tools
Latest
Jacek Antonelli's special blend
Jacek Antonelli, whom you already likely know as the creator of the Blender BVH animation exporter for Second Life, has released an excellent tutorial on getting to grips with Blender and the exporter, so that you can get into this excellent free tool for creating animations. Her tutorial is simple, straightforward, witty and well-illustrated. If you create Second Life animations, but don't use Blender -- or you want to get into creating animations for Linden Lab's virtual world, you owe it to yourself to take a look at this.
New release: Blender animation exporter
Jacek Antonelli has released a new version of her Blender animation exporter that allows use of Blender's sophisticated (and free) animation suite to create animations for Second Life. This release focuses primarily on the user-interface, improving the layout to make things a whole lot easier for those who are not already Jedi-masters of the Blender package; and a mighty good change it is, too, as you can see above.
Verizon preparing to enable internet scheduling for FiOS TV
Verizon's hoping to give prospective FiOS TV subscribers yet another reason to come on board with its new FiOS TV Central website. Currently, the newly launched portal "allows customers to use any desktop or laptop computer to review their local TV schedules and information about video-on-demand (VOD) and pay-per-view offerings." All that's well, fine and good, but the real meat is in the future. "Soon," customers will be able to program their DVR from the web, ensuring that you'll never miss a recording should you remember ahead of time and be anywhere near an internet connection. C'mon Verizon, stop teasing!
From Blender to BVH via Antonelli
One of the more sophisticated animation tools out there is Blender, a cross-platform, free suite of 3D creation tools. Blender allows a lot of animation tricks that are normally only found in packages costing hundreds or thousands of dollars. The eclectic, artistic, and highly-animated Jacek Antonelli has released a script, scene and animation skeleton that allows users to create and export high-quality animations from Blender into the BVH format used by Second Life.
Joshua Slack demonstrates NCSoft worldbuilding tool
In the course of a technical session at JavaOne, Joshua Slack and Rikard Herlitz showed off the kind of tools you can build using the jMonkeyEngine, and used the NCSoft world-building tool as an example. This video shows Rikard putting together a hasty landscape that comes out quite nicely, given that he is 'just a programmer' rather than a professional level designer. (Self-deprecatory humor for the proverbial win.) Although the video is intended to demonstrate the capabilities of the jMonkeyEngine, it's an interesting look at one of the tools used by a major player in the MMO market. NCSoft has been using jMonkeyEngine for the last two years. Joshua doesn't mention any specific games that have used the tool, though he does hint rather strongly that NCsoft's most recent output might have employed it.The worldbuilding tool presentation follows behind the break.
Hexagon 2.5 sculpts your prims
You may already be aware of DAZ 3D, in fact few people who work with 3D modeling and texturing haven't heard of or tried their lines of tools, models and resources. Today, DAZ 3D have released a new update to their Hexagon 2 3D modeling and texturing package (which is, quite possibly, our second-favorite subdivision modeler). Hexagon 2.5 now supports sculpted prims for Second Life, among its already impressive array of features, and without much of the fiddling about and constraints that you might have to contend with some of the other software for which plugins are available. Additionally, Hexagon 2.5 supports far more model export options, and a bridge that allows DAZ Studio models to be pulled into Hexagon, tinkered with and then sent back to DAZ Studio. Yummy!
Roleplay tidbits to be revealed in the next Blizzcast
Here's yet another reason for me and all my roleplaying kin to tune in to the next Blizzcast: They will be discussing roleplaying in WoW, says Vaneras. It won't be a major topic, but there is some discussion about plans to continue development of "things that are for roleplaying." So, I am certainly excited. I can't help but speculate where this could go. What could they have planned, development-wise? Will we see more reporting tools for RP server violations? Or will we simply see more character customization options to allow us to submerge ourselves more fully into the Worlds of Azeroth and Outland? I think my big problem is going to be holding back my expectations. They're running so wild, that I can't help but that think I'll be disappointed in what's actually said. That said, Between this information and whatever we learn about the Ashbringer, this Blizzcast should be a great listen for all RP and lore buffs. There doesn't seem to be any word yet about when it will be released, but Vaneras' post makes me think it must be close. Stay tuned here and to the official Blizzcast page.
Vastpark to publically release its tools on April 10th
For those of you who have been hankering after more toys to play with, Vastpark has announced the date for release of its tools as April 10th. What's included in the release? From the press notice: Browser: Similar to what we used during the stress test, but with a little more polish. Asset Publisher: Publish your content online to use in the creator. VastServer: Add real-time multiuser interaction, includes the source code. Creator: Improved function and shiny new interface In addition, the 22nd of April will see the next stress test: 'In the StressTest #1 we gave you Dark Park and Shed42. This time we're reworking Shed42 into multiple chat-zones and we've got plans on adding a bit of interactivity and individuality. This will be the first test of our new MetaWSS index. What does the MetaWSS index do? Find out more at the test. Also, during the test we will be making a public announcement concerning some exciting ways you will be able to interact with the index.' Sounds technical and sexy! We can't wait to see what the world will do with Vastpark!
Blizzard's internal tools need an upgrade
Susana of Hyjal speculates about something I've thought about a few times before -- just what exactly are Blizzard's internal development tools like? Most games that have mapmakers can churn out new maps pretty rapidly, but we've had the same BG maps for years now, and only one or two per year since then. And even the created maps aren't fixed easily, apparently -- a few map tweaks on WSG would probably fix the turtling problem, but Blizzard instead is tweaking the rules to fix things. Just what is Blizzard using to make their game that they take so long with development?To be fair, the rules here are a little more complicated than most first-person shooters (since you can do a lot more than just shoot at each other), so obviously the maps would presumably be a little more complicated as well. But in the age when players have access to the Neverwinter Nights toolset and even the Forge on Halo 3, surely it's a little crazy that Blizzard takes months to release one map, when other great games can pump out whole packs of them in the same time.Now, this is WoW Insider, so it's ok if you're a Blizzard apologist. It's fine for you to say "Blizzard has the biggest game in the world not despite the fact that they're so slow, but because of it," and it's fine for you to be a fanboy/girl and say you'd rather wait three years for a Blizzard-quality Arathi Basin than play a whole "Hidden Fronts" pack. And the truth is that when Blizzard does release content, they don't disappoint. But we're still left wondering just why, after doing this for so long and having so much practice at it, it still takes them so long to do it.
Belfaire on community policing and GM subjectivity
As you may recall, a few days ago, I wrote a little Dear Blizzard letter on the subject of enforcing the RP and Naming Policy. Of course, Once one writes a letter to someone, it is a good idea to deliver it, and thus I delivered it, or at least the issues therein, over on the Customer Service Forum. I was lucky enough to have Belfaire, who you may remember from his post explaining Blizzard's stance on multi-boxing, answer some of my questions and concerns. I also got some pretty well thought out feedback from a couple other people browsing the forums, including some roleplayers who disagreed with some of my points, so I think the threads worth a read in itself, and I'll comment a bit more on what Belfaire said after the break, now that I've had time to digest it a bit.
Call Recorder 2.3 released
We use Skype for the TUAW Talkcast and recently, our host and podcasting guru (OK, not guru, but he is the host and we like him), Michael Rose, has been looking at possibly using Ecamm's Call Recorder 2 plugin as an option for recording our weekly talkcasts. I actually have used it to record both audio and video chat for the Squadcast and really think that it is a fantastic, fantastic add-on.For anyone unfamiliar, Call Recorder is a great little tool that adds a recording window to Skype. This makes it easy to record incoming and outgoing calls (audio and video). The files are saved in the QuickTime format and they can be converted to MP3 or split into separate tracks. With the release of the latest version of Skype for the Mac, Ecamm has updated Call Recorder as well. In addition to the latest Skype compatibility, Call Recorder 2.3 also includes a new two-track video recording option (so that you can have a separate stream from each side of the conversation) and enhanced video recording quality.Call Recorder 2 is $14.95 (for $7 more, you can also get Conference Recorder, which adds the same functionality to iChat, and unlike the built in iChat recorder, doesn't require both users to have Leopard) and a free demo is available if you want to try out the tool.If you want a simple, hassle free way to record Skype conversations, give Call Recorder a shot!
Beta Beat: Photonic adds Leopard goodness to Flickr
I am, admittedly, a fan of desktop apps that keep me from having to wade through immense websites, especially when said desktop apps are significantly better looking than said websites. Photonic, which was just released as an open beta, is one such application. It brings beauty and class to Flickr and, at least for me, makes it more enjoyable. We covered another cool Flickr app recently called FlickrFinder, which I fell in love with for its simplicity. Photonic raises the bar by adding an uploader that is as good or better than Flickr's own Flickr Uploadr, and decidedly more Mac-like. Meanwhile, the alluring interface and a dash of Core Animation make it a pleasure to use. My raving aside, it's definitely still a beta. I had a few strange problems with the upload date that resulted in an image getting lost in the pile, and fairly frequently entire streams came up as "currently unavailable" pages. But I'll put up with a lot of growing pains for a tool this cool. You can download the beta at the Photonic website.
Torque Game Builder 1.7 helps indie game developers
Good news for indie game designers on OS X -- GarageGames has released version 1.7 of their Torque Game Builder, which allows programmers to create games for almost any platform from within an OS X interface. This latest release improves the editors for link points and collision polygons, as well as a new editor for vector objects and new t2dSceneObject methods. If you know what all that means, then you could probably program a better game than I could.But the good news here is the one of the cheapest and best tools for game developers is now better than ever. Demos and trials of the tool are available on GarageGames' site, and licenses are as cheap as $100 for independent game developers. You've got the tools-- now go make us some great Mac games![Via Macminute]
Cocktail Tiger edition goes to 4.0.1, Leopard edition 4.0.2
Just in case you haven't yet upgraded to Leopard, but still love using Cocktail (that crazy mix of Unix functions for OS X), Maintain has released version 4.0.1 of their Tiger edition. They've fixed some compatibility problems with QuickTime, and added support for clearing font caches in Microsoft Office 2008. The update is now available from their website, and is, they say, "strongly recommended" for all Cocktail (Tiger edition) users.Cocktail's Leopard edition is at version 4.0.2-- that update fixed these same problems last week, as well as fixing a network optimization bug for DSL (PPPoE) users.[Via MacMinute]
Sierra making "mass-market" online game with BigWorld suite
It seems like every time we hear about a new title, the first thing we hear is an announcement about what engine or dev tools its developers will use. This time, Sierra has licensed the BigWorld Suite, parts of which are also used in Cheyenne Mountain Entertainment's Stargate Worlds and John Romero's forthcoming MMO project.The announcement was made by BigWorld Technologies, not Sierra, and it didn't reveal much about the nature of the game, except that it it will be (according to Gamasutra) "targeting a mass-market audience." King's Quest Online? Probably not, but if only! If you want to know more about BigWorld, Ten Ton Hammer did a great interview with one of the guys behind it earlier this year. Oh, and just so you know; Sierra is/was owned by Vivendi Games, and so is (like Blizzard) now part of the epic corporate monstrosity known as Activision Blizzard. All your studio are belong to us.
Make your own custom armory signature - Updated
You play MMO's, you chat, you express your invaluable opinion on the forums, and you /dance. Your virtual identity is all about customization, and DKPSystem.com's beta Armory Signature Generator is a quick, easy way to snag yourself a l33t forum signature. After all, you might as well try to save your adoring fans some energy; now they don't even have to look you up before they reply!I love the simplicity of this tool. Although it allows you a fair amount of customization, it allows anyone, regardless of technical expertise, to generate a signature complete with character photo and pertinent information. From choosing which stats will be displayed, to choosing your own background, this is one handy tool that should be in every forum-goer's toolkit.
Behind the Curtain: A look at skills
In their current state, skills in MMOs could be improved. Tell me exactly what kind of 'skill' is involved in clicking a button a few times until the game decides that you're able to make something better? What if your character's skills were a direct result of how good you were at actually performing the task in question? What if an action's level of success was dependent on how well you actually carried out the action and not on how often you had clicked a button?The effects of a system like this would be most apparent in crafting; imagine a game where, in the crafting interface, you had direct control over the creative process, a system where the quality of the item varied according to the level of skill employed by the player during the creative process, and not on how many times you had clicked a button to make the item in the past. The beauty of a system like this is that players who naturally excel in a certain skill would be rewarded for it, regardless of the amount of time spent grinding their skill level up, but at the same time, players who simply created the same item again and again would get better anyway, because after all, practice makes perfect.
An overview of Leopard for developers
If you haven't seen this roundup yet, Matt Gemmell's huge list of everything Leopard can do for developers is pretty amazing. It's a bit on the technical side, but worry not-- about 1/4 of the way down the page you'll think that this is a list only for developers, and if you keep scrolling you'll start to see that (somewhere around the "HUD windows" part) Apple has broken open almost all of their interfaces to developers of all makes and models. Everything from menus to date formatting is updated in Leopard's developer applications, and there's lots of "freebies" that will make even smaller programs better-- icons and images, an image editor, and a built-in grammar checker can all be easily implemented in any Leopard apps.As hot as this operating system is (and yes, despite the problems that folks are having with it), the really good stuff is yet to come. When talented programmers and designers get their hands on these tools, then we'll really see why it's so great to be a Mac user.Thanks, Tony!
Skip the interceptor with Greasemonkey
Frequent visitors to the official WoW forums will no doubt be familiar with the Forum Interceptor that Blizzard has in place for your "protection." Briefly, any time you click a link in a forum thread that doesn't lead to a Blizzard-owned domain, a bit of JavaScript loads an Interceptor page that tells you to be wary of keyloggers and things, and that the internet is a dangerous place. Possibly useful to people under the age of ten; otherwise, it gets old fast.Fortunately, there are ways around it. Opening a link in a new tab (middle-click) works in most browsers. But what if you don't want to think about it all the time? Shouldn't links in the forums work just like links everywhere else on the freaking internet? Yes, they should. And that's why we have Greasemonkey. Greasemonkey is a Firefox plug-in that lets users install userscripts that do things to websites. If that sounds vague, it is; userscripts can perform all sorts of tricks. The script we're interested in, called Shelter from a Blizzard, does precisely one thing: makes links on the WoW forums point directly to their destinations, skipping the interceptor page.If you're running Firefox, and want this magic in your very own browser, here's what you do: Install Greasemonkey, if you don't already have it. Once you're done installing, restart your browser. Go to Shelter from a Blizzard's page, and click the "Install This Script" button at the right. That's it! From now on all WoW forum pages you load will be de-intercepted.
iPhone hackers create open source unlock
Well despite the fact that some hackers claimed they weren't working on an open source iPhone unlock, it appears it's happened anyway. iPhone hackers have released a free software unlock for the iPhone.Apparently there are two solutions-- the one above is part of a script based on ieraser, and the other is called iUnlock (Engadget says that one "appears to be in a more complete state"). We aren't yet sure what these do-- whether they're an actual unlock, or simply a reverse engineer of the iPhoneSIMfree unlock released the other day.Either way, it doesn't much matter (hope iPhoneSIMfree made their money while they could). Even if these solutions (both of which seem to be straight code at this point-- there's still no simple "userfriendly, automated tool" available) aren't exactly what people need to use any SIM in their iPhone, a free, open source solution is likely just around the corner. Until Apple changes the firmware, that is.