tools

Latest

  • Quick Armory remixes Armory and achievement data with Greasemonkey

    by 
    Mike Schramm
    Mike Schramm
    12.16.2008

    Erorus sent us some cool Armory-related tools he's been working on -- you can find them all at QuickArmory.com. Aside from the usual Armory lookup (with a much faster loading design), he's got an Heirloom item tracker (you put in your level and it will show you what the Heirloom items look like throughout the game), an Arena Points calculator, and perhaps most interesting, an Achievement Tracker. That last one actually does something a little different from most Armory sites -- it uses the Greasemonkey Firefox script to have your browser pull information from the Armory rather than Erorus' servers doing it. The output ends up looking more or less the same, but basically his site tells your browser what information to get, and your browser gets the info rather than his server. Interesting way of getting around the problem of stability, though the tradeoff is that you've got to use Firefox and install the addon to use his site.None of the tools provide quite as much functionality as some of the other more specialized Armory sites out there, but Erorus does some new and interesting things with the Armory information, on the Achievement tracker especially. If you can't get enough of your character's stats (and in this case, happen to also use Firefox), they're worth checking out.

  • Sonic Solutions delivers BD-J tools for the creative set

    by 
    Steven Kim
    Steven Kim
    09.18.2008

    If you've been left disappointed by the BD-J interactive features on Blu-ray discs, you're not alone -- all of that Java power is great, but the production tools leave it in the hands of programmers rather than artists. Sonic Solutions has introduced two applications to help keep the creative side of the house a little closer to the final product: BD Fusion is based on Clickstream's Multimedia Fusion game development environment and BD-J Converter converts Flash animations into Java code for use in BD-J projects. Now we'd be the first to say that rich BD-J features are pretty far down on our own wishlist for Blu-ray, but lowering the barrier to producing BD-J features that are actually interesting (even for kids) can't hurt, right?

  • Wayfaring through New Eden with EveMap

    by 
    James Egan
    James Egan
    08.03.2008

    EVE Online has an active community of 3rd party developers who release free tools for the benefit of other players. While tools like EVEmon, used to plan skill training, and EVE Fitting Tool, used to experiment with ship fittings, are widely used by players, there are a number of other great programs out there that have gotten less attention. One of those out-of-game tools is EveMap, created by Paul van Santen -- otherwise known as "AcriQuo." The galaxy of New Eden has over 5000 solar systems, and plotting safe routes or simply some optimal wayfaring can be a bit involved. When in-game, you can pull up an interactive map to help navigate, but it takes up the entire client window while active. Some players prefer to view their maps off-screen, and there are some 2D options available to help in this regard, but until recently, going 2D was the only option players had. That's all changed with EveMap, which is a fully-functional 3D map of the EVE universe, with myriad display options and filters. The beauty of the program is that it literally displays all of EVE's systems without being confined to the client. The system requirements to run it are minimal: Java Runtime Environment version 1.5 or higher, and an OpenGL-capable graphics card. EveMap has been well-received on the official EVE Online forums. If having another way to navigate in EVE sounds good to you, why not fire up EveMap and see how useful it can be?

  • WoW Heroes sets you right at endgame

    by 
    Mike Schramm
    Mike Schramm
    07.07.2008

    We've covered sites like this before (Be Imba is probably the one best known), but here's another character comparison/improvement tool for you to use online. WoW Heroes is a site that will look up your character's significant info from the Armory, put it in an easy-to-read format, and then help you check out all your stats, enchants, and gear, and help you find improvements to what you're wearing. It's not as judgemental as Be Imba -- you just get the stats and the facts, not yelled at for not having gems in your sockets (though getting yelled at might be just the motivation you need to get better), but it does provide suggestions in a much gentler way, including what kinds of enchants to use and what kinds of instances to run.And one fun feature that isn't as easy to do on Be Imba is the comparison tool -- you can put in two characters' names and servers and very easily look at both at the same time, comparing item levels and/or seeing where the gear came from. Neat feature, and very easy to get up and running, no login or signup needed.There is one drawback -- you can't see any characters in the system that are below level 70, so WoW Heroes is only for people trying to find improvements and options in the endgame -- if you're below 70, you'll have to go elsewhere. But as an endgame character improvement tool, it's another good option to use.

  • MMOS X: WoWPlot

    by 
    Mark Crump
    Mark Crump
    06.30.2008

    I was trolling through the forums at Arstechnica not too long ago, and saw someone chatting up his latest project: WowPlot. Immediately, that thread went into the well for future column ideas.WoWPlot is a graphical combat log analyzer for World of Warcraft, in a similar vein to WoW Web Stats. According to the developer, "Its main focus lies in evaluating time-dependant combat performance in a very free-form fashion, which is in contrast to the mainly statistical approach of other tools such as Wow Web Stats." From a technical standpoint, you'll need OS X 10.5.x and, obviously, a Macintosh. As I stupidly found out the hard way, you'll also need combat logs from 2.4 or later. I know it sounds obvious, but early testing and subsequent error messages led to a face-palming, "no duh!" moment on my behalf -- it's been a while since I've raided, so I ended up having to beg some logs from a guildie.Now, before I get too heavy into my discussion on this, this is early beta software. Rather than just e-mail the developer with my thoughts, I thought I'd kill two birds with one stone: I can make my deadline and maybe get him some more exposure and feedback if some of you try it out.

  • Jacek Antonelli's special blend

    by 
    Tateru Nino
    Tateru Nino
    06.07.2008

    Jacek Antonelli, whom you already likely know as the creator of the Blender BVH animation exporter for Second Life, has released an excellent tutorial on getting to grips with Blender and the exporter, so that you can get into this excellent free tool for creating animations. Her tutorial is simple, straightforward, witty and well-illustrated. If you create Second Life animations, but don't use Blender -- or you want to get into creating animations for Linden Lab's virtual world, you owe it to yourself to take a look at this.

  • New release: Blender animation exporter

    by 
    Tateru Nino
    Tateru Nino
    06.02.2008

    Jacek Antonelli has released a new version of her Blender animation exporter that allows use of Blender's sophisticated (and free) animation suite to create animations for Second Life. This release focuses primarily on the user-interface, improving the layout to make things a whole lot easier for those who are not already Jedi-masters of the Blender package; and a mighty good change it is, too, as you can see above.

  • Verizon preparing to enable internet scheduling for FiOS TV

    by 
    Darren Murph
    Darren Murph
    05.30.2008

    Verizon's hoping to give prospective FiOS TV subscribers yet another reason to come on board with its new FiOS TV Central website. Currently, the newly launched portal "allows customers to use any desktop or laptop computer to review their local TV schedules and information about video-on-demand (VOD) and pay-per-view offerings." All that's well, fine and good, but the real meat is in the future. "Soon," customers will be able to program their DVR from the web, ensuring that you'll never miss a recording should you remember ahead of time and be anywhere near an internet connection. C'mon Verizon, stop teasing!

  • From Blender to BVH via Antonelli

    by 
    Tateru Nino
    Tateru Nino
    05.20.2008

    One of the more sophisticated animation tools out there is Blender, a cross-platform, free suite of 3D creation tools. Blender allows a lot of animation tricks that are normally only found in packages costing hundreds or thousands of dollars. The eclectic, artistic, and highly-animated Jacek Antonelli has released a script, scene and animation skeleton that allows users to create and export high-quality animations from Blender into the BVH format used by Second Life.

  • Joshua Slack demonstrates NCSoft worldbuilding tool

    by 
    Adrian Bott
    Adrian Bott
    05.19.2008

    In the course of a technical session at JavaOne, Joshua Slack and Rikard Herlitz showed off the kind of tools you can build using the jMonkeyEngine, and used the NCSoft world-building tool as an example. This video shows Rikard putting together a hasty landscape that comes out quite nicely, given that he is 'just a programmer' rather than a professional level designer. (Self-deprecatory humor for the proverbial win.) Although the video is intended to demonstrate the capabilities of the jMonkeyEngine, it's an interesting look at one of the tools used by a major player in the MMO market. NCSoft has been using jMonkeyEngine for the last two years. Joshua doesn't mention any specific games that have used the tool, though he does hint rather strongly that NCsoft's most recent output might have employed it.The worldbuilding tool presentation follows behind the break.

  • Hexagon 2.5 sculpts your prims

    by 
    Tateru Nino
    Tateru Nino
    05.01.2008

    You may already be aware of DAZ 3D, in fact few people who work with 3D modeling and texturing haven't heard of or tried their lines of tools, models and resources. Today, DAZ 3D have released a new update to their Hexagon 2 3D modeling and texturing package (which is, quite possibly, our second-favorite subdivision modeler). Hexagon 2.5 now supports sculpted prims for Second Life, among its already impressive array of features, and without much of the fiddling about and constraints that you might have to contend with some of the other software for which plugins are available. Additionally, Hexagon 2.5 supports far more model export options, and a bridge that allows DAZ Studio models to be pulled into Hexagon, tinkered with and then sent back to DAZ Studio. Yummy!

  • Roleplay tidbits to be revealed in the next Blizzcast

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    Here's yet another reason for me and all my roleplaying kin to tune in to the next Blizzcast: They will be discussing roleplaying in WoW, says Vaneras. It won't be a major topic, but there is some discussion about plans to continue development of "things that are for roleplaying." So, I am certainly excited. I can't help but speculate where this could go. What could they have planned, development-wise? Will we see more reporting tools for RP server violations? Or will we simply see more character customization options to allow us to submerge ourselves more fully into the Worlds of Azeroth and Outland? I think my big problem is going to be holding back my expectations. They're running so wild, that I can't help but that think I'll be disappointed in what's actually said. That said, Between this information and whatever we learn about the Ashbringer, this Blizzcast should be a great listen for all RP and lore buffs. There doesn't seem to be any word yet about when it will be released, but Vaneras' post makes me think it must be close. Stay tuned here and to the official Blizzcast page.

  • Vastpark to publically release its tools on April 10th

    by 
    Akela Talamasca
    Akela Talamasca
    04.04.2008

    For those of you who have been hankering after more toys to play with, Vastpark has announced the date for release of its tools as April 10th. What's included in the release? From the press notice: Browser: Similar to what we used during the stress test, but with a little more polish. Asset Publisher: Publish your content online to use in the creator. VastServer: Add real-time multiuser interaction, includes the source code. Creator: Improved function and shiny new interface In addition, the 22nd of April will see the next stress test: 'In the StressTest #1 we gave you Dark Park and Shed42. This time we're reworking Shed42 into multiple chat-zones and we've got plans on adding a bit of interactivity and individuality. This will be the first test of our new MetaWSS index. What does the MetaWSS index do? Find out more at the test. Also, during the test we will be making a public announcement concerning some exciting ways you will be able to interact with the index.' Sounds technical and sexy! We can't wait to see what the world will do with Vastpark!

  • Blizzard's internal tools need an upgrade

    by 
    Mike Schramm
    Mike Schramm
    03.20.2008

    Susana of Hyjal speculates about something I've thought about a few times before -- just what exactly are Blizzard's internal development tools like? Most games that have mapmakers can churn out new maps pretty rapidly, but we've had the same BG maps for years now, and only one or two per year since then. And even the created maps aren't fixed easily, apparently -- a few map tweaks on WSG would probably fix the turtling problem, but Blizzard instead is tweaking the rules to fix things. Just what is Blizzard using to make their game that they take so long with development?To be fair, the rules here are a little more complicated than most first-person shooters (since you can do a lot more than just shoot at each other), so obviously the maps would presumably be a little more complicated as well. But in the age when players have access to the Neverwinter Nights toolset and even the Forge on Halo 3, surely it's a little crazy that Blizzard takes months to release one map, when other great games can pump out whole packs of them in the same time.Now, this is WoW Insider, so it's ok if you're a Blizzard apologist. It's fine for you to say "Blizzard has the biggest game in the world not despite the fact that they're so slow, but because of it," and it's fine for you to be a fanboy/girl and say you'd rather wait three years for a Blizzard-quality Arathi Basin than play a whole "Hidden Fronts" pack. And the truth is that when Blizzard does release content, they don't disappoint. But we're still left wondering just why, after doing this for so long and having so much practice at it, it still takes them so long to do it.

  • Belfaire on community policing and GM subjectivity

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.17.2008

    As you may recall, a few days ago, I wrote a little Dear Blizzard letter on the subject of enforcing the RP and Naming Policy. Of course, Once one writes a letter to someone, it is a good idea to deliver it, and thus I delivered it, or at least the issues therein, over on the Customer Service Forum. I was lucky enough to have Belfaire, who you may remember from his post explaining Blizzard's stance on multi-boxing, answer some of my questions and concerns. I also got some pretty well thought out feedback from a couple other people browsing the forums, including some roleplayers who disagreed with some of my points, so I think the threads worth a read in itself, and I'll comment a bit more on what Belfaire said after the break, now that I've had time to digest it a bit.

  • Call Recorder 2.3 released

    by 
    Christina Warren
    Christina Warren
    02.13.2008

    We use Skype for the TUAW Talkcast and recently, our host and podcasting guru (OK, not guru, but he is the host and we like him), Michael Rose, has been looking at possibly using Ecamm's Call Recorder 2 plugin as an option for recording our weekly talkcasts. I actually have used it to record both audio and video chat for the Squadcast and really think that it is a fantastic, fantastic add-on.For anyone unfamiliar, Call Recorder is a great little tool that adds a recording window to Skype. This makes it easy to record incoming and outgoing calls (audio and video). The files are saved in the QuickTime format and they can be converted to MP3 or split into separate tracks. With the release of the latest version of Skype for the Mac, Ecamm has updated Call Recorder as well. In addition to the latest Skype compatibility, Call Recorder 2.3 also includes a new two-track video recording option (so that you can have a separate stream from each side of the conversation) and enhanced video recording quality.Call Recorder 2 is $14.95 (for $7 more, you can also get Conference Recorder, which adds the same functionality to iChat, and unlike the built in iChat recorder, doesn't require both users to have Leopard) and a free demo is available if you want to try out the tool.If you want a simple, hassle free way to record Skype conversations, give Call Recorder a shot!

  • Beta Beat: Photonic adds Leopard goodness to Flickr

    by 
    Brett Terpstra
    Brett Terpstra
    02.08.2008

    I am, admittedly, a fan of desktop apps that keep me from having to wade through immense websites, especially when said desktop apps are significantly better looking than said websites. Photonic, which was just released as an open beta, is one such application. It brings beauty and class to Flickr and, at least for me, makes it more enjoyable. We covered another cool Flickr app recently called FlickrFinder, which I fell in love with for its simplicity. Photonic raises the bar by adding an uploader that is as good or better than Flickr's own Flickr Uploadr, and decidedly more Mac-like. Meanwhile, the alluring interface and a dash of Core Animation make it a pleasure to use. My raving aside, it's definitely still a beta. I had a few strange problems with the upload date that resulted in an image getting lost in the pile, and fairly frequently entire streams came up as "currently unavailable" pages. But I'll put up with a lot of growing pains for a tool this cool. You can download the beta at the Photonic website.

  • Torque Game Builder 1.7 helps indie game developers

    by 
    Mike Schramm
    Mike Schramm
    01.31.2008

    Good news for indie game designers on OS X -- GarageGames has released version 1.7 of their Torque Game Builder, which allows programmers to create games for almost any platform from within an OS X interface. This latest release improves the editors for link points and collision polygons, as well as a new editor for vector objects and new t2dSceneObject methods. If you know what all that means, then you could probably program a better game than I could.But the good news here is the one of the cheapest and best tools for game developers is now better than ever. Demos and trials of the tool are available on GarageGames' site, and licenses are as cheap as $100 for independent game developers. You've got the tools-- now go make us some great Mac games![Via Macminute]

  • Cocktail Tiger edition goes to 4.0.1, Leopard edition 4.0.2

    by 
    Mike Schramm
    Mike Schramm
    01.26.2008

    Just in case you haven't yet upgraded to Leopard, but still love using Cocktail (that crazy mix of Unix functions for OS X), Maintain has released version 4.0.1 of their Tiger edition. They've fixed some compatibility problems with QuickTime, and added support for clearing font caches in Microsoft Office 2008. The update is now available from their website, and is, they say, "strongly recommended" for all Cocktail (Tiger edition) users.Cocktail's Leopard edition is at version 4.0.2-- that update fixed these same problems last week, as well as fixing a network optimization bug for DSL (PPPoE) users.[Via MacMinute]

  • Sierra making "mass-market" online game with BigWorld suite

    by 
    Samuel Axon
    Samuel Axon
    12.06.2007

    It seems like every time we hear about a new title, the first thing we hear is an announcement about what engine or dev tools its developers will use. This time, Sierra has licensed the BigWorld Suite, parts of which are also used in Cheyenne Mountain Entertainment's Stargate Worlds and John Romero's forthcoming MMO project.The announcement was made by BigWorld Technologies, not Sierra, and it didn't reveal much about the nature of the game, except that it it will be (according to Gamasutra) "targeting a mass-market audience." King's Quest Online? Probably not, but if only! If you want to know more about BigWorld, Ten Ton Hammer did a great interview with one of the guys behind it earlier this year. Oh, and just so you know; Sierra is/was owned by Vivendi Games, and so is (like Blizzard) now part of the epic corporate monstrosity known as Activision Blizzard. All your studio are belong to us.