BlizzCon a few times, he hasn't done as much press as, say, Tom Chilton or J. Allen Brack. But here he is on Gamasutra, talking about what Blizzard is doing to the World of Warcraft in the next expansion.And boy are they doing it. As we knew, Desolace and Azshara are getting revamped completely, while Feralas is in for some questing changes and zones like Loch Modan are seeing some "light" modification. Blizzard apparently looked at each zone and determined where it lay on the list of todos: Azshara is becoming the 10-20 Horde zone and so will get reworked extensively, but Silithus, while it may need work, probably won't get more than a few tweaks.Afrasiabi also talks about the surprising origin of phasing and Blizzard's philosophy. More after the break.
Friday Favorite: Mactracker
Another Friday Favorite, our weekly opportunity to gush over one of our favorite apps.This week's favorite is a must-have reference for all Apple fans. Mactracker has been around for as long as I can remember and is indispensable. It provides exhaustive information on every Apple product, from the latest Xserve to the QuickTake 100. The iTunes-like UI keeps machines in categories like desktops, notebooks, devices, etc. Click any to reveal a chronological listing of hardware, sorted by folder. Finally, select any piece of hardware (or software) to receive a tremendous amount of information. Processor, RAM, release date, benchmarks and on and on. You can even listen to the startup chime where applicable. You can make smart folders and even keep track of the hardware you own. I love the built-in timeline, which lets you browse hardware by year of introduction. Best of all, as new hardware is added, Mactracker is updated.This great piece of freewawre is availabe for the Mac and iPhone/iPod touch [App Store link]. For me, it's indispensable.
New-fangled digital measuring cup actually improves upon the original
Now, there may not be a whole lot to this one -- it's simply a measuring cup with a backlit LCD on the handle that tells you the exact volume of the liquid you're measuring -- but it's a step forward in the culinary world, where it still feels like it's 1917 a lot of the time. The Smart Measure -- which started out as a concept on Yanko Design and has been picked up for distribution by kitchen giant Taylor -- boasts a bunch of preset measurements for ingredients in common recipes, and it can also do conversions for you, as well. There's no word on pricing, but we're expecting to see it hit shelves this fall.
Code something for Ryzom's new API, win cash!
If you're bored, have some free time, and enjoy coding programs then do we have the contest for you! The team over at Ryzom have put together a brand new API for their game, and they're celebrating its launch with a contest for budding developers! Even better, the prizes are all monetary!What the Ryzom team is looking for is people who can utilize their new API for whatever gadgets, tools, or websites they can dream up. The winning use of the API will be the one that displays innovation, usefulness, ease-of-use, multilingual support, validity and completeness, and optimized coding. Popularity, stability, and availability will be taken into consideration as well with all coding entries.The winning entry will receive 3,000 euros (approximately 4,200 US dollars), second place will receive 1,000 euros (1,400 US dollars), and third place will be netting 500 euros (700 US dollars.)So what are you waiting for? Get coding![Thanks, J3kyll!]
The sin of Tab targeting
I'm not a keyboard turner -- my steady diet of FPS games growing up made sure of that. And while I do occasionally point-and-click abilities, for the most part, I do use hotkeys. But, just like Tank Like a Girl, there is one control-scheme sin that I'm definitely guilty of: I am definitely a Tab-targeter. I guess the issue is that sometimes you do have to use Tab to choose your different targets -- sometimes, you can't quite click on the thing you need to target, so instead you hit Tab to flip through all the available targets until you get to the one you need. But that's a no-no. Flipping through the targets takes more time than you should (if you happen to miss your target, you need to flip through all of them yet again), and, as I know from personal experience, Tab targeting often ends you up on the wrong target. Not that CC is so much of an issue anymore, but let me tell you: the first time you happen to pull that one dragon your group has cast sleep on, it'll be embarassing.So how to get it right? TLaG suggests this post from TankingTips, which hints at using the mouse instead of the keyboard to target (you can choose friendly targets easier that way), but doesn't offer any real suggestions of how to make the switch. Moving the camera back is one, getting your positioning right is probably another. And learning to use focus and macro targets is probably the best tip you can have: anything that's more specific or direct than either Tab or click targeting is probably better. Addons like Promixo will help in the Arenas as well.No one's perfect, and no one way to do things is perfect either -- depending on your situation, Tab targeting might be better. But it's important to have as many tools as possible, so if you, like me, find yourself depending on the Tab key more often than not, it might be time to mix up your toolbag a bit.
Twisted Nether Wiki compiles a nice list of WoW utilities
A few folks over at the Twisted Nether Wiki have done a great thing and compiled a nice full list of all of those little online WoW utilities that we talk about every once in a while. From character improvement tools like Be Imba! to resources like Kaliban's Loot Lists and even humor sites like WoWBash, if it's online, WoW-related, and worth visiting more than once, it's on this list.And of course it's a wiki, so even if it's not on that list, you can add it. But it is cool to have all of those resources in one place -- we mention them, obviously, when there are updates to share, but if you don't bookmark them when you hear about them, they might have fallen off your radar. There are so many great and well-designed tools out there for players to use that something like this, tracking them all, is great to have.
Nvidia provides free physics tools for PS3 developers
Sony Computer Entertainment Inc and Nvidia have inked a deal to bring PhysX SDKs to registered PS3 developers free of charge. The partnership gives PS3 devs the binary version of the PhysX kit, which includes a full-featured application programming interface and physics engine.And just like fellow middleware Havok, Nvidia PhysX is also free for PC developers. Most games developed with PhysX have been PC titles (Empire Earth III), but PS3 support seems to be growing. In the past, PhysX was used in 2006's Mobile Suit Gundam: Crossfire. Not the best game out there, but future titles that will harness PhysX in some way, such as the upcoming PS3-exclusive Heavy Rain, show much more promise.
AchievementTracker tracks achievements across the realms
Reader Jeffrey R. was kind enough to send us his achievement tracking site, named (conveniently) AchievementTracker.com. We've seen quite a few sites for tracking achievements on your own character out there already (especially since the Armory opened up the information to the web), but unlike the others, AchievementTracker seems to be focusing on ranking only -- instead of browsing over your own information, all the site really presents is a list of the top players in the world, US, EU, or by the various realms.There are a few caveats, the first being that they're only tracking characters above level 70, and the second being that they're not tracking everyone -- I had to put my own character into the system (though that won't matter if you're just looking for the top players, since I would never even rank on any lists anyone was watching). And while WoW-Achievements has Beelsebub of EU Darksorrow at number one and Minipuff of EU Stormscale in second place so far, AchievementTracker has them backwards (and their point totals are lower -- maybe Armory lag?).And of course we don't know for sure if there's someone on the realms that neither of these sites are tracking with more achievement points (it may be worth noting, too, that beyond Armory links, neither site tells us much about the characters -- is there a class or spec that's better for achievement point earning?). It'll probably take a little while until we can get a standard for tracking these, but until then, looks like we'll have a few different lists to watch.
Quick Armory remixes Armory and achievement data with Greasemonkey
Erorus sent us some cool Armory-related tools he's been working on -- you can find them all at QuickArmory.com. Aside from the usual Armory lookup (with a much faster loading design), he's got an Heirloom item tracker (you put in your level and it will show you what the Heirloom items look like throughout the game), an Arena Points calculator, and perhaps most interesting, an Achievement Tracker. That last one actually does something a little different from most Armory sites -- it uses the Greasemonkey Firefox script to have your browser pull information from the Armory rather than Erorus' servers doing it. The output ends up looking more or less the same, but basically his site tells your browser what information to get, and your browser gets the info rather than his server. Interesting way of getting around the problem of stability, though the tradeoff is that you've got to use Firefox and install the addon to use his site.None of the tools provide quite as much functionality as some of the other more specialized Armory sites out there, but Erorus does some new and interesting things with the Armory information, on the Achievement tracker especially. If you can't get enough of your character's stats (and in this case, happen to also use Firefox), they're worth checking out.
Sonic Solutions delivers BD-J tools for the creative set
If you've been left disappointed by the BD-J interactive features on Blu-ray discs, you're not alone -- all of that Java power is great, but the production tools leave it in the hands of programmers rather than artists. Sonic Solutions has introduced two applications to help keep the creative side of the house a little closer to the final product: BD Fusion is based on Clickstream's Multimedia Fusion game development environment and BD-J Converter converts Flash animations into Java code for use in BD-J projects. Now we'd be the first to say that rich BD-J features are pretty far down on our own wishlist for Blu-ray, but lowering the barrier to producing BD-J features that are actually interesting (even for kids) can't hurt, right?
Wayfaring through New Eden with EveMap
EVE Online has an active community of 3rd party developers who release free tools for the benefit of other players. While tools like EVEmon, used to plan skill training, and EVE Fitting Tool, used to experiment with ship fittings, are widely used by players, there are a number of other great programs out there that have gotten less attention. One of those out-of-game tools is EveMap, created by Paul van Santen -- otherwise known as "AcriQuo." The galaxy of New Eden has over 5000 solar systems, and plotting safe routes or simply some optimal wayfaring can be a bit involved. When in-game, you can pull up an interactive map to help navigate, but it takes up the entire client window while active. Some players prefer to view their maps off-screen, and there are some 2D options available to help in this regard, but until recently, going 2D was the only option players had. That's all changed with EveMap, which is a fully-functional 3D map of the EVE universe, with myriad display options and filters. The beauty of the program is that it literally displays all of EVE's systems without being confined to the client. The system requirements to run it are minimal: Java Runtime Environment version 1.5 or higher, and an OpenGL-capable graphics card. EveMap has been well-received on the official EVE Online forums. If having another way to navigate in EVE sounds good to you, why not fire up EveMap and see how useful it can be?
WoW Heroes sets you right at endgame
We've covered sites like this before (Be Imba is probably the one best known), but here's another character comparison/improvement tool for you to use online. WoW Heroes is a site that will look up your character's significant info from the Armory, put it in an easy-to-read format, and then help you check out all your stats, enchants, and gear, and help you find improvements to what you're wearing. It's not as judgemental as Be Imba -- you just get the stats and the facts, not yelled at for not having gems in your sockets (though getting yelled at might be just the motivation you need to get better), but it does provide suggestions in a much gentler way, including what kinds of enchants to use and what kinds of instances to run.And one fun feature that isn't as easy to do on Be Imba is the comparison tool -- you can put in two characters' names and servers and very easily look at both at the same time, comparing item levels and/or seeing where the gear came from. Neat feature, and very easy to get up and running, no login or signup needed.There is one drawback -- you can't see any characters in the system that are below level 70, so WoW Heroes is only for people trying to find improvements and options in the endgame -- if you're below 70, you'll have to go elsewhere. But as an endgame character improvement tool, it's another good option to use.
MMOS X: WoWPlot
I was trolling through the forums at Arstechnica not too long ago, and saw someone chatting up his latest project: WowPlot. Immediately, that thread went into the well for future column ideas.WoWPlot is a graphical combat log analyzer for World of Warcraft, in a similar vein to WoW Web Stats. According to the developer, "Its main focus lies in evaluating time-dependant combat performance in a very free-form fashion, which is in contrast to the mainly statistical approach of other tools such as Wow Web Stats." From a technical standpoint, you'll need OS X 10.5.x and, obviously, a Macintosh. As I stupidly found out the hard way, you'll also need combat logs from 2.4 or later. I know it sounds obvious, but early testing and subsequent error messages led to a face-palming, "no duh!" moment on my behalf -- it's been a while since I've raided, so I ended up having to beg some logs from a guildie.Now, before I get too heavy into my discussion on this, this is early beta software. Rather than just e-mail the developer with my thoughts, I thought I'd kill two birds with one stone: I can make my deadline and maybe get him some more exposure and feedback if some of you try it out.