Tower-of-Shadow

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  • Lost in Shadow review: Succumbing to the dark side

    by 
    Justin McElroy
    Justin McElroy
    01.04.2011

    Lost in Shadow isn't a bad game. At times, it soars. But it doesn't know when to quit. It begins as a cerebral platformer with an inspired gimmick, then keeps adding ill-advised play mechanics and new story beats when the main narrative thread has frayed. Like a stand-up comedian who lingers onstage long after the audience has stopped laughing, Lost in Shadow's greatest achievement turns out to be how thoroughly it squanders its goodwill. It's a shame, because things start so well. A brief introductory sequence shows a boy's shadow severed from his body, and dumped from the top of a high tower. When the game begins, you find yourself controlling not the boy, but the shadow. This takes a bigger mental adjustment than you'd expect. Robust, three-dimensional objects float uselessly by in the foreground, while the real action is projected in two dimensions against the rear walls, deep in your field of vision. A simple enough idea, but powerful. You find yourself leaning forward in your seat, almost feeling your brain rewiring itself as you try to make sense of this dangerous world.%Gallery-105078%

  • Lost in Shadow preview: Seeing the light

    by 
    Ben Gilbert
    Ben Gilbert
    10.14.2010

    I've played Lost in Shadow twice so far at preview events, and both times I was moved to ask, "Could this game end up on other platforms -- XBLA and PSN perhaps?" Both times the game's representatives said no. Lost in Shadow is headed to Wii this January as a retail release, and that could be a real shame -- though the game is "aimed at kids, but enjoyable for adults as well," according to a pitchman, history suggests that this unique, beautiful, third-party platformer from Hudson is unlikely to be a sales hit. But for Lost in Shadow's sake, let's hope Wii owners discover this possible gem -- they might just find a very pretty, endearing game with an interesting platforming twist. %Gallery-105078%

  • Lost in Shadow lights up retail in January

    by 
    JC Fletcher
    JC Fletcher
    07.28.2010

    Hudson is doing its best to make sure that its very pretty Wii platformer Lost in Shadow doesn't get lost in the typically crowded holiday game release season. Unfortunately for those of us who want to play it now now now, the company is accomplishing this by waiting it out. Lost in Shadow, first revealed in August 2009, won't be in stores in North America until January 4, 2011. It's nice, then, that there's still more to learn about the game to keep us occupied. The latest trailer (after the break) and screens reveal mysterious gates that allow the player character, normally just a shadow, to take shape as some kind of light being, and move in 3D space.%Gallery-98407%

  • Find out about Lost in Shadow with a demo

    by 
    JC Fletcher
    JC Fletcher
    01.28.2010

    It's been several months since we've seen anything about Lost in Shadow, and we're quite pleased to be presented with a reminder of Hudson's atmospheric platformer in the form of a new trailer (after the break). Last time we posted about the game, we described the concept of living shadows as "unbelievably creepy." And now we have footage of a shadow being separated from a chained-up body by a sword! In other words, our previous assessment holds. Famitsu has also posted some new screenshots of Lost in Shadow, highlighting two new enemies, which are also creepy. Most exciting of all: Hudson has posted a demo! [Via GoNintendo]

  • Tower of Shadow renamed: Lost in Shadow

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.01.2009

    The short-lived title of Hudson's platformer Tower of Shadow has been reborn as Lost in Shadow. Everything else about the game, which seems to have its puzzles based in the perception and angle of shadows, appears to remain the same, with a release date shining upon mid-2010. Some new images have been cast upon the gallery below. Be sure to check out the trailer (in Germanese) released during GamesCom to get a better idea of what to expect from the game. There's something about living shadows that is still unbelievably creepy. %Gallery-71427%

  • See Tower of Shadow in action

    by 
    Justin McElroy
    Justin McElroy
    08.19.2009

    This is going to have to be one of those cases of style over substance, because even though we know the trailer for Tower of Shadow looks quite pretty, we can't make out a word of the strange moon man language attached to it. Seriously, what is that, Sanskrit? Barred from informative text, we're forced to critique the aesthetic choices made in the trailer. In brief, the music is great but that title font? Yuck-o. It's like Stryper's font guy half-finished the logo before taking the day off before letting his drunken five-year-old nephew finish up. %Gallery-69616%