tr-deployment-10

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  • Tabula Rasa Deployment 10 goes live

    by 
    Shawn Schuster
    Shawn Schuster
    07.23.2008

    After over three weeks on the test server, Tabula Rasa's Deployment 10 has now arrived on the live servers. With this content update, TR players get their fair share of goodies, and the general opinion so far is positive.With this patch comes the new Looking for Squad (LFS) command. By typing /lfs or using the radial menu, you can access the options for creating or searching for a squad. There are also some new changes which allow players to use more skills while on the run, which is very important for a game with this much action. Check out the complete patch notes for more information.

  • TR Feedback Friday: Why all the PvP?

    by 
    Shawn Schuster
    Shawn Schuster
    06.15.2008

    This most recent Feedback Friday is chock full of the usual bug fixes and the announcement of Deployment 9's arrival on the live server within days, but we thought we'd address one particularly interesting response given to a question the developers received regarding the direction of the game recently.When asked why they're making Tabula Rasa a PvP MMO, their response was, "PvP has never been and is not going to be the only direction we want TR to take. It is true that a lot of changes and additions have been made with PvP in mind and the Wargame is a good example, but in this case for instance, it is mainly because we had the systems mostly in place already and could reuse part of it in that map."

  • Improvements to Tabula Rasa's performance on the way

    by 
    James Egan
    James Egan
    06.08.2008

    The most recent iteration of Tabula Rasa's Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of Tabula Rasa's Deployment 9. Until now, all static map objects such as rocks and trees loaded up front, but at the cost of decreased system performance. The Bubble will limit the client to loading only those static objects within a certain distance from the camera. The end result promises to be a client that uses less memory and delivers increased performance. They would, however, like help from the players with testing the bubble feature once it's viable. As always, Feedback Friday also addressed player questions and concerns, namely that logout countdowns in PvP will stop being exploitable in Deployment 10. As it stands, players can evade combat during clan-wars by simply logging off. Another issue in the game that's being resolved is the common complaint about how difficult it is to keep track of friends. Presently each time a player creates a new character, they must reinvite all of their friends, ad nauseam. So beginning with Deployment 9, both the friends and ignore list are now user-based instead of character-based. This change alone will eliminate a number of headaches for TR players, but check out the Feedback Friday page for more details on how the game is evolving.

  • Tabula Rasa's new PvP Control Point Wargame

    by 
    Shawn Schuster
    Shawn Schuster
    05.30.2008

    We've been hearing word of more exciting variations on PvP coming to Tabula Rasa soon, and in this week's Feedback Friday, we get some more details and screenshots for the new Control Point Wargame. Apparently, in this PvP zone, each team will own a fortress containing a control point. If one team conquers the other's control point, the losing team is imprisoned and subject to humiliation and ridicule, courtesy of the winning team. This battleground will be introduced to the Public Test Server with Deployment 9 and probably stay to iron out bugs at least until Deployment 10.Also in this report, we get word of Clan Lockboxes which will be introduced as part of the Clan-Owned Control Points feature. At first impression, they seem to operate almost identically to the WoW guild banks, complete with restricted access and clan log tabs. These will be in Deployment 9 on PTS only, but will most-likely be introduced to the live servers with Deployment 10.

  • NCsoft announces the 2008 AFS War College

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.29.2008

    Attention, AFS recruits! On the 13th of June (only a couple of weeks away!), NCsoft will be hosting the 2008 AFS War College at their offices in Austin, Texas. What's the War College you ask? We're told it's one of the AFS's time-honored traditions, which brings together strategic thinkers to identify, develop, and address future issues critical to the military organizations' success. Members of military leadership hand-pick each year's class to participate in the college and these select few bring with them battle-tested feedback and strategies vital to success in the ongoing war effort. (Read: a small number of players -- selected based on the quality of their field reports, level of experience, commitment to the cause, and game knowledge -- will get to spend some quality time with the Tabula Rasa development team and get a first look at Deployment 10.)General Darkstarr and General British have announced the call-signs of this year's War College attendees: MrGlass, Woebringer, Line, Lanster, TankHardrive, PegasusMD, Youngblood, and Rothnang. If you know these soldiers, offer them your congratulations! (And don't forget to give them any questions you might have for the development team!)Your faithful war correspondents at Massively will also be attending the War College and reporting the events back to all of you on the front lines.