trails

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  • Google Trekker goes to the Grand Canyon, takes Street View souvenirs back home

    by 
    Jon Fingas
    Jon Fingas
    10.24.2012

    You might remember Google's unveiling this spring of the Street View Trekker, a seeming cross between a backpack and Van de Graaff generator that lets the mapping team produce 360-degree imagery where even trikes dare not tread. The portable camera ball is just going on its first trip, and Google has chosen the most natural destination for a novice tourist -- the Grand Canyon, of course. Staffers with Trekkers are currently walking trails along the South Rim of the canyon to provide both eye-level points of reference for wayward hikers as well as some breathtaking, controllable panoramas for those who can't (or won't) make it to Arizona. Once the photos make it to Street View sometime in the undefined near future, it'll be that much easier to turn down Aunt Matilda's 3-hour vacation slideshow.

  • EVE Online shows off new Crucible engine trails

    by 
    Brendan Drain
    Brendan Drain
    11.25.2011

    Veteran EVE Online players will remember the joy of engine trails, a simple graphical effect that really added a feeling of speed to fast ships like interceptors or microwarpdrive cruisers. While the much-lauded Apocrypha expansion brought us countless new features, developers were forced to remove engine trails due to performance issues. We recently learned that engine trails will be making a comeback with the Crucible expansion, and in a new devblog today CCP Mankiller released details of the tricky work involved in getting the much-loved feature back into the game. Mankiller explains that the old engine trail effect actually needed to have its vertex buffer updated every frame, making it a massive performance hog. The new trails use a much less costly approach that generates the geometry inside a vertex shader using splines. For those who fancy themselves mathematicians, CCP Mankiller provides the gruesome details of the equations that had to be constructed and solved to program the new shader. The new technique has additional advantages, like no longer skipping around when you're lagging and the possibility of new effects like heat shimmer, light absorption and refraction. The new engine trails go live with the Crucible expansion on November 29th.

  • Ski resorts busted by iPhone app

    by 
    Mike Schramm
    Mike Schramm
    01.12.2010

    Want to see past a ski resort's lies? There's an app for that. The iPhone's ability to track snowfall at ski resorts has been well publicized (it even showed up in an official Apple commercial), but apparently there's been an unintended consequence: ski resorts are actually losing money. The UK's Globe and Mail reports that before iPhones existed, people would just call up to the slopes to ask them if there was snow on the trails -- and the ski resorts would more often than not reply that there was, in order to pull in some more weekend customers. It was usually just white lies (no pun intended) -- they'd usually say there was about 20% more snow than actually existed. But now that the iPhone provides a much more objective look at exactly how much powder there is up there, resorts are finding that they can't push that weekend boost any more. And that's cutting into their yearly profits as a whole. Now, you may argue that resorts being held accountable is a good thing, and according to the article, most of the resorts themselves would agree with you: they weren't in it to outright lie to people, because telling people that there was a foot on the ground when you can see grass would have an even worse effect on their business. But hearing from someone on the phone that the slopes are plentiful is a much different experience than seeing a number in an iPhone app, and it's interesting that the difference is directly affecting resort profits in many cases. Not that resorts have too much to worry about, especially the ones who have plenty of snow anyway. It just shows you how much the iPhone is still changing all kinds of industries in strange ways.