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  • Storyboard: Demands

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2010

    Hello, fellow roleplayers! I'm here to yell at all of you, myself included, as well as pretty much every single company producing MMOs at the moment. If possible, I'd also like the opportunity to yell at Gary Gygax for perpetuating certain modes of play far past the point that they were healthy for roleplaying games as a genre, but these days that just seems disrespectful. (Yelling at him about Lejendary Adventure should still be fair game.) What am I so whiny about? The fact that we're now more than a decade into the existence of MMOs as a genre, and yet the most successful games out there don't give the tiniest crap about roleplayers. And yes, you might say, that's their fault for being bad hosts -- but it's also our own fault. Because while the idea of trying to roleplay has been marginalized, we've been sitting by and nodding our heads and agreeing that yes, we're not doing anything important. So it's time for a rant.

  • Waging WAR: Community guide to Warhammer Online

    by 
    Greg Waller
    Greg Waller
    05.22.2010

    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} So here it is: the first installment of Waging WAR, a weekly column about Warhammer Online: Age of Reckoning. Every Saturday, the column will deliver the latest in information, press news, stories, debates, and more about WAR. What happened in Praag this week? Are they serious about such-and-such going live with the next patch? Are Shadow Warriors fixed yet? As it is with all new Massively game-specific columns, Waging WAR is launching with a community guide for fans of the game -- old-schoolers, re-enlistees, and new-comers alike -- to use as a collective resource of links and information about WAR. Join us after the break to check it out!

  • EVE Evolved: A community guide to EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.02.2010

    Some time ago, Massively started up a whole slew of new weekly columns, each covering a specific MMO. Each week, they bring guides, editorials, interviews and community news in a similar way to what I've been doing with EVE Evolved over the past two years. Each of the new columns started with a definitive community guide showcasing handy links to useful websites, blogs and tools. This week it's my turn to give EVE Online the community guide treatment. This article will be updated periodically with new links as they make themselves known. If you have a useful EVE link you think would belong in the community guide, leave a comment with it. Skip past the cut for a breakdown of some of EVE's most important community links.

  • Rumor: Adobe to sue Apple over SDK rules

    by 
    Mel Martin
    Mel Martin
    04.15.2010

    This seemed like it was destined to happen; word out of Silicon Valley is that Adobe is planning a big lawsuit against Apple for keeping Flash off of the iPhone and iPad platforms. The final straw, apparently, was a change in Apple's SDK language prohibiting apps to be written with anything other than Apple-approved tools, and unfortunately for them, Adobe's solution isn't on that golden list. Publicly, Adobe has been circumspect, only noting that they're "looking into it," while continuing to develop and support bringing Flash apps into the iPhone OS. Apple CEO Steve Jobs has trashed Flash as unreliable and called it a dying technology. Of course, any apps built with Adobe tools are beyond Apple's control, and Apple likes control, in case you missed that. Adobe has already said Apple's refusal to allow Flash to run on its mobile products means a serious business risk. Meanwhile, Microsoft says it will support Flash on its new Kin phones, but it is also pushing a Flash competitor, Silverlight. As usual, the lawyers on all sides will make plenty of money. If Adobe does sue and the suit makes it to court without a settlement, a final resolution could take years.

  • Behind the Mask: A community guide to Champions Online

    by 
    Patrick Mackey
    Patrick Mackey
    03.25.2010

    Behind the Mask is the new Massively column devoted to everything you might want to know about Champions Online. Fortunately for Massively readers, the guys at UNITY have given me the go-ahead to declassify my stories as a super-powered operative. As a result, we'll be giving you the down and dirty facts that you'll need to make it in the superhero world, as well as bits of news you won't hear anywhere else. Behind the Mask will cover issues related to life in Millennium City as well as detailed info about criminal hotspots around the globe. Our first column will be a community resource for Champions Online. While there were a fair number of community sites at launch, most of them have suffered from a lack of new content in recent months. The ones that continue to be updated are the best of the best -- ranging from community hubs for roleplayers to detailed info on the game's many missions. If there's one thing to be said about the fans of Champions, it's that they are devoted to their game and eager to put out new content for it.

  • A Mild-Mannered Reporter: Community guide to City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2010

    Welcome to A Mild-Mannered Reporter, Massively's new weekly column all about City of Heroes! We were originally going to spin you a dynamic yarn about how I had watched my parents die, then spent years training in secret to strike fear into the hearts of criminals by writing about video games, but that was eliminated during the concept stage due to copyright infringement. Instead, we're just going with a column. For our first installment, we're highlighting a number of sites that are useful in one way or another to the City of Heroes playerbase. While the game has enjoyed quite a lifespan, the web presence on it has been a bit more limited than some other games, probably due in no small part to the fact that it's much easier to simply pick up and play. That doesn't mean there's nothing here, though -- the community has developed a number of excellent tools and community gathering points to improve everyone's experience in Paragon City or the Rogue Isles. Take a look at what we've looked at and see as the highlights.

  • The Mog Log: Community guide to Final Fantasy XI and XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2010

    The great thing about being a fan of Final Fantasy XI is that you're not lacking in any sort of resources online. After such a long lifespan, pages have been created to suit almost any need the community might have. And for a game whose mechanics can be obtuse at times, that's a good thing. But we're getting ahead of ourselves, aren't we? The Mog Log is Massively's new weekly column focusing on all things both Final Fantasy and online, meaning both Final Fantasy XI and Final Fantasy XIV. For our first installment, we're taking a look at the multitude of fan pages, guides, and other resources for players. Needless to say there are a few more options for the former game than the latter (due to only one of them actually being released yet), but there's already a community building in anticipation of Eorzea's adventures.

  • iPhone devsugar: Simple table badges

    by 
    Erica Sadun
    Erica Sadun
    01.07.2010

    TUAW's devsugar series helps introduce developers to tools and tricks that they might not yet be familiar with. Today's tip centers on table-level badging and how to simply and easily add badged cells to your iPhone Xcode projects. Badges are a natural partner for table view cells. When working with one-to-many data like mailboxes with letters, or RSS feeds with articles, they indicate how many items (or new items) branch off of each available choice. The standard Apple SDK does not offer badge functionality. iPhone Developer Tim Grant Davies to the rescue. He has built an open source github repository for his TDBadgedCell project. Distributed under the Creative Commons Public License, this class allows you to add numbers to the right of each table view cell, and choosing a background color for each number. Each badge is drawn in a custom view using CoreGraphics. This means the class does not rely on extra images stored in memory, and the badges are drawn quickly on demand. You can set color properties for each badge, indicating hues for both the normal and highlighted states.

  • Sketches 2 available now for creating even better art on your iPhone

    by 
    Mike Schramm
    Mike Schramm
    12.22.2009

    Our friends at LateNiteSoft sent word that they've updated Sketches, one of the first iPhone apps I ever picked up, to version 2.0. The app has been released [iTunes link] as an entirely new download, so even upgraders from version 1 will have to pay the current price of $1.99. LateNiteSoft tells us that upgrade price is temporary -- they plan to keep the original app on the store as "Sketches Classic" for 99 cents, and eventually the price of the new version will go up a few more bucks. If you want to upgrade, go grab Sketches 2 as soon as you can. Tthe new app offers a number of improvements, including a completely revamped UI designed to quickly run through large collections. The new UI also keeps tools handy, but out of the way, as you use them. As you can see in the screen shots above, all the tools are stashed at the bottom of the screen instead of covering up your picture while you're working on it. Sketches 2 now lets you paint using brushes, which makes for some nice choices in terms of marking pictures, canvas, maps, or whatever else you choose as a background in the app. The zoom functionality has been updated, with new gestures and a smoother shape adjustment interface. As with the original Sketches app, you can share and export your work however you like. You can use the app to create a masterpiece and then tweet about it, or just mark some notes on a map and send it off to a friend. Sketches 1 was a bargain back when I picked it up for $7 in the earliest days of the App Store, and this new version adds even more features at less than half the price. If you have any inkling about making some art on your iPhone, it's a solid buy.

  • Pocket Tool X's Piranha looks like it's a multipurpose animal

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.30.2009

    How many uses can one tool have? If you think the answer is "never enough," the Piranha by Pocket Tool X might just be for you. A multipurpose job (which kinda reminds us of a dinosaur's head), the Piranha boasts a double-ended bit holder, both open and box wrenches, a bottle opener, a nail puller, a scraper, and pry ends -- and it's made of heat-treated S30V Stainless Steel -- which means it should be sturdy enough to make it through a few family camping trips. The tool is available for pre-order now, with shipments heading out sometime in December, and for $49 it could be all yours.

  • Media Molecule wants to share PS3 memory tool with devs

    by 
    Xav de Matos
    Xav de Matos
    11.17.2009

    Media Molecule lead architect Paul Holden said he would like to make a proprietary memory monitoring tool his company developed for the PlayStation 3 available to other studios. Speaking at the Montreal Game Summit, as reported by Develop, Holden said the tool helps map and control memory usage in games, which became necessary during the development of LittleBigPlanet. "It would be great if we could release it for people to use," Holden told the crowd during a Q&A session following his keynote address. "We could definitely get it released to PS3 developers with little difficulty." The tool, named HeapMon, allows software to make and manage numerous requests of the PS3's hardware memory. However, before Media Molecule is able to hand the "very simple tool" off to other development teams, Holden clarified that Sony would first need to approve the decision. We suspect an online petition is in the works, because they work.

  • Brief launcher update

    by 
    Robin Torres
    Robin Torres
    11.12.2009

    Blizzard updated the launcher again today without warning and hopefully without incident -- unlike Monday, when everything went awry, errors abounded and people were unable to connect. There is no indication that patch 3.3 is anywhere near downloading or anything other than a small tools patch. There has also been no word from Blizzard yet on exactly what this patch does, but it is required if you want to log into the game. The patch is very small and only takes a handful of seconds to download and apply. We'll keep an eye on this issue for any problems, but as of this writing, all is well.

  • Alex Afrasiabi on Cataclysm and the origin of phasing

    by 
    Mike Schramm
    Mike Schramm
    09.25.2009

    Gamasutra has a nice interview with someone on Blizzard's team that we haven't heard from very much before -- Alex "Furor" Afrasiabi is currently a lead world designer for Cataclysm, and while we have definitely seen him at BlizzCon a few times, he hasn't done as much press as, say, Tom Chilton or J. Allen Brack. But here he is on Gamasutra, talking about what Blizzard is doing to the World of Warcraft in the next expansion.And boy are they doing it. As we knew, Desolace and Azshara are getting revamped completely, while Feralas is in for some questing changes and zones like Loch Modan are seeing some "light" modification. Blizzard apparently looked at each zone and determined where it lay on the list of todos: Azshara is becoming the 10-20 Horde zone and so will get reworked extensively, but Silithus, while it may need work, probably won't get more than a few tweaks.Afrasiabi also talks about the surprising origin of phasing and Blizzard's philosophy. More after the break.

  • Friday Favorite: Mactracker

    by 
    Dave Caolo
    Dave Caolo
    08.07.2009

    Another Friday Favorite, our weekly opportunity to gush over one of our favorite apps.This week's favorite is a must-have reference for all Apple fans. Mactracker has been around for as long as I can remember and is indispensable. It provides exhaustive information on every Apple product, from the latest Xserve to the QuickTake 100. The iTunes-like UI keeps machines in categories like desktops, notebooks, devices, etc. Click any to reveal a chronological listing of hardware, sorted by folder. Finally, select any piece of hardware (or software) to receive a tremendous amount of information. Processor, RAM, release date, benchmarks and on and on. You can even listen to the startup chime where applicable. You can make smart folders and even keep track of the hardware you own. I love the built-in timeline, which lets you browse hardware by year of introduction. Best of all, as new hardware is added, Mactracker is updated.This great piece of freewawre is availabe for the Mac and iPhone/iPod touch [App Store link]. For me, it's indispensable.

  • New-fangled digital measuring cup actually improves upon the original

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.06.2009

    Now, there may not be a whole lot to this one -- it's simply a measuring cup with a backlit LCD on the handle that tells you the exact volume of the liquid you're measuring -- but it's a step forward in the culinary world, where it still feels like it's 1917 a lot of the time. The Smart Measure -- which started out as a concept on Yanko Design and has been picked up for distribution by kitchen giant Taylor -- boasts a bunch of preset measurements for ingredients in common recipes, and it can also do conversions for you, as well. There's no word on pricing, but we're expecting to see it hit shelves this fall.

  • Code something for Ryzom's new API, win cash!

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.21.2009

    If you're bored, have some free time, and enjoy coding programs then do we have the contest for you! The team over at Ryzom have put together a brand new API for their game, and they're celebrating its launch with a contest for budding developers! Even better, the prizes are all monetary!What the Ryzom team is looking for is people who can utilize their new API for whatever gadgets, tools, or websites they can dream up. The winning use of the API will be the one that displays innovation, usefulness, ease-of-use, multilingual support, validity and completeness, and optimized coding. Popularity, stability, and availability will be taken into consideration as well with all coding entries.The winning entry will receive 3,000 euros (approximately 4,200 US dollars), second place will receive 1,000 euros (1,400 US dollars), and third place will be netting 500 euros (700 US dollars.)So what are you waiting for? Get coding![Thanks, J3kyll!]

  • The sin of Tab targeting

    by 
    Mike Schramm
    Mike Schramm
    07.07.2009

    I'm not a keyboard turner -- my steady diet of FPS games growing up made sure of that. And while I do occasionally point-and-click abilities, for the most part, I do use hotkeys. But, just like Tank Like a Girl, there is one control-scheme sin that I'm definitely guilty of: I am definitely a Tab-targeter. I guess the issue is that sometimes you do have to use Tab to choose your different targets -- sometimes, you can't quite click on the thing you need to target, so instead you hit Tab to flip through all the available targets until you get to the one you need. But that's a no-no. Flipping through the targets takes more time than you should (if you happen to miss your target, you need to flip through all of them yet again), and, as I know from personal experience, Tab targeting often ends you up on the wrong target. Not that CC is so much of an issue anymore, but let me tell you: the first time you happen to pull that one dragon your group has cast sleep on, it'll be embarassing.So how to get it right? TLaG suggests this post from TankingTips, which hints at using the mouse instead of the keyboard to target (you can choose friendly targets easier that way), but doesn't offer any real suggestions of how to make the switch. Moving the camera back is one, getting your positioning right is probably another. And learning to use focus and macro targets is probably the best tip you can have: anything that's more specific or direct than either Tab or click targeting is probably better. Addons like Promixo will help in the Arenas as well.No one's perfect, and no one way to do things is perfect either -- depending on your situation, Tab targeting might be better. But it's important to have as many tools as possible, so if you, like me, find yourself depending on the Tab key more often than not, it might be time to mix up your toolbag a bit.

  • Twisted Nether Wiki compiles a nice list of WoW utilities

    by 
    Mike Schramm
    Mike Schramm
    07.02.2009

    A few folks over at the Twisted Nether Wiki have done a great thing and compiled a nice full list of all of those little online WoW utilities that we talk about every once in a while. From character improvement tools like Be Imba! to resources like Kaliban's Loot Lists and even humor sites like WoWBash, if it's online, WoW-related, and worth visiting more than once, it's on this list.And of course it's a wiki, so even if it's not on that list, you can add it. But it is cool to have all of those resources in one place -- we mention them, obviously, when there are updates to share, but if you don't bookmark them when you hear about them, they might have fallen off your radar. There are so many great and well-designed tools out there for players to use that something like this, tracking them all, is great to have.

  • Nvidia provides free physics tools for PS3 developers

    by 
    Majed Athab
    Majed Athab
    03.17.2009

    Sony Computer Entertainment Inc and Nvidia have inked a deal to bring PhysX SDKs to registered PS3 developers free of charge. The partnership gives PS3 devs the binary version of the PhysX kit, which includes a full-featured application programming interface and physics engine.And just like fellow middleware Havok, Nvidia PhysX is also free for PC developers. Most games developed with PhysX have been PC titles (Empire Earth III), but PS3 support seems to be growing. In the past, PhysX was used in 2006's Mobile Suit Gundam: Crossfire. Not the best game out there, but future titles that will harness PhysX in some way, such as the upcoming PS3-exclusive Heavy Rain, show much more promise.

  • AchievementTracker tracks achievements across the realms

    by 
    Mike Schramm
    Mike Schramm
    12.27.2008

    Reader Jeffrey R. was kind enough to send us his achievement tracking site, named (conveniently) AchievementTracker.com. We've seen quite a few sites for tracking achievements on your own character out there already (especially since the Armory opened up the information to the web), but unlike the others, AchievementTracker seems to be focusing on ranking only -- instead of browsing over your own information, all the site really presents is a list of the top players in the world, US, EU, or by the various realms.There are a few caveats, the first being that they're only tracking characters above level 70, and the second being that they're not tracking everyone -- I had to put my own character into the system (though that won't matter if you're just looking for the top players, since I would never even rank on any lists anyone was watching). And while WoW-Achievements has Beelsebub of EU Darksorrow at number one and Minipuff of EU Stormscale in second place so far, AchievementTracker has them backwards (and their point totals are lower -- maybe Armory lag?).And of course we don't know for sure if there's someone on the realms that neither of these sites are tracking with more achievement points (it may be worth noting, too, that beyond Armory links, neither site tells us much about the characters -- is there a class or spec that's better for achievement point earning?). It'll probably take a little while until we can get a standard for tracking these, but until then, looks like we'll have a few different lists to watch.